Scribbleboard MA Styles

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Notes: These are "enhanced", pseudo-mystical versions of the basic martial art in question. Fighting game/wuxia versions of Kung-Fu, Kendo, Krav Maga, etc. The basic styles, one assumes, are much less powerful.

Kung-Fu-A Chinese martial art that has withstood the test of time.
Moves Available:

  • Countermove
  • Iron Hand
  • Iron Shirt
  • Tiger Leap

Shaolin School-The Shaolin School is an "internal" school, generally based on more relaxed, fluid movements.
Additional Moves Available (over Basic Kung-Fu):

  • Iron Soul
  • Flow Like Water
  • Golden Gloves
  • Pressure Points

Wudang School-The Wudang School is based more heavily on aggression and eliminating opponents.
Additional Moves Available (over Basic Kung-Fu):

  • Shattering Glass Blow
  • Pressure Points
  • Fist of the Prophet Star
  • Deadly Whirlwind

Kendo-An ancient Japanese martial art, Kendo is one of a small group of weapons-based martial arts.
Moves Available:

  • Countermove
  • Weapon Style
  • Claws of the Five Dragons
  • Flow Like Water
  • Flow Like Wind

Judo-Japanese Wrestling.
Moves Available:

  • Grappler
  • Joint Lock/Break
  • Countermove
  • Iron Shirt
  • Iron Soul

Fencing-An European equivalent to Kendo, Fencing is based on stabbing/lunging weapons rather than slashing ones, but is similar in that it is one of a comparative few weapons-based styles.
Moves Available:

  • Countermove
  • Weapon Style
  • Golden Gloves
  • Iron Hand
  • Claws of the Five Dragons

Parkour-Not a martial art, but the physical conditioning and training that it forces on traceurs allows them to do what many would believe impossible without magic or cybernetic enhancement.
Moves Available:

  • Freerunning
  • Tiger Leap
  • Flow Like Water
  • Iron Shirt

Basic Military Martial Arts-Without the spiritual trappings of other martial arts, military martial arts are typically based off of killing or incapacitating a foe as quickly as possible. Whether learned from hard-earned experience or lovingly developed by thousands of hours of physiological research they are effective and efficient if lacking in the esoteric abilities others grant. They often focus on brutal force and counterattacking versus the deflection or redirection of attacks.
Moves Available:

  • Grappler
  • Joint Lock
  • Countermove

Commando Martial Arts-Commandoes generally have at least some martial arts training, but a handful of nations go above and beyond in this way. Well-known commando martial arts include Ninjitsu and COMINSTEL's Commando Sambo. All are based on speed, stealth, and violence of action, however.
Additional Moves (Based on Military Martial Arts):

  • Death Grip
  • Pressure Points
  • Freerunning
  • Deadly Whirlwind


Suggested Moves- Disarm-on a successful attack, the martial artist grabs/destroys (depending on whether armed or unarmed) the weapon of the opponent in addition to any and all other effects.

Yoink (requires Disarm)-following a successful disarm, the martial artist may immediately use the weapon to attack the enemy. This must be used unarmed (since it's rather difficult to pull a trigger or hold a sword using a knife or a bullet).

Iron Will (requires Iron Soul)-the martial artist may make one last attack when forced to make a death save.

Breakfall-the martial artist takes no environmental penalties from precarious heights or similar, as they are capable of falling without injury.

Catfall-the martial artist can fall from any height silently without suffering injury. Bonuses to stealthy movement? Requires Breakfall.

Catfoot-the martial artist gains a bonus to stealth.

Flow like shadow-the martial artist can move at full speed with no stealth penalties.

Capture The Mind-a successful attack (even if defeated by armor/shield saves) causes the opponent to suffer a penalty on his next attack.

Suwari-wa-the martial artist may counterattack any attempt to grapple with a grapple of his own.

One Inch Punch (requires Suwari-wa)-the martial artist can attack enemies freely while grappled. Side effects of mastering this technique may include a phobia of teacups.

Death Circle (requires Deadly Whirlwind and Flow Like Water)-the martial artist can attack all enemies in range with a penalty to his or her attack.

Earthbreaker Strike (Requires Pressure Points) - The martial artist can make an attack that, if successful, causes all enemies in range to save or lose their next action and be knocked prone.

Energy Redirection-adds bonus to soak rolls if the martial artist can attempt to dodge the attack.

Reversing The Flow (req. countermove, Energy Redirection)-any bonuses to the opponent's attack due to increased strength become bonuses to the counterattack.

Second Skin-armor mobility penalties no longer affect the martial artist.

Kiai-every time the martial artist kills or incapacitates an opponent, soldiers must roll to stay composed or else take penalties on their attack/run away (if they fail really badly).