Difference between revisions of "ReLOE"

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====Officer====
 
====Officer====
Officers are a state's military commanders. They start with the '''Leadership''' trait, which allows them to apply dice to military situations.
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Officers are a state's military commanders. They start with the '''Leadership''' trait, which allows them to apply dice to military situations.<br>
 
'''''Land Command''''' - <br>
 
'''''Land Command''''' - <br>
 
'''''Naval Command''''' - <br>
 
'''''Naval Command''''' - <br>

Revision as of 18:40, 3 March 2015


Useful things go here. They make us go.

Nations

PCs

Etherweb Carrier Channel (West)
Kozun (West)
Therson (West)
Belmar (West)
The Order of Nasht (West)
Tyran Invicta (East)
Mai's Counterattack (East)
Fourth Paradise (East)
Vale of Hespirii (East)
Mith Nara (East)

[1]

NPCs

Rubicon Rma
Gael Cygni
Schliraum Sternreich
The Celestine Existence
Reading
NPC Characters

Rules

Ground Combat
Ship Combat
Air Combat

Principles

Principles and Interests
Frankish Principles and Interests (Early Draft/Sample)
Tyrasan Principles and Interests
Lost Ground Principles and Interests

WorldBuilding

Jane's Weapons of the Galaxy

Icons

Everyone who doesn't want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual. They should be relatively small (ideally 50 pixel diameter) and preferably circular.

Character Rules

You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose. All heroes need an epithet; the Queen Luceedi, the Elder Wyrm Rhodos, Tenno Showa.

Three levels of hero combat:

Social: Conflict over some third party
Mental: Conflict between two heroes with no intent to physically harm
Physical: Brawl!

Characters

Characters start with 5 stat points and one trait point at level 1. No Stat may start at more than 3, and no trait of more than tier 1 may be chosen.
Characters gain one stat point and an increasing number of trait points per level. When levelling one already purchased trait may be exchanged for trait points.
All characters can choose any trait, based on their pre-requisites. All characters must start as one of five basic class templates, with two already pre-selected traits. Once they level up however, characters are not otherwise restricted in what traits they may choose.

Stats

This is your dice pool. Any stat can be rolled in most situations, so long as an appropriate story is told.

  • Combat: All form of personal combat from fists to lightning bolts to battlemechs.
  • Mysticism: Understanding the mysteries of the universe, a spiritual connection to the whole.
  • Mental: Cleverness and intellectually rigorous plans and strategems.
  • Social: Your appearance and charisma stat.
  • Conviction: Zeal and drive; sheer force of personality.

Classes/Traits

  • Humanoid Typhoon - Deals collateral damage whenever the character rolls Combat.

Officer

Officers are a state's military commanders. They start with the Leadership trait, which allows them to apply dice to military situations.
Land Command -
Naval Command -
Air Command -

Official

Officials affect Politics in some capacity either in their own or foreign polities.
Diplomat -
Merchant -
Academic -
Revolutionary -

Savant

Etherics allows army scale magic to be rolled.
Tech -
Magic -
Technomagic -
Old Empire (specify Paradisium, Exalter, Freeman, Atlantean) -
God Tech -

Agent

Covert Ops allows the character to move stealthily.
Assassin - Character can kill other characters with sufficient success margin.

Terminator - While assassinations tend to get more difficult on repeat attempts, the Terminator gets a bonus for it so long as they continue to doggedly pursue their target no matter where they choose to flee.

Spy -
Saboteur -

Adventurer

Heroics
Champion -
Explorer -
Rogue -

Tags

These are character aspects with no mechanical effect; they are instead intended to provide character hooks both for yourself and other players to use. It's encouraged to reference tags during the course of a story and if at least one tag is called during the course of a story - of any character present, yours or someone else's - the author will get one additional character point at the conclusion of the story. It is recommended that characters have 3-4 tags each.<br