Difference between revisions of "Rules"

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...And how to bring it all home.
 
...And how to bring it all home.
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[[Merchant Marines]]
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Trading, for profit and more profit.
  
 
[[Production]]
 
[[Production]]
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Unit rules.
 
Unit rules.
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[[Additional Military Rules]]
  
 
[[Template:Sphere_Rules]] - Link to Sphere Rules menu template. (Appearing below)
 
[[Template:Sphere_Rules]] - Link to Sphere Rules menu template. (Appearing below)
  
 
{{Sphere_Rules}}
 
{{Sphere_Rules}}

Latest revision as of 22:45, 4 October 2008

Nation Creation

The basics. Includes archetypes, infrastructure, and traits.

Military Doctrines

How your military fights.

Strategic Resources

Materials listing. Includes materials-factory rules and possibly also frequent sellers.

Diplomacy

How to haggle loot out of people...

Travel

...And how to bring it all home.

Merchant Marines

Trading, for profit and more profit.

Production

What you can and can't do with your tracts of smog-belching industrial works.

Buildable Units

Unit rules.

Additional Military Rules

Template:Sphere_Rules - Link to Sphere Rules menu template. (Appearing below)

Sphere Rules
Government Nation Creation Traits Infrastructure Conversion Rules Old Rules
Industry Production Added Capabilities Slot-Free Added Capabilities Externals Support
Military Ground Battalions Aerospace Craft Warships Orbital Fortifications Military Doctrines
Trade Travel Diplomacy Merchant Marines Civilian Shipping