Difference between revisions of "Scharf (silicon being)"

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*Quill Gun (Blast +30)
 
*Quill Gun (Blast +30)
 
*Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
 
*Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
 +
*20 reserve energy
 +
 +
==Progress==
 +
*325 mems
 +
*incomplete build plans for a "Cricket" GBE
 +
*1 Ability point
  
 
''[[Blame!|Back]]''
 
''[[Blame!|Back]]''

Revision as of 18:30, 22 April 2011

Name: Scharf
Archetype: Horned Cyborg (Silicon Sniper)
Player: Bearstorm

Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.

Attributes

Structure: 20
Energy: 30
Ghost: 10

Abilities

Blast: 30 (70)
Fight: 5 (10)
Resist: 20 (40)
Move: 10 (25)
Hide: 10
Find: 30 (40)
Hack: 0
Recover: 1 (25)5
Build: 0

Modules

  • Harbinger (Blast +5, Fight +5, Move +5)

Gear

  • Quill Gun (Blast +30)
  • Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
  • 20 reserve energy

Progress

  • 325 mems
  • incomplete build plans for a "Cricket" GBE
  • 1 Ability point

Back