Difference between revisions of "Scharf (silicon being)"

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(Created page with "'''Name''': Scharf<br> '''Archetype''': Horned Cyborg (Silicon Sniper)<br> '''Player''': Bearstorm<br> Thoroughly inhuman in appearance, being effectively indistinguishable from...")
 
 
(10 intermediate revisions by the same user not shown)
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'''Player''': Bearstorm<br>
 
'''Player''': Bearstorm<br>
  
Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of normal humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.
+
Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.
  
 
==Attributes==
 
==Attributes==
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==Abilities==
 
==Abilities==
'''Blast''': 30 (35)<br>
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'''Blast''': 30 (70)<br>
 
'''Fight''': 5 (10)<br>
 
'''Fight''': 5 (10)<br>
'''Resist''': 20<br>
+
'''Resist''': 20 (40)<br>
'''Move''': 10 (15)<br>
+
'''Move''': 10 (25)<br>
 
'''Hide''': 10<br>
 
'''Hide''': 10<br>
'''Find''': 30<br>
+
'''Find''': 32 (42)<br>
 
'''Hack''': 0<br>
 
'''Hack''': 0<br>
'''Recover''': 15<br>
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'''Recover''': 15 (25)<br>
 
'''Build''': 0<br>
 
'''Build''': 0<br>
  
 
==Modules==
 
==Modules==
*Harbinger
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*Harbinger (Blast +5, Fight +5, Move +5)
  
 +
==Gear==
 +
*Quill Gun (Blast +30)
 +
*Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
 +
*20 reserve energy
 +
 +
==Progress==
 +
*325 mems
 +
*incomplete build plans for a "Cricket" GBE
 +
*3 Ability points (Find +2, 1 free)
  
 
''[[Blame!|Back]]''
 
''[[Blame!|Back]]''

Latest revision as of 19:12, 26 April 2011

Name: Scharf
Archetype: Horned Cyborg (Silicon Sniper)
Player: Bearstorm

Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.

Attributes

Structure: 20
Energy: 30
Ghost: 10

Abilities

Blast: 30 (70)
Fight: 5 (10)
Resist: 20 (40)
Move: 10 (25)
Hide: 10
Find: 32 (42)
Hack: 0
Recover: 15 (25)
Build: 0

Modules

  • Harbinger (Blast +5, Fight +5, Move +5)

Gear

  • Quill Gun (Blast +30)
  • Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
  • 20 reserve energy

Progress

  • 325 mems
  • incomplete build plans for a "Cricket" GBE
  • 3 Ability points (Find +2, 1 free)

Back