Rules

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Nation Creation

The basics. Includes archetypes, infrastructure, and traits.

Strategic Resources

Materials listing. Includes materials-factory rules and possibly also frequent sellers.

Diplomacy

How to haggle loot out of people...

Travel

...And how to bring it all home.

Production

What you can and can't do with your tracts of smog-belching industrial works.

Buildable Units

Unit rules.

Sphere Rules
Government Nation Creation Traits Infrastructure Conversion Rules Old Rules
Industry Production Added Capabilities Slot-Free Added Capabilities Externals Support
Military Ground Battalions Aerospace Craft Warships Orbital Fortifications Military Doctrines
Trade Travel Diplomacy Merchant Marines Civilian Shipping