Difference between revisions of "Simon Voskos"
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==Physical == | ==Physical == | ||
− | Strength: 2<br> | + | Strength: 3 (2+1)<br> |
− | Dexterity: 3<br> | + | Dexterity: 5 (3+2)<br> |
− | Stamina: 2<br> | + | Stamina: 4(2+2)<br> |
==Social== | ==Social== | ||
Line 48: | Line 48: | ||
==Mental== | ==Mental== | ||
Perception: 4<br> | Perception: 4<br> | ||
− | Intelligence: | + | Intelligence: 4<br> |
Wits: 4<br> | Wits: 4<br> | ||
− | ==Talents== | + | ==Talents== |
− | Alertness: <br> | + | Alertness: 1<br> |
Athletics: 2<br> | Athletics: 2<br> | ||
− | Awareness: <br> | + | Awareness: 1<br> |
Brawl: 1<br> | Brawl: 1<br> | ||
− | Dodge: | + | Dodge: 5<br> |
− | Expression: <br> | + | Expression: 1<br> |
Instruction: <br> | Instruction: <br> | ||
− | Intuition: <br> | + | Intuition: 1<br> |
Intimidation: <br> | Intimidation: <br> | ||
Streetwise: <br> | Streetwise: <br> | ||
− | Subterfuge: | + | Subterfuge: 5<br> |
− | ==Skills== | + | ==Skills== |
Crafts: <br> | Crafts: <br> | ||
− | Drive: <br> | + | Drive: 1<br> |
− | Etiquette: | + | Demolitions: 2<br> |
− | Firearms: | + | Etiquette: 5<br> |
− | Heavy Weapons: <br> | + | Firearms: 5<br> |
+ | Heavy Weapons: 1<br> | ||
Leadership: <br> | Leadership: <br> | ||
− | Meditation: <br> | + | Meditation: 1<br> |
− | Melee: | + | Melee: 2<br> |
Pilot: 1<br> | Pilot: 1<br> | ||
Research: <br> | Research: <br> | ||
− | Stealth: | + | Stealth: 5<br> |
− | Survival <br> | + | Survival 2<br> |
− | Technology: <br> | + | Technology: 3<br> |
==Knowledges== | ==Knowledges== | ||
− | Computer: <br> | + | Computer: 3<br> |
Cosmology: <br> | Cosmology: <br> | ||
Culture: <br> | Culture: <br> | ||
Enigmas: <br> | Enigmas: <br> | ||
− | Enochian: <br> | + | Enochian: 3<br> |
Investigation: <br> | Investigation: <br> | ||
Law: <br> | Law: <br> | ||
Line 90: | Line 91: | ||
::Spanish | ::Spanish | ||
Lore: <br> | Lore: <br> | ||
+ | ::Spirits 3 | ||
::Order of Hermes 2 | ::Order of Hermes 2 | ||
− | Medicine: | + | Medicine: 4 (Field Medic)<br> |
− | Occult: <br> | + | Occult: 3<br> |
==Magic== | ==Magic== | ||
− | Correspondence: <br> | + | Correspondence: 1<br> |
Entropy: 1<br> | Entropy: 1<br> | ||
Forces: 3<br> | Forces: 3<br> | ||
Life: 3<br> | Life: 3<br> | ||
− | Mind: | + | Mind: 2<br> |
− | Matter: | + | Matter: 3<br> |
− | Prime: | + | Prime: 2<br> |
Spirit: 1<br> | Spirit: 1<br> | ||
Time: <br> | Time: <br> | ||
===Foci=== | ===Foci=== | ||
− | + | Correspondence: Spatial Perception / Wormholes<br> | |
− | Life: | + | Entropy: Material Analysis<br> |
− | Prime: | + | Forces: Enochian Words / Physics<br> |
− | + | Life: Vital Force / Medicine<br> | |
− | + | Mind: Psionic Powers<br> | |
+ | Matter: Nanotech / Chemistry<br> | ||
+ | Prime: Enochian Symbology<br> | ||
+ | Spirit: Pentacles<br> | ||
+ | Time: <br> | ||
===Paradigm=== | ===Paradigm=== | ||
− | + | Simon is a technomancer in general, and most people tend to forget that he was ever anything but a Void Engineer. Those around him know better - he sometimes is seen drawing arcane symbols on his devices. | |
==Backgrounds== | ==Backgrounds== | ||
+ | Avatar: 4<br> | ||
+ | Arcane: 3<br> | ||
+ | Library: 2 | ||
+ | Requisition: 5<br> | ||
Enhancement: 3<br> | Enhancement: 3<br> | ||
− | Device: <br> | + | ::Dexterity +2 |
− | + | ::Stamina +2 | |
+ | ::Strength +1 | ||
+ | ::Soak Lethal Damage | ||
+ | Device: 4<br> | ||
+ | ;RXA-84 | ||
+ | ::Base item - Heavy Combat Armor, 6d soak, -4 penalty | ||
+ | ::Mounted grapnel launcher / ascension system | ||
+ | ::Arete 4 | ||
+ | ::Adaptive Armor Support (Forces 2) Negates mobility penalty | ||
+ | ::Hardened Carapace (Matter 3) Hardened armor, negates armor piercing | ||
+ | ::Reactive Barrier / Parma Technologika (Prime 3) +3d countermagic | ||
+ | ::Active Camouflage (Forces 3, Mind 3, Corr 3) The user and his possessions vanish with a successful Arete Roll. This also functions to muffle sounds and redirect light around the user, creating an illusion of nothing being there. | ||
+ | Device: 4<br> | ||
+ | ;RXR-33 Polaris Sniper Rifle | ||
+ | ::Base is a .50 cal Sniper Rifle | ||
+ | ::Arete 4 | ||
+ | ::Smart Weapon (Corr 2) Roll the weapon's Arete, all successes reduce the difficulty | ||
+ | ::Recoilless Gauss Rifle (Forces 2) The weapon redirects all of the recoil forces into the projectile, and further accelerates the bullet. | ||
+ | ::Adaptive Projectiles (Matter 4/Forces 3) The user can select a number of differing ammunition type, including DU flechettes, explosive rounds, TriFluor chemical incendiaries, and more | ||
+ | ::Collapsible (Matter 3) The weapon can be collapsed into a form concealable in a jacket or in a backpack. | ||
+ | |||
==Merits == | ==Merits == | ||
Line 124: | Line 154: | ||
==Flaws== | ==Flaws== | ||
− | + | ;Genetic Flaws | |
+ | ::Unusual Appearance (Silvery-blue hair) | ||
+ | ::Dietary Requirement (Crazy metabolism) | ||
+ | ::Superdense Skeleton | ||
==MJ12's Status Panel== | ==MJ12's Status Panel== | ||
Line 146: | Line 179: | ||
;25 | ;25 | ||
::Entropy 1 (-4)21 | ::Entropy 1 (-4)21 | ||
− | :: | + | ::Life -> 3 (-4)17 |
+ | ::Intelligence -> 4 (-4)13 | ||
+ | ::Matter -> 3 (-4)9 | ||
+ | ::Prime -> 3 (-4)5 | ||
+ | ::Backgrounds (-5) | ||
==Experience== | ==Experience== |
Revision as of 18:48, 1 February 2014
Character Info
Name: Simon Voskos
Player: OmegaPaladin
Nature: Investigator
Essence: Questing
Tradition: Order of Hermes /House Thig / Void Engineers
Demeanor:
Backstory
Simon Voskos
Primary Archetype
- The Rogue
- +1 to all Social Attributes
- Etiquette 2
- Subterfuge 2
- Stealth 2
""
Secondary Archetype
- The Odd Man Out
- Dual Traditions Void Engineers / Hermetic House Thig
- Lore(Hermetics) 2
""
Stats
Arete: 4
Willpower: 5
Banality:
Humanity:
Physical
Strength: 3 (2+1)
Dexterity: 5 (3+2)
Stamina: 4(2+2)
Social
Charisma: 5
Manipulation: 5
Appearance: 2
Mental
Perception: 4
Intelligence: 4
Wits: 4
Talents
Alertness: 1
Athletics: 2
Awareness: 1
Brawl: 1
Dodge: 5
Expression: 1
Instruction:
Intuition: 1
Intimidation:
Streetwise:
Subterfuge: 5
Skills
Crafts:
Drive: 1
Demolitions: 2
Etiquette: 5
Firearms: 5
Heavy Weapons: 1
Leadership:
Meditation: 1
Melee: 2
Pilot: 1
Research:
Stealth: 5
Survival 2
Technology: 3
Knowledges
Computer: 3
Cosmology:
Culture:
Enigmas:
Enochian: 3
Investigation:
Law:
Linguistics:
- Spanish
Lore:
- Spirits 3
- Order of Hermes 2
Medicine: 4 (Field Medic)
Occult: 3
Magic
Correspondence: 1
Entropy: 1
Forces: 3
Life: 3
Mind: 2
Matter: 3
Prime: 2
Spirit: 1
Time:
Foci
Correspondence: Spatial Perception / Wormholes
Entropy: Material Analysis
Forces: Enochian Words / Physics
Life: Vital Force / Medicine
Mind: Psionic Powers
Matter: Nanotech / Chemistry
Prime: Enochian Symbology
Spirit: Pentacles
Time:
Paradigm
Simon is a technomancer in general, and most people tend to forget that he was ever anything but a Void Engineer. Those around him know better - he sometimes is seen drawing arcane symbols on his devices.
Backgrounds
Avatar: 4
Arcane: 3
Library: 2
Requisition: 5
Enhancement: 3
- Dexterity +2
- Stamina +2
- Strength +1
- Soak Lethal Damage
Device: 4
- RXA-84
-
- Base item - Heavy Combat Armor, 6d soak, -4 penalty
- Mounted grapnel launcher / ascension system
- Arete 4
- Adaptive Armor Support (Forces 2) Negates mobility penalty
- Hardened Carapace (Matter 3) Hardened armor, negates armor piercing
- Reactive Barrier / Parma Technologika (Prime 3) +3d countermagic
- Active Camouflage (Forces 3, Mind 3, Corr 3) The user and his possessions vanish with a successful Arete Roll. This also functions to muffle sounds and redirect light around the user, creating an illusion of nothing being there.
Device: 4
- RXR-33 Polaris Sniper Rifle
-
- Base is a .50 cal Sniper Rifle
- Arete 4
- Smart Weapon (Corr 2) Roll the weapon's Arete, all successes reduce the difficulty
- Recoilless Gauss Rifle (Forces 2) The weapon redirects all of the recoil forces into the projectile, and further accelerates the bullet.
- Adaptive Projectiles (Matter 4/Forces 3) The user can select a number of differing ammunition type, including DU flechettes, explosive rounds, TriFluor chemical incendiaries, and more
- Collapsible (Matter 3) The weapon can be collapsed into a form concealable in a jacket or in a backpack.
Merits
Flaws
- Genetic Flaws
-
- Unusual Appearance (Silvery-blue hair)
- Dietary Requirement (Crazy metabolism)
- Superdense Skeleton
MJ12's Status Panel
- Quint 4 / 4
- WP: 5 / 5
- Paradox 0
- Tass: 0
- Free XP: 0
- Healthy -0
- Bruised -0
- Hurt -1
- Injured -1
- Wounded -2
- Mauled -2
- Crippled -5
- Incapacitated
- Crippled -5
- Mauled -2
- Wounded -2
- Injured -1
- Hurt -1
- Bruised -0
Freebie Points
- 25
-
- Entropy 1 (-4)21
- Life -> 3 (-4)17
- Intelligence -> 4 (-4)13
- Matter -> 3 (-4)9
- Prime -> 3 (-4)5
- Backgrounds (-5)