Takae Yamamoto
Takae Yamamoto
Appearance: A Japanese woman of average height, with blue dyed streaks in her hair. Most of her body is obviously fake to the touch or more than a casual glance, due to synthetic replacement.
Virtue: Bravo (regain 2WP for forcing an equal/superior foe to back down or defeating them)
Vice: Cynic (spend WP to take advantage of a lucky break.)
Attributes
Physical
- Strength 4 + 2 (Deadly)
- Mega-Strength 2 (Lifter, Precision)
- Brawl 5
- Melee 5
- Might 2
- Dexterity 6 + 1 (Precise)
- Mega-Dexterity 2 (Accuracy, Fast Tasks, Enhanced Movement)
- Athletics 5 (Throwing + 1)
- Drive 3
- Firearms 5
- Heavy Weapons 5
- Legerdemain 3
- Martial Arts 5 (Finesse, Counterstrike, Weapon Strip, Improvisation)
- Pilot 2
- Stealth 5
- Stamina 5 + 1 (Tough)
- Mega-Stamina 3 (Regeneration, Hardbody)
- Endurance 4
- Resistance 4
Mental
- Perception 5 (Detail-Oriented)
- Mega-Perception 2 (Electromagnetic Vision, Hyperenhanced Hearing)
- Awareness 5
- Investigation 4 (Electronics + 1)
- Gunnery 3
- Intelligence 3
- Academics (History) 3
- Bureaucracy 2
- Computers 4 (Security + 2)
- Linguistics 3 (Formal Japanese, Chinese, English, Korean)
- Medicine 2
- Strategy 1
- Survival 3
- Wits 5 (Fast Reflexes)
- Mega-Wits 1 (Multitasking, Quickness, Lie Detector)
- Art (Calligraphy) 1
- Rapport 3 (Detect Lies + 1)
- Tactics 3
Social
- Charisma 4 (Endearing)
- Etiquette 3
- Manipulation 5 (Tricky)
- Interrogation 4
- Streetwise 3 (Japan + 2)
- Subterfuge 5 (Faking Emotion + 3)
- Appearance 4 (Lithe)
- Intimidation 3
- Style 3 (Disguise + 2)
Backgrounds
Attunement 4
Backing 3 (Japanese Government)
Cipher 3
Contacts 2 (Japanese Underground)
Contacts 4 (Japanese Intelligence)
Devices 5 (Quantum-Active Cyberware-60 XP)
Enhancements 5
Resources 3
Status 1 (Japanese Law Enforcement)
Equipment
Enhancements (60 XP):
- +1 Dexterity, +2 Strength, +1 Stamina [20 XP]
- Subdermal Armor [6 XP]
- Extrasensory Access: LANSA + Weakpoints + Social Cues [16 XP]
- Acute Sight [2 XP]
- Night Vision [2 XP]
- Advanced Implant Radio [2 XP]
- Enhanced Antibodies [2 XP]
- Environmental Adaptation: Aquatic [6 XP]
- Vital Organ Shielding [4 XP]
Merits and Flaws
Willpower and Quantum
Willpower 9 + [2] against psychic intrusion
Quantum 4
- 30 Quantum Points
Quantum Powers
- Cyberkinesis 3 (Overload, Reprogram, Fool)
- Extra: Reflexive (+1 difficulty for conscious use, activates for defensive purposes)
- +[3] for defensive use (3 strengths)
- Armor 1 (+3B/3L soak)
- Mental Shield 1 (+2 successes against mind reading)
Body Modifications
- Streamlined (+3 to dexterity for swim speeds)
- Inhuman Attribute (Dexterity)
- Chromatophores (+2 to stealth when naked or wearing attuned eufiber)
- Hyperdense Skeleton (+2B/1L soak, safe fall distance and interval for fall damage doubled, +2 unarmed damage)
- Redundant Organs II (+2 -0, 2 -1 HLs)
Attacks
Note: Excess parry successes become attack successes, may make an immediate attack after disarming a target.
- Strike: Accuracy 14d [2], Damage 12B [10]
- Kick: Accuracy 12d [2], Damage 14B [13]
Defenses
Soak: 4B/4L/2A (Quantum) + 6B/3L/3A (Sta) + 3B/3L/3A (M-Sta) + 3B/3L/0A (armor) + 2B/4L (dermal armor) + 1B/0L (half skeleton) = 19B/17L/8A
Health Levels: -0 x 10/-1 x 8/-2 x 5/-4 x 4/Incapacitated