Starship Rooms (Optional)

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Optional Starship Rooms: These are rooms which can be purchased to upgrade standard rooms or added to a modular room slot if one is available.



Comfortable Crew Quarters: Similar to a basic crew quarters except designed to have more space and privacy for each individual crewman. These crew quarters improve morale but can only house half the number of crew as basic crew quarters. Cost: 100,000 guilders Special: Improves morale for crew assigned these quarters


Comfortable barracks: Similar to the comfortable crew quarters these barracks allow for the infantry complement of a starship to have more privacy and better exercise facilities. It comes at the cost of only being able to house 30 personnel per barracks rather than 40.
Cost: 100,000 guilders
Special: Improves morale of infantry assigned these quarters.


Luxury Wardroom: A luxury wardroom provides the officers sharing it with a comfortable living room, a sauna or similar facility, additional exercise equipment and more entertainment systems. This comes at the cost of only housing 3 officers instead of 5 as the rest of the space has been given over to the luxuries.
Cost: 150,000 guilders
Special: Improves morale of officers assigned these wardrooms.


Luxury Stateroom: A luxury stateroom provides a senior officer with quarters comparable to the captain of a ship.
Cost: 200,000 guilders
Special: Improves the morale of the officer assigned this stateroom.


Holographic Training Facility (HTF): These facilities allow for you to keep your crew or infantry training in a secure environment that can emulate any number of locations and meet a wide variety of training needs. This facility not only keeps the skills of your crew sharp but can also improve morale as the crew can blow off a little steam by blowing up some sim-pirates or rescuing some sim-hostagaes.
Cost: 250,000 guilders
Special: Keeps the crew skill from degrading and improves morale when in use.


Secondary Engineering: This room can operate as a backup for the ship’s primary engineering should it be damaged or destroyed in battle. While not as efficient secondary engineering can keep the ship moving at ½ maneuvering and ½ speed with its emergency power supplies.
Cost: 150,000 guilders
Crew Required: 6


Mech Armory: The Mech armory is a specialized armory which allows for a ship to carry powered armor and its associated arsenals. Can store:
10 suits of power armor
10 “linked” heavy weapons
30 primary weapons
40 secondary weapons
3 types of grenades
Cost: 300,000 guilders


Secondary Life Support: The secondary life support room can ensure that a ship’s life support stays operational even if the primary support room is knocked out.
Cost: 150,000 guilders
Crew Required: 4


Secondary Gravity Generator: This secondary gravity generator ensures that should a ship’s primary generator be knocked out the ship does not go zero gee.
Cost: 150,000 Guilders
Crew Required: 4