Resolute Marvel of Patriotism

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Name: Resolute Marvel of Patriotism
Concept: Robot (Power) Girl
Caste: Jade

Anima: Soviet National Anthem
Anima Effect: +[Essence] L/B Soak

Motivation: DEATH IS A PREFERABLE ALTERNATIVE TO LIBERTARIANISM

Appearance and Background

Blah Blah Blah

Attributes

Caste Attributes: Stamina, Charisma, Wits (9)
Favored Attributes: Strength, Intelligence, Appearance (7+2)
Remaining Attributes: Dexterity, Manipulation, Perception (6)

Slashes are after God-Body use.

Physical Attributes

Strength 5+4 (9/12)
Dexterity 5+2 (7/8)
Stamina 5+4 (9/11)

Mental Attributes

Perception 2
Intelligence 4+2 (6)
Wits 3

Social Attributes

Charisma 5+2 (7)
Manipulation 2
Appearance 5

Abilities

50 Ability Dots + 10 spec

Combat

Martial Arts 5
(Face Punching + 3)
Archery 3
(Essence Pulse Cannons + 3)

Defensive

Integrity 2
Resistance 2
Survival 1

Social

Bureaucracy 2
(Autocthonian Bureaucracy + 1)
Presence 3
Performance 3
(Inducing Patriotism + 3)
Socialize 2

Sneaky

Athletics 2
Awareness 3

Crafts

Craft (Magitech) 5
Craft (General) 5

Investigative

Occult 5
Lore 5
Linguistics 2 (Old Realm, Autochthonian, Riverspeak)

Charms

27 total + 9 Excellencies (36)

Dedicated Slots

Augmentations

7 slots

4th Strength Augmentation x 2 [+2 Strength]
4th Stamina Augmentation x 2 [+2 Stamina]
4th Charisma Augmentation x 2 [+2 Charisma]
2nd Intelligence Augmentation [+1 success/2m for Intelligence rolls]

Transhumanism

8 slots

Manifold Transhuman Implants x 2 [+16 Mutation Points]
Hydraulic Musculature Reinforcement [double strength for feats of strength]
Strain-Resistant Chassis Modification x 3 [9x -2 HLs]
Alloyed Reinforcement of Flesh [first attack in a scene which would Incapacitate takes Champion down to -4 instead]
Tireless Pneumatic Musculature (Immune to fatigue, still needs to sleep)
Death-Defeating Processors (works against first [Essence] instances of incapacitating injury in a scene)
Body-Reweaving Matrix [12m 1wp Indefinite, heal 2 levels of bashing or 1 level of lethal every action, reconstruct amputated limbs/organs/charms in 1 hour]
Beneficience Programming (can repair other living beings, inanimate objects, or magitech automata at the rate of 1 level of bashing/lethal per hour of contact)
Pattern Restoration System (can heal away unwanted Shaping effects as if they were Crippling)

Combat

8 slots

Piston Driven Megaton Hammer [3m to double additional damage from successes for an attack, triple if unarmed]
Unstoppable Impulse Engine [4m to make an attack unblockable]
Essence Irradiation Corona [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage]
Toroidal Shockwave Catalyst [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically, Alchemical is immune]
Holocaustic Fury Device (1 wp causes a bonfire of plasma to suffuse the area, which burns for 1 minute before going out, and burns all affected)
Subcutaneous Armor Plating x 3 [9B/6L natural soak, 6B/3L natural hardness]
Transitory Invulnerability Engine [6m perfect soak defense, Alchemical Flaw of Invulnerability]
Alchemical Valor Flaw [cannot move away from enemy until DV refreshes twice if used]

Social

3 slots

Patriotism Provoking Display [6m to convince a target to support an action benefitting a social group which the Alchemical supports, this can be natural or Unnatural, costs 2 wp to resist, Conviction channels give successes instead of dice]
Many Is One Node (+3m 1wp cost to apply charm effects to a Performance attack affecting groups)
Perfected Union Patterning [5m to convince a group to like another group, costs 3 wp to resist or 1 wp if the latter group has damaged their reputation]
Unconditional Imperative Programming [5m, all social attacks can be Unnatural Mental Influence, gain successes instead of dice from Valor channels, undodgeable by Creatures of the Void]
Incarnate Law Speaker (add +1 wp to extend duration from Instant to scenelong)

Crafting and Utility

3 slots

Synergy-Promoting Upgrade [3m, teamwork dice are successes instead, up to (Attribute or Ability, choose higher) assistants may contribute]
Omnitool Implant [4m Indefinite, always considered to have access to a Master's Workshop, +3d situational bonus on any roll which could benefit from tools]
Technological Analysis Engrams [magitech repair difficulties lowered by 3, Craft requirements lowered by 1]
Transcendent Multimodal Artifact Matrix [pay attunement cost to activate an artifact, is connected to Exalt]
Jade Discreet Essence Pulse Cannon [i.e. eyebeams!] (Speed 5, Accuracy +2, Damage 8L/12B, Rate 3, Range 110, F/P, Attune 5)

General Slots

Miscellaneous

1 slot

Perfected Lotus Matrix [Learn Terrestrial/Celestial Martial Arts]

Augmentations

3 slots

4th Dexterity Augmentation x 2 (+2 Dexterity)
1st Dexterity Augmentation (+1 die/1m for Dexterity)

Mobility and Utility

3 slots

Personal Gravity Manipulation Apparatus [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight]
Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
Plasma Thruster Assembly [2m to move (Ess x 50) yards in any direction instantly, 4m + 1wp to do so and strike at an enemy [doubling raw damage], 10m per hour of flight (5m with a cape or similar)]

Martial Arts Charms

Solar Hero Style

9 charms

Fist of Iron Technique [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg]
Sledgehammer Fist Punch [3m to double raw damage of an attack against an inanimate object]
Dragon Coil Technique [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal]
Solar Hero Form [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt]
Heaven Thunder Hammer [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted]
Crashing Wave Throw [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away]
Ox-Stunning Blow [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions]
Hammer on Iron Technique [3m 1 wp extra action, up to (Essence + 1) attacks on a single target]
Shockwave Technique [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks]

On Retainder

None

Virtues

Compassion: 5
Conviction: 3
Temperance: 4
Valor: 5
Willpower: 10
Clarity: 0

Essence

Personal Essence: 22

Peripheral Essence: 60 (48)

Artifact Attunement (7m [Armor] + 5m [Amulet]) = 12m

Combat

Health Levels

-0 x 1/-1 x 2/-2 x 15/-4 x 1/Incapacitated/Dying x 9

Defenses

Natural Soak: 9B/4L (stamina) + 9B/6L (subcutaneous armor) + 2B/2L (thick hide) +5B/5L (infinite resplendence amulet) = 25B/17L or 29B/21L in God-Body (6B/3L hardness)
Armored Soak: 14B/14L (7B/7L Hardness)
Soak from Other Sources: +4B/4L soak from anima, +8B/8L soak and Hardness from Shielding Block
Total Soak: 39B/31L (7B/7L Hardness) normally, 43B/35L (7B/7L Hardness) in God-Body, 47B/39L (7B/7L Hardness) with god-body and anima, 55B/47L (15B/15L Hardness) with shielding block active
Dodge DV: Dexterity 7 + Essence 4 = 11/2 = DDV 6

Attacks

Fist: Spd 5, Accuracy 16/17, Damage 16/19B, PDV 9, Rate 3, N
PLASMA Fist: Spd 5, Accuracy 19/20, Damage 19/22L, PDV 9, Rate 3, N, ignites flammable objects (like clothing)
Boot: Spd 5, Accuracy 12/13, Damage 17/21B, PDV 5, Rate 2, N
Eyebeams: Spd 5, Accuracy 15/16, Damage 24B/16L, Rate 3, Range 110, no range increments

Backgrounds

12 Background + Class 3

Class 4
Artifact 5 (15 artifact points)
Fire Dragon Armor (-5 pts)
(30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed)
(can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets)
(can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action)
(+2 Awareness and Resistance, Essence Sight, Integrated Elemental Lens, Cloaking Device (Diff 3/5 for moving/stationary to detect, -2 penalty to target, 5m/hour of use)
Shielding Block (-4 pts)
(Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core)
Scrying Apparatus (-2 pts)
(2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc)
Infinite Resplendence Amulet (Moonsilver/Jade) (-3 pts)
(can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments)
(5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4)
Backing (Tripartite) 2
4 BG points traded for 4 Charms

Equipment

Merits

Mutations

16 Mutation Points

Huge [-2 mp] (+2 Strength, +2 Stamina)
Thick Skin [-2 mp] (+2B/2L soak)
Super Mode (God Body) x 2 [-12 mp] (+4B/4L natural soak, +6 physical attribute dots (+3 Str/+1 Dex/+2 Sta), -2 internal penalty on non-intimidation social rolls, costs 5m 1wp to activate for a scene)

Flaws

BP Expenditure

40 Bonus Points

-3 for WP 10
-6 for Appearance 5
-3 for Charisma 5
-8 for 8 Virtue Dots
-7 for 7 Charms
-6 for 2 dedicated Charm slots
-7 for Submodules

XP

Session 2 (12XP)
schematics (which halves successes required) to design an Artifact Speargun.