Ryan Luthor

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Name: Ryan Luthor

Paradigm

The Everpresent Sound: Music is everywhere, and everything. The basest of sounds converge, sometimes seemingly randomly, in order to produce wonderful melodies, just as a song from across the world can still move someone who has no connection to the culture it was made in.. This sounds permeates all vibration and emanations – life, movement, and thought are are parallel to it.

Ryan knows that it goes further than that - organization of sounds can transmit extremely complex ideas, just by the very patterns. What's more, all things are a product of and producer of sound, and through arranging it into music, one can change another, or the world. Examples of sirens luring ships to their doom with mesmerizing music, and ancient gods singing the world into being (or being swayed by Orpheus on his quest to regain his love) only reinforce that music has a real, tangible power. The proper sounds, arranged in different ways, can alter how a person perceives reality, or can carry their thoughts into the air on unrelated words - or echo their histories across time. As he devises more potent songs, he might even be able to move the body into physically changing, or even inanimate objects.

More details to come.

Spheres

General Focus: Music

Time: Quickening tempo, staccato

Mind: Subtle melodies, sharp tones

Life: Heavy bass, oppressive melodies.

Tradition: Ecstatic (Mind Specialty)
Concept: “Bard” - Indie Musician
Nature – Deviant
Demeanor – Bon Vivant
Essence - Dynamic

Tertiary (4/24)

Strength ** (4)
Dexterity *** (12)
Stamina ** (4)

Secondary 0/44

Charisma ***** [Captivating] (40)
Manipulation ** (4)
Appearance ** (0+4)

Primary 0/64

Perception ***** [Insightful] (40)
Intelligence *** (12)
Wits *** (12)

Abilities 0/80

Alertness *** (9)
Awareness ** (5)
Computers ** (0+5)
Expression ***** (9+14)
Drive *(3)
Firearms *** (9)
Performance (Electronica) ***** (5+3+4)
Meditation *** (9)
Technology ** (5)
Stealth * (3)
Academics (music) **** (5+3)
Academics (Cosmology) ** (3)
Enigmas *** (9)
Occult * (3)

Backgrounds

Points : 0/21+18

Avatar *** (9)
Dream ***** (9+6)
Influence ** (0+6)
Resources **** (9+3)


Merits (12)

Acute Sense 1 - Hearing. He has an ear for everything.

Oracular Ability 3 – His connection to the Song grants him a waking ability to see portents and the future, even without tapping into the Dream for guidance.

Flaws (18 xp)

The Bard's Tongue 1 – The power of the Sound is that all things are affected by it. Even the simplest things can echo and set off events that can destroy the world. Ryan's connection to the Song makes his voice manifest this power, even without his intent.

Mistaken Identity 1 – He is not Orpheus, the Greek poet and musician who could traverse the lands of death to bring back his wife. While he often uses Orpheus imagery and thematics in his art and magic, he didn't share an avatar with the great musician.

Ineptitude 1 – Stealth. It's just so difficult for a man who bases his entire existence on sound to be quiet.

Conditional Magic 3 – Deaf People. People who are denied the ability to feel sound, while still able to feel vibrations, lose enough faculty that Ryan's magic doesn't take with them. He gets a significant penalty when attempting magic against the deaf.

Arete

Arete ***
Willpower ***** ** (+11)
Current Pool 2/7
Damage: 4 (-2)

Spheres

Xp: 0/65

Time ** (18)
Mind *** (31)
Life ** (16+2)

Quint

Max: 3 Reserve: 0

2 spent on Mind1/Time2 roll, Fae Umbra)

Freebies

2/60

Dream to 5 (6) Influence to 2 (6) Resources to 4 (3) Appearance to 2 (4) Performance to 5 (4) Expression to 5 (14) Computers to 2 (5) Academics (music) to 4 (3) Willpower to 7 (11) Life to 2 (2)

XP

Session 1: The Tree, the Fae, and Orpheus? 5xp (1 standard, 1 consistency, 1 lesson, 1 danger, 1 wisdom (Eurydice))
Session 2: The Club and the Medium 5 xp (1 standard, 1 consistency, 1 lesson, 1 danger, 1 wisdom (the club))
Session 3: The Underground and FUCKING HELLTRAINS 4 xp (1 standard, 1 consistency, 1 lesson, 1 danger, 1 wisdom (using my status to get us in after hours))
Session 4: Seance and the Coin (1 standard, 1 consistency, 1 lesson, 1 danger, 1 RP)
Session 5: Bad Perfume and Poison Pasta (1 standard, 1 consistency, 1 lesson, 1 danger)
Session 6: Fall to Grace (1 standard, 1 consistency, 1 lesson, 1 danger)
Session 7: Saving Grace (1 standard, 1 consistency, 1 lesson, 1 danger, 1 clever idea (Music for grace)
Session 8: Grace Under Fire (1 standard, 1 consistency, 1 RP, 1 lesson, 1 danger, 1 idea (Mind to make wounds seem worse for Progenitor))

Total: 39 xp

Spent: