Rubicon Rma
The following is the abridged synopsis of report RMA-1007-0005A prepared for the High Standing Committee of the Interstellar Authority regarding post civil war 'Rubicon' Rma. It is valid for the period January to December of the year 1007 NE, subject to depracation. INTERNAL USE ONLY. NOT FOR PUBLICATION.
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Politics and Advancement | |||||||||||||
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Population and Economy - Rma | |||||||||||||
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Population and Economy - Capella | |||||||||||||
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Background
Rma Today
Genre: Troubled Vacation Spot
The Rman civil war was approximately two months of fighting, at the end of which the 'Spaceborn' faction and their offworld mercenaries (see document RMA-1006-1749L and attached files) achieved essentially complete victory over the forces of the preceding government. The popular term for the new government is 'Biotech Masters'; this is in fact a serial mistranslation of the appropriate Rman term which, in Imperial, means more properly 'Masters of the direction of human events', instead of 'Masters of human life' or 'Masters of artificial living things'.
Principles and Interests
Technology and Magic
Engineering: 350
Chemistry: 500
Physics: 500
Biology: 550
Psychology: 500
Creation: 0
Destruction: 0
Matter: 0
Mental: 0
Movement: 0
Infrastructure
Industry: 95
Wealth: 86
Research: 0
Ether: 70 + 7
Stockpiles
WU:
IUU:
Ether:
Geodes: 37
Advantages
Mystical Society
It would be gratifying if the Interstellar Organization for Etheric Conservation could report that the Rmans have a low-impact, sustainable lifestyle that places minimal demands on the resources of their inhabited world. Unfortunately, this is not the case as Rmans are (in)famous galaxywide for their hedonism and rampant consumerism, with much of the planetary fuel resources coming from local taxation.
Biotech Nation
Rma's mastery of biotechnology is second only to that of the Zanzibaran Starholds. That said, Rman lifecrafters generally work with organically-deposited crystal instead of living polyp.
Disadvantages
Nuke Free Zone
Rma has long had a social aversion to the usage of weapons of mass destruction and the new government has not shown any indication that it will change course on this topic.
Dissatisfied Population
The short Rman civil war exposed a number of faultines in planetary society and while the use of offworlder mercenaries has allowed the Masters to redirect some of the anger outwards - sufficient to provide a facade of stability for tourists - it will take some time to put this bloody expoch properly into history.
Climate
Always beach episode weather.
Geography
Terrain: 3 free (11 SP)
- 4 V. Difficult Terrains, each with 1 Intervening Terrain (5 SP)
- 2 Crowded Orbitals (Rma Orbit - 4 SP)
- 1 Crowded Orbitals (Outsystem - Ascleus Breeding Station - 2 SP)
Unused but Existing terrain
- Sister World
Characters
Changelog
- 4 RP turned into SP (4)
- Mystic Haven turned into SP (35)
- Creature Cornucopia turned into SP (10)
- Native Species turned into SP (10)
- No Population Growth bought off (-10)
- Added Dissatisfied Population (10)
Total SP: 59
- 30 SP spent; +30 Ether
- 14 SP spent: +14 Industry (80 total at Rma)
- 15 SP spent: +15 Industry (81 total at Rma)
Military
Mustered Soldiery
- 0 + 80,000 Citizen Rifles (Skilled Infantry)
- +1 Laser Lances
- +1 Hypercoral Armor
- +0(1) Mind Support
- x1 Melee
- On Capella
- 1000 + 25,000 Bioroid Soldiers (Elite Inf: 1 per 1,000)
- +1 Melee
- +1 weapons
- +2 PA
- +1(2) Mind
- 0 + 2,200 Crab Tanks (TL3 Armor)
- 9pp/batch
- +1 Legs
- +1 Submersible
- 400 Master's Boarding Shells (Battlesuit)
- 20 pp/Batch, 100 units/Batch
- Industrial Upkeep: 1, Wealth Upkeep: 0.5, Ether Upkeep: 1
- TL5
- +1 Weapons
- +1 Armor
- +1 Amphibious
- ^1 Mind
- 0 + 400 Recently Spawned Boarding Shells (Super Infantry)
- +1 Hypercoral Armor
- +0(1) Mind Support
- +0(1) Aquatic
- x1 Boosters
- x1 Melee
- 80 Bioroid Fighter [Red Interceptor] (Hyper Advanced Armor)
- 20 pp/Batch, 10 units/Batch
- Industrial Upkeep: 1, Wealth Upkeep: 0.5, Ether Upkeep: 1
- TL5
- +1 Weapons
- +1 Armor
- +1 Amphibious
- +1 Boosters
- ^1 Mind
Air Force
- 2 Alter Superfighters (Hyper Advanced Armor)
- 110 pp/Batch, 10 units/Batch
- Industrial Upkeep: 0, Wealth Upkeep: 0.5, Ether Upkeep: 4
- +1 Automation
- +2 magic chamber
- +1 liquid metal form
- +1 armour
- +1 shields
- +1 regeneration
- +1 crima claws
- +1 boosters
- +1 agility
- 100 Yundi-C Fighters
- TL:5 (Phys:5, Bio:5)
- +1 Multi-Environment (Aqua-acclimatized)
- +1 Maneuverability
- +1 Shard Missiles
- (^1) AI
- Total Cost: 120PP
- Total Upkeep: 4 Wealth, 8 Industry, 8 Ether
- 100 Etheric Spheres (Fighter Boosters: 1 per 25)
- TL:5 (Phys:5)
- Total Cost: 40PP
- Total Upkeep: 0 Wealth, 0 Industry, 8 Ether
- 100 Starlight-Lance Packs (Fighter External Added Capability: 25 per batch)
- TL:5 (Phys:5, Bio:5)
- +1 Heavy anti-ship beam weapon
- Total Cost: 40PP
- Total Upkeep: 0 Wealth, 0 Industry, 8 Ether
- 6 + 3 Dark Isle Battleships. (Battleships: 2 per 1) RMS Dark Isle, RMS Titanic, RMS Anticipation of a ols lover's return
- TL:5 (Phys:5, Bio:5, Psych: 5)
- +1 Inertialless drive
- +1 Lance beam cannon
- +1 Submersible
- +2 Plexis crystal armour
- (^1) AI
- Total Cost: 105PP
- Upkeep: 0 Wealth; 6 Industry; 12 Ether
- 0 + 1 Horror Battleships
- Creature Abilities
- +1 Inertialless drive
- +1 Submersible
- +1 Plexis crystal armour
- +2 ECM (THE HORROR!)
- +0(1) Automation
- x1 Weapons externals
- 25 Starchilde Cruisers
- +1 Inertialless drive
- +1 Shard missiles
- +1 Submersible
- +2 Plexis crystal armour
- (^1) AI
- Total Cost: 135PP
- Upkeep: 0 Wealth; 6 Industry; 6 Ether
- 5 Ascleus Heavy Destroyers (Small Warship)
- +2 Armour
- +1 Energy Torpedoes
- +1 Weapons
- +1 EAM
- Total Cost: 25PP
- Upkeep: 1 Wealth; 1 Industry; 1 Ether
- 3 + 11 Escort Carriers (TL5 Escort Carrier: 1 per 2)
- +1 Inertialless drive
- +0(1) Automation
- Total Cost: 30PP
- Upkeep: 0.5 Wealth; 3 Industry; 3 Ether
- 40 Freighter (Freighter: 1 per 10)
- Creature:
- Cyber-Rmans
- TL5
- +1 Inertialless drive
- +0(2) Mind
- Total Cost: 10PP
- Upkeep: 0 Wealth; 1 Industry, 1 Ether (when used by military)
- 10 Ocean Freighters (Freighter: 1 per 10)
- TL5
- +1 Inertialless drive
- +1 Ether Sails
- +0(1) Mind
- Total Cost: 15PP
- Upkeep: 0 Wealth; 1 Industry, 1 Ether (when used by military)
- 20 Ocean Freighters (Freighter: 1 per 10)
- TL5
- +1 Inertialless drive
- +1 Submersible
- +0(1) Mind
- Total Cost: 30PP
- Upkeep: 0 Wealth; 2 Industry, 2 Ether (when used by military)
Fortifications
- 1 Crystal Fort (Citadel: 10 per 1) Castle Rma
- TL:5 (Phys:5, Bio:5)
- +2 Crystal Armor
- +0(1) Mind
- Total Cost: 60 PP
- 1 Black Fort (Citadel: 10 per 1) The Dark Isle
- +1 Weapons
- +1 Cloak (area effect/holofield. Citadel colorfield)
- +1 Rad shielding/Holofield (Shields; also keeps the island looking like night. Keeps UV and other harmful radiation out.)
- +2 Armored
- +0(1) Mind
- TL:5 (Phys:5, Bio:5, Psych: 5)
- Total Cost: 75PP
- 20 Crystal Castles (Fortress: 1 per 1)
- +3 Under The Sea
- +0(1) AI
- -1 Limited Weapons
- TL:5 (Phys:5, Bio:5)
- Total Cost: 225PP
- 4 Floating City (Fortress: 1 per 1)
- +1 Armor
- +0(1) Mind
- Total Cost: 50 Points
- Total Upkeep: 0 Wealth, 1 Industry, 0 Ether
- 1 Capellan Capital (Fortress: 1 per 1)
- +1 Semi-Submerged
- +0(1) AI
- -1 Weapons
- TL:5 (Phys:5, Bio:5)
- Total Cost: 5PP
- 1 Safe Harbour (at Capella)
- Station I’llyia (Superfort, 5 per 1)
- TL:5 (Phys:5, Bio:5)
- +2 Energy Weapons
- +1 Defensive Shield
- +1 System Sensors
- +1 Crystal Armour
- +0 Lack of a 'men's room'
- +0(1) Mind
- Total Cost: 50PP
- Total Upkeep: 0 Wealth, 2.5 Industry, 3 Ether
- Rhe'ltya (Superfort)
- +1 Command
- +1 Communications
- -2 Deck Space
- +0(1) automation
- Total cost: 25pp
- 1 Rman Orbital Forts (Battlefort)
- +0(1) Automation
- 10 Capella Orbital Forts (Battlefort)
- +0(1) Automation
- -1 Deck Space
- Total cost: 50pp
- Total Upkeep (as of Jan 06): 0 Wealth, 5 Industry, 5 Ether
Misc Equipment
- 10B HAA Booster Packs
- 10B Cruiser Inertialess Drive
- 6B Battlesuit Booster externals
Production Arrival
- 8B Mecha Shield externals (40pp) (1007-2)
- 2B Battlesuit Booster externals (10pp) (1007-2)
- 2B Baby Escort Carriers (first half) (1007-2)
- 10B x1 Elite Infantry Melee externals: 10x5pp: 50 (1007-3)
- 1.5B Baby Escort Carriers (second half) (1007-8)
- 3B Baby Yundis (inc maneuver pack) (1007-12)
- 22B Crab Tanks (1007-12)
- 6B Loyalty Externals (1007-12)
- 6B Secret Police w/ Loyalty Externals (1008-1)
- 2x +1 space fort armor externals (1008-2)
- 4B Baby Yundis (inc maneuver pack) (1008-3)
- 10B Bioroid Fighters [Blue] (inc armor external) (1008-2)
- 4B Citizen Rifles (1008-5)
- 10B x1 Fort Armor externals: 10x5pp: 50 (1007-3) (1008-5)
- 2B Baby Escort Carriers (second half) (1008-5)
- 1 Inertial Horror Battleship (1008-8)
- 1 Starchilde Cruisers (1008-9)
- 4B Master's Boarding Shells (1008-12)
- Sisters of Battle: 2B every 3 months until 1009-4 (30B total)
- 1 Dark Isle Battleship (1009-5)
- 1 Dark Isle Battleship (1009-8)
- 1 Dark Isle Battleship (1009-10)
- 4B Citizen Rifles (1010-3)