Difference between revisions of "Proposed Jane's"

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+1 Deuterium Reactor<br>
 
+1 Deuterium Reactor<br>
 
BPC: 30 Wealth Availability: Limited<br>
 
BPC: 30 Wealth Availability: Limited<br>
 +
 +
== Expanse Stuff for Approval ==
 +
 +
OMF-09 Sarissa Export Model<br>
 +
Type: Mobile Suit<br>
 +
Tech: 3<br>
 +
Cost: 20 IP<br>
 +
Upkeep: 2 Supply, 4 He3<br>
 +
+1 Beam Rifle +1 Armor +1 Microfusion Rockets <br>
 +
Base Purchase price: 24 Wealth <br>
 +
Availability: Limited <br>
  
  

Revision as of 16:29, 6 October 2008

NOT APPROVED YET --OmegaPaladin 01:12, 10 August 2008 (CDT)

Pac-Am Arm Ground Hardware

Special Forces Tactical Exoskeleton [1]
Type: Special Operations Force
Tech: 4
Cost: 50 IP, 10 B-Titanium, 10 Metamaterials
Upkeep: 1 Supply
+1 Artificial Muscle Mobility Aids
+1 B-Titanium Combat Armor
+1 Metamaterial Active Camouflage
Base Purchase Price: 100 Wealth
Availability: Exclusive
The one tool Pac-Am special ops thanked the most wasn't their weapons, albeit impressive, nor their insertion vehicles. It was their armor, or more accurately, the advanced system that was equal parts concealment, mobility enhancer, and protection. With all the features a special ops unit could want, and no particular drawbacks, the Tactical Exoskeleton was critical to covert operations and unconventional warfare on many ZOCU worlds. In late 2194 the Improved Tactical Exoskeleton was made available for sale as special operations gear to interested parties. Equipped with both impressive stealth and protective systems, the tools of the Pac-Am Union's special forces are nearly as impressive as the wielders.

M-772 Pack Howitzer
Type: Artillery Battery
Tech: 3
Cost: 15 IP
Upkeep: 3 Supply
+2 Compact Size
+1 'Copperhead' Smart Rounds
-1 Armor (Gunshield Only)
-1 Mobility (Man-pack)
Base Purchase Price: 12 Wealth
Availability: Open
Special: Also available to the EU. Artillery support was vital in the ground actions fought during the ZOCU-core war. With the fear of ground invasion, much like had happened on Nuovo Roma, and many planets in the Pac-Am arm having rough terrain which made it difficult to easily employ self-propelled artillery, as well as ZOCU fast attack units rendering them often vulnerable, a new solution had to be found. Looking back to pre-spaceflight days, Vietnamese design teams took a 20th-century vintage pack howitzer, replaced the materials with lightweight composites, and modified it to work with the advanced "smart" rounds common to Pac-Am artillery pieces.

The resulting weapon, the M-772, weighed barely 400 kilograms, allowing a platoon of power armored infantry to carry it across terrain armored vehicles could not cross. With excellent punch and remarkable range for a artillery piece its size, the M-772 was an excellent weapon. However, its guncrew was exposed to enemy fire, and even though they were issued light powered armor, it was not equivalent to the protection of a proper armored vehicle. Furthermore, without space for an engine or even an APU, the weapon had to either be towed or disassembled and "humped" by infantry. Designed to be disassembled easily, though, it took only a few minutes to take it apart or piece it back together, even with a rookie gun crew.

The EU had its own variant, adapted for their artillery calibers, which proved useful when fighting in swampy, mountainious, or any other terrain unsuited for tracked or wheeled vehicles.

Sino-Russian Arm Ground Vehicles

T-91[2] or [3]
Type: Armored Cavalry
Tech: 4
Cost: 48 IP, 8 Hepatizon, 8 Rhenium
Upkeep: 4 Supply
+1 Hepatizon Defense System
+1 Rhenium Gauss Cannons
+1 Armor
+1 Hover Mobility
Base Purchase price: 50 Wealth
Availability: Exclusive
The Russian T-91 has been a stunning success. The idea of a light tank has never been popular among the Pac-Am and EU militaries, but the T-91 redefined the concept. The T-91 is a fast attack vehicle designed around the ability to take and deal damage like a tank. The idea arose as a way to counter the advanced tanks of other powers, while maintaining a numerical advantage over their foes. The key feature was the use of shields in addition to armor, in order increase protection without increasing weight.

Emperor Battlemech
Type: Strider Mobilization
Tech: 4
Cost: 150 IP, 30 B-Titanium
Upkeep: 15 Supply
+1 LB/X Autocannons (Anti-Aircraft)
+1 Ferro-Titanium Armor
+1 Jump Jets
Base Purchase Price: 180 Wealth
Availability: Limited
The Chinese 'Emperor' Strider design is a assault-class Strider armed with a pair of massive autocannon, firing airburst shells. These bursting shells turn them into the equivalent of massive flak cannon, deadly lethal to aircraft. Against flying mobile suits, the fragments are likely to at minimum badly damage the flight systems, and without those the pilot will rarely survive an uncontrolled crash. Very little anti-armor power is sacrificed from this.

The Emperor also has increased mobility due to its jumpjets and is also well-protected by heavy ferro-titanium armor, making it an effective design even against ground vehicles.

ZOCU Ground Vehicles

Londonium Attack Maids
Type: Shock Infantry
Tech: 4
Cost: 70 IP, 10 Zettai Ryouiki
Upkeep: 10 Supply
+1 Moe (shields)
+2 Compact
+1 Attack Mops
+1 Loyalty
-1 High Maintenance
-1 Armor
Base Purchase Price: Their bodies are NOT FOR SALE!
Availability: Extremely Exclusive
Londonium's last developed anti-Core weapon. Fortunately for the Core the program met severe delays. Unfortunately for the Core, the first unit is now on active duty.

Rim Ground Vehicles

Obsidian Security Services
Type: Special Operations
Tech: 4 Cyber-Ubermensch
Cost: 70 IP, 10 Protoplasma, 10 Hyperglions
Upkeep: See below
+1 Protoplasma Regeneration
+1 Hyperglion ACE system
+1 Cybernetics
+1 Stealth
+1 Neutron Rifles
Base Purchase price: 50 Wealth
Availability: Exclusive
Special: Requires no training time, purchase price is for one month of service
Out in the Rim, there are few if any rules on what is or is not acceptable. When Obsidian Security Services took over a planet for a base of operations, few noticed. That continued until their first operation. The heavily cyberized commandos killed off the entire ruling council of a world, only being detected as they left the system. Rim stated took notice of this ruthlessly efficient outfit, and they were quite busy with contracts. A standard one-month contract is extremely expensive, but they will take any job, and get it done.

Elephant Landship
Availability: Exclusive
Cost: 75 IP
Tech: 2
Size: 100,000 CP
Upkeep: 80 supply, 40 He3
+1 406mm Artillery Guns
+1 Armor
-1 Slow
-1 Fuel Hog
-1 High Maintenance
Rim Purchase Price: 75 WU?
The 'Elephant' is one of the most insane weapons ever comissioned in the Rim. Nearly two hundred meters long and thickly built, rolling on dozens of treads, and armed with dozens of 406mm naval artillery guns supported by forests of 30mm anti-aircraft railguns and missile launchers of various sorts, it is, fortunately, only vaguely mobile. Furthermore, logistically it is difficult to field, seeing that its weapons use conventionally-propelled shells instead of the much cheaper railguns most naval units do, in addition to the inefficient fusion reactor in the center of the machine.

ZOCU Stuff For Approval

Ground Forces for Aproval

Neorabian Riders
Type: Elite Infantry
Tech: 3
C: 50 IP, 10 Sak
U: 2 S
+1 Armor
+1 Sak Weapons
+1 Neorabian Training

Khemetian Beta
Type: Tank
Tech: 4
Cost: 120 IP, 20 Sak
Upkeep: 10 S
+1 Sakuradite Particle Cannons
+1 Mobility
+2 Armor

Löwenherz Beta
Type: Strider
Tech: 4 C: 210 IP, 30 Sak, 30 β-T
U: 15 S
+1 Sak Particle Cannons
+1 Fast-tracking Missiles
+1 β-T Armor
+1 Mobility


Aerospase Forces for Aproval

OMF-06D Hoplite Delta
Type: MS
Tech: 4
C: 20 IP, 8 Sak
U: 2 S, 4 He3
DP: 2
+1 Agility
+1 Microfusion Rockets
+1 Sakuradite Beam Rifle

OMF-07A Legionnaire Beta Assault MS
Type: HMS
Tech: 4
C: 30 IP, 12 Sak
U: 3 S 6 He3
DP: 3
+1 Microfusion Rockets
+1 Sakuradite Beam Rifle
+1 Armor

OMF-09C Sarissa Gamma Ace MS
Type: MS
Tech: 4
C: 24 IP, 8 S, 8 B-T
U: 2 S, 4He3
DP: 2
+1 Sakuradite Beam Rifle
+1 B-T Armor
+1 Agility
+1 Microfusion Rockets


Marathon Class Destroyer
[4]
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 32 Sakuradite, 16 condensates, 16 Delta Dust
Upkeep: 4 Supply, 8 He3
DP: 8
+1 Sensors
+1 Sakuradite Megaparticle Cannons
+1 Armor
+1 Super-hangar
+0 Condensate Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 130 Wealth
Availability: Exclusive
Built after the war, the Marathon-class destroyer was built to counter the Treaty of Sirius. The old Proton-class lacked the staying power to escort capital ships into battle, and the new Pac-Am stealth strike wings were a new menace. This led to the development of a sensor equipped destroyer built for line combat. The Marathon-class was greeted as the replacement for the aging Proton, with superior equipment in every way.


Class Variants

Ariane-Gamma
Type: Frigate
Tech: 3
C: 32 IP, 8 DD
U: 2 S, 4 He3
DP: 2
+1 Fast Tracking
+1 Deuterium Reactor
+0 Super-hanger
+0 Gravity Drive

Proton Gamma
Type: Destroyer
Tech 3
C: 48 IP, 16 Sak, 16 DD
U: 4 S, 8 He3
DP: 8
+1 Super Hangar
+0 Sakuradite Particle Cannons

Ionia Delta advanced heavy cruiser
Type: Cruiser
Tech: 4
Cost: 280 IP, 80 Sak, 40 DD
U: 10 S, 20 He3
DP: 28
+1 Sak Particle Cannons
+1 Shields
+2 Armor
+1 Super Hangar
+1 Deuterium Reactor

Pallada Gama
Type: Battleship
Tech: 4
C: 600 IP, 100 Sak, 100 B-T, 100 DD
U: 25 S, 80 He3
DP: 40
+1 Sak Particle Cannons
+1 Active Defenses
+1 ß-T Armor
+0 Super Hangar
+1 Deuterium Reactor

Samo Beta class Fleet Replenishment Ship
Type: Freighter
Tech: 3
C: 25 IP, 8 DD
U: 1 S, 5 He3
Transit: 3 TW
He3: 450
Supply: 90
+1 Helium Bunkerage
+1 Supply Stores
+1 Deuterium Reactor
BPC: 30 Wealth Availability: Limited

Expanse Stuff for Approval

OMF-09 Sarissa Export Model
Type: Mobile Suit
Tech: 3
Cost: 20 IP
Upkeep: 2 Supply, 4 He3
+1 Beam Rifle +1 Armor +1 Microfusion Rockets
Base Purchase price: 24 Wealth
Availability: Limited


Hypothetical Carrier Designs

(Not Legal)
Constelation
Class: Light Carrier
Tech: 3 Hangerized
Cost: 200 IP, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 60
+0 Hangar
+1 Rapid Launch
+1 Armor
+1 Deuterium Reactor

Zodiac
Class: Fleet Carrier
Tech 4 Hangerized
Cost: 600 IP, 100 Delta Dust
Upkeep: 25 Supply, 80 He3
DP: 200
+1 Hangar
+1 Rapid Launch
+1 Armor
+1 Deuterium Reactor

Great Zodiac
Class: Super-Carrier
Tech 4 Hangerized
Cost: 1250, 250 Delta Dust, 250 Iotimiline
Upkeep: 50 Supply, 200 He3
DP: 400
+1 Hangar
+1 Positron Cannon
+1 Armor
+1 Deuterium Reactor
-1 Hugh Profile


Munchkin Abominations

(VERY NOT LEGAL)
Crest Of the Stars
Class: Super Battleship
Tech 4 Hangerized
Cost: 1000 IP, 250 Delta Dust, 250 Sakuradite
Upkeep: 100 Supply, 200 He3
DP: 80
+0 S-Hangar
+1 Sak MPCs
+1 Armor
+1 Active Def
+1 Deuterium Reactor
-1 High Profile
-1 High Upkeep

Banner of the Stars
Class: Titan
Tech 4 Hangerized
Cost: 3000 IP, 750 DD, 750 Iotimilin
Upkeep: 300 Supply, 800 He3
DP: 400
+0 Hanger
+1 P-Cannon
+1 Armor
+1 Active Def
+1 Deuterium Reactor
-1 High Profile
-1 High Upkeep


Jane's Weapons of the CPTO (Cooperative Pacific Treaty Organization)
Jane's Weapons of the EU
Jane's Weapons of the Sino-Russian Arm
Jane's Weapons of ZOCU
Jane's Weapons of the Expanse
Jane's Weapons of the Rim
Jane's Civilian Equipment