Starfighters of the Triangulum
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Known Designs
Imperial Guard
Messier Arm Joint International Command [MAJIC]
Knights of Solomon
Hossean Spacy
Civilian/Pirates
Common Systems
By Nation
Triangulum Galactic Empire
Messier Arm Coalition
Solomonic Kingdom
Hossean Remnant
Hull Type
Armor: Static value that mitigates damage to health by value, unless the hit inflicts more than double the total value in which case it's lost.
- Ablative-Reactive: Can be ablated to negate damage twice as effectively.
- Regenerative: Heals 3 points each round if damaged or destroyed, and can be ablated to negate damage twice as effectively.
Shields Shields counter-roll against damage, but every time they're activated their value reduces by one die. Regenerate 1 per round, or 50% if diverting power.
- Flash Fields: Can negate all of the damage from one hit but lose all but one shield die. 3 round cooldown, and needs 2 shield die or more to work.
Health Determines the damage required to disable subsystems and destroy the craft.
- Damage Control: Ignore one system failure every time this is taken.
- Regenerative: 1 damaged subsystem comes back online every round, unless this system is disabled.
Defenses
Point Defense
- AMS: Allows the character to use Dogfight or Gunnery to defend against missiles. Adds a die, but is limited to 20 shots per unit taken.
- LAMS: Allows the character to use Dogfight or Gunnery to defend against missiles. Unlimited but weaker.
Decoys
- Beacon: Use Gunnery to stick a decoy on a target of choice. Defended against with Avionics.
- Chaff: Compressed half-metal colloids and film that can be released as chaff to defeat the sensors of pursuing craft and missiles, adding +10 to defense and mobility checks to avoid pursuers. Each point gives 5 uses.
- Flares: Use Avionics to foil missile lock-ons or increase the difficulty of location in a busy combat zone. Resisted with Gunnery (vs missiles) or Avionics (for searching). Each point gives 5 uses.
Other:
- Beam Fog: One point gives enough stored particles to cover one tile with fog that halves the to-hit results of beam weapons which pass through it.
Utility
Weapons
Weapon Tags