Steeljack Marauder

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Vital Statistics

  • Name: Brandt de Montfort (Male)/Bradamante de Montfort (Female)
  • Concept: Steeljack Marauder
  • Appearance: Dark-skinned, orange-eyed and white-haired, with streaks of blue to emulate the livery colors of the noble de Montfort house. Your body is limber and not especially suited to the rigors of physical combat, verging on delicacy.
  • Background: Your family are Scraplands royalty and have passed the inheritance down to you, a unique exoskeleton of extremely fine make. You are much more a knight in shining armor than many of the Newcomer Imperials, righting wrongs and bringing justice. You wander the land, adored and idolized by the poor and a target of sweeping Enforcer brigades trying to drive technobarbarians off land they claim is rightfully theirs. You intend to make that as hard as possible.
  • Player Notes: You excel at doing things inside of your not-quite-giant robot suit. Maximize the amount of time you can spend in it. You're also /decent/ at socializing, and know a lot more about the Scraplands and its anarchic culture than most.

Attributes/Abilities

Agility 2D
Knowledge 2D
  • Culture 2D
Mechanical 4D
  • Exoskeleton Operation 4D
  • Gunnery 2D
  • Pilot 2D
Perception 3D
Strength 3D
Technical 4D
  • Exoskeleton Repair 1D
  • Flight Systems Repair 1D
Resources: 4D
Fate Points: 1

Equipment

Synthleather (All-white piloting suit, form-fitting and comfortable.)
  • Protection: +1
  • Encumbrance: 0
Misc Items:
  • Military Comm
  • Tool Kit (Exoskeleton Repair, Flight System Repair)
Marauder Kai (Painted gold. Extra famous, and fitted with exceptionally strong shields.)
  • Height: 2.4 m
  • Move: 20/ 200 flight
  • Shields: 2D
  • Hull: 6D
  • Sensors: +1D+2 to all Search rolls.
  • Armament: Listed below.
  • Features: 8D Strength for climb/jump and lift rolls.
  • Features thermoptic camouflage cape that allows it and things underneath it to Hide with +1D using Exoskeleton Operation.
LC100 (Handheld burst-fire exoskeleton rifle. Eats ammunition like a monster.)
  • Range (PB/S/M/L/VL): 500/1000/1500/2000/2500
  • Damage: 9D
  • Rate of Fire: burst firing
  • Ammo: 1000 shots, 1 reload in backpack.
  • Gyrostabilized mount provides +1D to hit when fired without aiming.
Polycarb Greatsword (A heroic-looking, glassy blade with a polycarb extruder inside of the hilt to compensate for the propensity to shatter inside of hard targets.)
  • Damage: 4D +2
  • Range: 3m
  • Adds exoskeleton lift Strength to damage and uses Exoskeleton Operation to wield. Shatters if successfully resisted by armor or it deals more than 30 points of damage after hitting, reforming automatically by the next round. Cannot be used to parry until then.
Tactical Missiles (Shoulder mounted pods of 3 each. Expensive to replace and unlikely unless at an arms fair.)
  • Range: 1 km
  • Damage: 14D/12D/10D/8D/6D
  • Blast Radius: 5/10/15/20/25
  • Ammo: 3 shots
  • Internal tracking adds +1 to strike.

Metaphysics

Boons/Banes

Reputation: Renowned [2] (+1D +2 to Perception and other social rolls made to impress common strangers.)
Well-Travelled: Border Crosser [1] (+1D to all culture rolls in the Scraplands.)
Code of Honor: Mild [1] (Protect the weak and the innocent. Fight the Extant's tyranny wherever you find it. Defend your personal honor by writ or combat if necessary. If broken, forgo next 3 experience points gained.)

Modifications

Acquisition Sense: Strategist [4] (Lock up to 16x targets, again +4D to any Agility or attack rolls vs targets.)
Mechalink: Robolink [4] (+2D to all rolls to pilot ships, exos and vehicles. Can control these systems and drones from up to a hundred kilometers away.)
Snipervision: Trajectory Plotter [4] (Reduce range increments by four steps.)

Chargen

Priority

  • Skills [12]
  • Resources [4]
  • Corruption Buffer [12]
  • Boons[2]
  • Metaphysics [0D]

Upgrades