Rigo Behner

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Statistics

WS 48
BS 35
S 51
T 52
Ag 41
Int 36
Per 35
WP 42
Fel 26
Half Movement: 4
Full Movement: 8
Charge: 12
Run: 24
Wounds: 17
Fate Points: 4
Insanity: 14
Corruption: 0
Homeworld: Death World (+5 Strength, +5 Toughness, -5 Willpower, -5 Fellowship)
Skills: Survival
Talents: Jaded, Melee Weapon Training (Primitive)
Paranoid: -10 to all Interaction Skill Tests in social surroundings.
Survivor: +10 to all tests to resist Pinning and Shock.
Wounds Bonus: 1d5 +2
Fate Points: 1-5 : 2, 6-10 : 3
Birthwright: Stubjack (+5 Weapon Skill, -5 Fellowship)
Skills: Intimidate (S)
Talents: Quick Draw
+1d5 Insanity Points
Lure of the Void: Fated for Greatness (+1 Fate Point, +1d10+1 Insanity Points)
Trials and Travails: Darkness
Dark Secret: 200xp, +6 to any characteristic, +1d5 Insanity Points, Dark Secret created with GM.
Career: Arch-Militant
Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int)
Talents: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Sound Constitution, Thrown Weapon Training (Universal)
Weapons: Good Craftsmanship Hellgun, Good Craftsmanship Mono Groxwhip
Armour: Enforcer Light Carapace
Gear: Charm (Bolt shell keepsake), Manacles, Medikit, Microbead, Data Slate of Wanted Bounties
Special Quality: Weapon Master
Lineage: A Proud Tradition
Heir Apparent : 100xp, gain Talented (Dodge)

Experience: 0 XP Unspent

Simple Strength Advance: 100 XP