Rise of Neo-Jove (old)

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Fight for Neo-Jove!


Dates and times TBD.


Making a Character

You get 40 points to make a starting character.

Pilot Skills (Primary)

Piloting

This stat increases both Offensive and Defensive Agility.
Skill cost: x2

Reflexes

This stat increases Soft Defense.
Skill cost: x1

Steadiness

This stat increases Soft Attack.
Skill cost: x1

Gunnery

This stat increases Armored Attack.
Skill cost: x1

Electronic Warfare

This stat increases both Offensive and Defensive Electronics.
Skill cost: x1

Mecha Fighting

This stat increases both Offensive and Defensive Melee.
Skill cost: x1

Charisma

How well-drawn and visually distinct your character model is.
Skill cost: x2

Physique

How physical your character is.
Skill cost: x2

Pilot Skills (Secondary)

Unless otherwise noted, all Secondary skills cost 5 points to get to Rank 1. Cost is calculated normally afterwards.

Artillery

This stat increases Structure Attack; additionally it increases the attack range on any affected weapon that also has a base range of 10 or more. This stacks with Marksman.
Skill cost: x2

Marksman

This stat increases attack range on weapons. Only applies to ranged weapons (obviously).
Skill cost: x3

Luck

This stat provides one reroll per session per rank.
Skill cost: x3

Tuneup

This stat provides +5 Mecha Build Points per rank - on top of the basic design, representing personal tune-up.
Skill cost: x3

Aleph

Doesn't do anything yet.
Skill cost: x2


Rank 0 - 0 CP - Hobbyist/Amateur
Rank 1 - 1 CP - Trained
Rank 2 - 3 CP - Professional
Rank 3 - 6 CP - Skilled Professional
Rank 4 - 10 CP - Experienced Professional
Rank 5 - 15 CP - Expert
Rank 6 - 21 CP - Master
Rank 7 - 28 CP - Ancient Master
Rank 8 - 36 CP - Exemplar
Rank 9 - 45 CP - Paragon
Rank 10 - 55 CP - Superlative

Pilot Abilities

Pilot Abilities are discrete abilities and are bought at defined costs, not by rank level. The list is incomplete; more may be requested.

G-Tolerant

This ability adds Physique to Defensive Agility.
Ability cost: 5

Made of Iron

This ability adds Physique to Armored Defense.
Ability cost: 5

Fan Favorite

This ability adds Charisma to Structure.
Ability cost: 5

Char Custom

This ability adds Charisma to Speed.
Ability cost: 5


Phenotype

Baseline

Baselines are 'normal people'.
Phenotype Bonus: Starts with one Pilot Ability free of charge.
Phenotype Cost: 0

High Transhumans

A- or B-type; can also represent Alpha upgrades
Phenotype Bonus: +1 Physique and Charisma, G-Tolerant
Phenotype Cost: 10

Peak Transhumans

S-type transhumans. Best of the best!
Phenotype Bonus: +1 Charisma, Steadiness and Mecha Fighting, +2 Physique, G-Tolerant
Phenotype Cost: 25

Seraphim

Mass Production Model Space Elf Lesbian Psykers.
Phenotype Bonus: +1 Charisma and Physique, Aleph Rank 2, G-Tolerant
Phenotype Cost: 15

Atlas

Big beefy people
Phenotype Bonus: +2 Physique, Made of Iron
Phenotype Cost: 10

Ishtar

Hotties!
Phenotype Bonus: +2 Charisma, Fan Favorite
Phenotype Cost: 10

Omoikane

Thinky types
Phenotype Bonus: +1 Electronic Warfare, Artillery Rank 2
Phenotype Cost: 10

Full Conversion Cyborg

Made of hyperalloy.
Phenotype Bonus: -1 Charisma, +1 Reflexes, +2 Physique, G-Tolerant, Made of Iron
Phenotype Cost: 25

Characters