Rubicon Rma

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The following is the abridged synopsis of report RMA-1007-0005A prepared for the High Standing Committee of the Interstellar Authority regarding post civil war 'Rubicon' Rma. It is valid for the period January to December of the year 1007 NE, subject to depracation. INTERNAL USE ONLY. NOT FOR PUBLICATION.
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Rubicon Rma
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Politics and Advancement
Capital: Station Rhe'ltya
Government: Autocracy
Leader: Triumvirate; identities currently unknown
Motto: Tria Juncta in Uno
Technology: Eng 5, Chem 5, Phys 5, Bio 5, Psyc 5
Magic: None
Population and Economy - Rma
Population: 29,000,000
Industry: 80
Wealth: 81
Ether: 70
Population and Economy - Capella
Population: 1,000,000
Industry: 15
Wealth: 10
Ether: 0

Background

Rma Today

Genre: Troubled Vacation Spot

The Rman civil war was approximately two months of fighting, at the end of which the 'Spaceborn' faction and their offworld mercenaries (see document RMA-1006-1749L and attached files) achieved essentially complete victory over the forces of the preceding government. The popular term for the new government is 'Biotech Masters'; this is in fact a serial mistranslation of the appropriate Rman term which, in Imperial, means more properly 'Masters of the direction of human events', instead of 'Masters of human life' or 'Masters of artificial living things'.

Principles and Interests

Technology and Magic

Engineering: 350
Chemistry: 500
Physics: 500
Biology: 550
Psychology: 500

Creation: 0
Destruction: 0
Matter: 0
Mental: 0
Movement: 0

Infrastructure

Industry: 95
Wealth: 86
Research: 0
Ether: 70 + 7

Stockpiles

WU:
IUU:
Ether:
Geodes: 37

Advantages

Mystical Society
It would be gratifying if the Interstellar Organization for Etheric Conservation could report that the Rmans have a low-impact, sustainable lifestyle that places minimal demands on the resources of their inhabited world. Unfortunately, this is not the case as Rmans are (in)famous galaxywide for their hedonism and rampant consumerism, with much of the planetary fuel resources coming from local taxation.

Biotech Nation
Rma's mastery of biotechnology is second only to that of the Zanzibaran Starholds. That said, Rman lifecrafters generally work with organically-deposited crystal instead of living polyp.

Disadvantages

Nuke Free Zone
Rma has long had a social aversion to the usage of weapons of mass destruction and the new government has not shown any indication that it will change course on this topic.

Dissatisfied Population
The short Rman civil war exposed a number of faultines in planetary society and while the use of offworlder mercenaries has allowed the Masters to redirect some of the anger outwards - sufficient to provide a facade of stability for tourists - it will take some time to put this bloody expoch properly into history.

Climate

Always beach episode weather.

Geography

Terrain: 3 free (11 SP)

4 V. Difficult Terrains, each with 1 Intervening Terrain (5 SP)
2 Crowded Orbitals (Rma Orbit - 4 SP)
1 Crowded Orbitals (Outsystem - Ascleus Breeding Station - 2 SP)

Unused but Existing terrain

Sister World

Characters

Changelog

4 RP turned into SP (4)
Mystic Haven turned into SP (35)
Creature Cornucopia turned into SP (10)
Native Species turned into SP (10)
No Population Growth bought off (-10)
Added Dissatisfied Population (10)

Total SP: 59

30 SP spent; +30 Ether
14 SP spent: +14 Industry (80 total at Rma)
15 SP spent: +15 Industry (81 total at Rma)

Military

Mustered Soldiery

0 + 80,000 Citizen Rifles (Skilled Infantry)
+1 Laser Lances
+1 Hypercoral Armor
+0(1) Mind Support
x1 Melee
On Capella
1000 + 25,000 Bioroid Soldiers (Elite Inf: 1 per 1,000)
+1 Melee
+1 weapons
+2 PA
+1(2) Mind
0 + 2,200 Crab Tanks (TL3 Armor)
9pp/batch
+1 Legs
+1 Submersible
400 Master's Boarding Shells (Battlesuit)
20 pp/Batch, 100 units/Batch
Industrial Upkeep: 1, Wealth Upkeep: 0.5, Ether Upkeep: 1
TL5
+1 Weapons
+1 Armor
+1 Amphibious
^1 Mind
0 + 400 Recently Spawned Boarding Shells (Super Infantry)
+1 Hypercoral Armor
+0(1) Mind Support
+0(1) Aquatic
x1 Boosters
x1 Melee
80 Bioroid Fighter [Red Interceptor] (Hyper Advanced Armor)
20 pp/Batch, 10 units/Batch
Industrial Upkeep: 1, Wealth Upkeep: 0.5, Ether Upkeep: 1
TL5
+1 Weapons
+1 Armor
+1 Amphibious
+1 Boosters
^1 Mind

Air Force

2 Alter Superfighters (Hyper Advanced Armor)
110 pp/Batch, 10 units/Batch
Industrial Upkeep: 0, Wealth Upkeep: 0.5, Ether Upkeep: 4
+1 Automation
+2 magic chamber
+1 liquid metal form
+1 armour
+1 shields
+1 regeneration
+1 crima claws
+1 boosters
+1 agility
100 Yundi-C Fighters
TL:5 (Phys:5, Bio:5)
+1 Multi-Environment (Aqua-acclimatized)
+1 Maneuverability
+1 Shard Missiles
(^1) AI
Total Cost: 120PP
Total Upkeep: 4 Wealth, 8 Industry, 8 Ether
100 Etheric Spheres (Fighter Boosters: 1 per 25)
TL:5 (Phys:5)
Total Cost: 40PP
Total Upkeep: 0 Wealth, 0 Industry, 8 Ether
100 Starlight-Lance Packs (Fighter External Added Capability: 25 per batch)
TL:5 (Phys:5, Bio:5)
+1 Heavy anti-ship beam weapon
Total Cost: 40PP
Total Upkeep: 0 Wealth, 0 Industry, 8 Ether

Navy/Space Force

6 + 3 Dark Isle Battleships. (Battleships: 2 per 1) RMS Dark Isle, RMS Titanic, RMS Anticipation of a ols lover's return
TL:5 (Phys:5, Bio:5, Psych: 5)
+1 Inertialless drive
+1 Lance beam cannon
+1 Submersible
+2 Plexis crystal armour
(^1) AI
Total Cost: 105PP
Upkeep: 0 Wealth; 6 Industry; 12 Ether
0 + 1 Horror Battleships
Creature Abilities
+1 Inertialless drive
+1 Submersible
+1 Plexis crystal armour
+2 ECM (THE HORROR!)
+0(1) Automation
x1 Weapons externals
25 Starchilde Cruisers
+1 Inertialless drive
+1 Shard missiles
+1 Submersible
+2 Plexis crystal armour
(^1) AI
Total Cost: 135PP
Upkeep: 0 Wealth; 6 Industry; 6 Ether
5 Ascleus Heavy Destroyers (Small Warship)
+2 Armour
+1 Energy Torpedoes
+1 Weapons
+1 EAM
Total Cost: 25PP
Upkeep: 1 Wealth; 1 Industry; 1 Ether
3 + 11 Escort Carriers (TL5 Escort Carrier: 1 per 2)
+1 Inertialless drive
+0(1) Automation
Total Cost: 30PP
Upkeep: 0.5 Wealth; 3 Industry; 3 Ether
40 Freighter (Freighter: 1 per 10)
Creature:
Cyber-Rmans
TL5
+1 Inertialless drive
+0(2) Mind
Total Cost: 10PP
Upkeep: 0 Wealth; 1 Industry, 1 Ether (when used by military)
10 Ocean Freighters (Freighter: 1 per 10)
TL5
+1 Inertialless drive
+1 Ether Sails
+0(1) Mind
Total Cost: 15PP
Upkeep: 0 Wealth; 1 Industry, 1 Ether (when used by military)
20 Ocean Freighters (Freighter: 1 per 10)
TL5
+1 Inertialless drive
+1 Submersible
+0(1) Mind
Total Cost: 30PP
Upkeep: 0 Wealth; 2 Industry, 2 Ether (when used by military)

Fortifications

1 Crystal Fort (Citadel: 10 per 1) Castle Rma
TL:5 (Phys:5, Bio:5)
+2 Crystal Armor
+0(1) Mind
Total Cost: 60 PP
1 Black Fort (Citadel: 10 per 1) The Dark Isle
+1 Weapons
+1 Cloak (area effect/holofield. Citadel colorfield)
+1 Rad shielding/Holofield (Shields; also keeps the island looking like night. Keeps UV and other harmful radiation out.)
+2 Armored
+0(1) Mind
TL:5 (Phys:5, Bio:5, Psych: 5)
Total Cost: 75PP
20 Crystal Castles (Fortress: 1 per 1)
+3 Under The Sea
+0(1) AI
-1 Limited Weapons
TL:5 (Phys:5, Bio:5)
Total Cost: 225PP
4 Floating City (Fortress: 1 per 1)
+1 Armor
+0(1) Mind
Total Cost: 50 Points
Total Upkeep: 0 Wealth, 1 Industry, 0 Ether
1 Capellan Capital (Fortress: 1 per 1)
+1 Semi-Submerged
+0(1) AI
-1 Weapons
TL:5 (Phys:5, Bio:5)
Total Cost: 5PP
1 Safe Harbour (at Capella)
Station I’llyia (Superfort, 5 per 1)
TL:5 (Phys:5, Bio:5)
+2 Energy Weapons
+1 Defensive Shield
+1 System Sensors
+1 Crystal Armour
+0 Lack of a 'men's room'
+0(1) Mind
Total Cost: 50PP
Total Upkeep: 0 Wealth, 2.5 Industry, 3 Ether
Rhe'ltya (Superfort)
+1 Command
+1 Communications
-2 Deck Space
+0(1) automation
Total cost: 25pp
1 Rman Orbital Forts (Battlefort)
+0(1) Automation
10 Capella Orbital Forts (Battlefort)
+0(1) Automation
-1 Deck Space
Total cost: 50pp
Total Upkeep (as of Jan 06): 0 Wealth, 5 Industry, 5 Ether

Misc Equipment

10B HAA Booster Packs
10B Cruiser Inertialess Drive
6B Battlesuit Booster externals

Production Arrival

8B Mecha Shield externals (40pp) (1007-2)
2B Battlesuit Booster externals (10pp) (1007-2)
2B Baby Escort Carriers (first half) (1007-2)
10B x1 Elite Infantry Melee externals: 10x5pp: 50 (1007-3)
1.5B Baby Escort Carriers (second half) (1007-8)
3B Baby Yundis (inc maneuver pack) (1007-12)
22B Crab Tanks (1007-12)
6B Loyalty Externals (1007-12)
6B Secret Police w/ Loyalty Externals (1008-1)
2x +1 space fort armor externals (1008-2)
4B Baby Yundis (inc maneuver pack) (1008-3)
10B Bioroid Fighters [Blue] (inc armor external) (1008-2)
4B Citizen Rifles (1008-5)
10B x1 Fort Armor externals: 10x5pp: 50 (1007-3) (1008-5)
2B Baby Escort Carriers (second half) (1008-5)
1 Inertial Horror Battleship (1008-8)
1 Starchilde Cruisers (1008-9)
4B Master's Boarding Shells (1008-12)
Sisters of Battle: 2B every 3 months until 1009-4 (30B total)
1 Dark Isle Battleship (1009-5)
1 Dark Isle Battleship (1009-8)
1 Dark Isle Battleship (1009-10)
4B Citizen Rifles (1010-3)