Rasul Samir
Rasul Samir
Concept: Tomb-raiding mercenary, ex Foreign Legionnaire
Allegiance: Independent
Nature: Rebel
Attributes/Abilities
Physical 7/Mental 5/Social 3 + 9
23 Ability dots + 16 Nova (4 specialty dots)
Strength: 2+2 (Brutish)
Mega-Strength: 2 (Crush)
- Brawl: 2 + 2
- Might: 2 + 1
Dexterity: 4+1 (Steady)
Mega-Dexterity: 2 (Catfooted, Enhanced Movement)
- Athletics: 2
- Firearms: 3 + 2
- Melee: 2
- Stealth: 2
Stamina: 4+1 (Unflagging)
Mega-Stamina: 3 (Resiliency)
- Endurance: 3
- Resistance: 3
Charisma: 2 + 1
- Etiquette: 0 + 2
Manipulation: 2+1
Mega-Manipulation: 1 (Persuader)
- Streetwise: 0 + 3
- Subterfuge: 1 + 2
Appearance: 2
Mega-Appearance: 1 (Mr. Nobody)
- Style: 1 + 1
Perception: 2+2 (Observant)
Mega-Perception: 3 (High-End Electromagnetic Scan, Electromagnetic Vision, Achilles's Bane)
- Awareness: 3
- Intrusion: 2
Intelligence: 3+1 (Bright)
- Academics: 1 + 2
- Linguistics: 1 + 2 (English, Arabic, African, French)
Wits: 3+1 (Level-Headed)
Mega-Wits: 1 (Quickness)
Willpower: 7
Backgrounds: 7 + 6 Pts
Resources 4
Eufiber 5
Followers 5 (rest of his "archaeology" team)
Cipher 2
Merits:
Photographic Memory
Acute Sight (+1 to sight rolls)
Internal Compass
Bonus Points: 15
4 Willpower-8 BP
6 Merit Points-6 BP
1 Background Point-1 BP
Powers:
Animal/Plant Mastery ***
Pretercognition **
Psychic Shield **
Telekinesis **
Quantum: 4 (Quantum Pool 28)
Taint: 1 (Temporary Taint 0)
Soak:
11B/8L
5B/5L Eufiber
(16B/13L total)
Health Levels:
Bruised (-0) x 3
Hurt (-1) x 2
Injured (-1) x 2
Wounded (-2) x 2
Maimed (-3) x 3
Crippled (-4) x 8
Incapacitated x 8
Dead
Nova Points: 25
3 NP-9 Attribute Dots
2 NP-15 Ability Dots
1 NP-5 Background Points
1 NP-1 dot of L1 powers (Psychic Shield *)
15 NP-5 dots of Mega-Attributes (M-Sta 2, M-Str 1, M-App 1, M-Per 1)
3 NP-1 dot of L2 powers (Animal Mastery *)