Personal Skills

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Personal Skills:
Ironflesh: For every point spent you gain 5 HP

Charisma: Gives a better chance of attracting good officers/gaining the attention of your superiors. 1 point increases charisma by 2% for a maximum of 100%.

Recruiter: Increases your ability to draw recruits to you and reduces the cost of higher level recruits. Each point grants a 1% bonus to recruiting and a 1% reduction in recruiting costs.

Leadership: This skill determines the amount of personnel you can command directly. Every 1 point adds 10 personnel under your direct command without the need of sub-officers. Every skill point also adds 1 officer “slot” to your roster.

Athletics: Increases the movement speed of your captain. Every 1 point grants a 1% movement bonus. This skill also lowers the penalty for being over encumbered.

Trainer: This skill reflects your ability to train your crew giving a 1% bonus to XP gain for every point spent.

Persuasion: This skill helps determine how easily you can persuade others to do what you want and negotiations ending in your favor.

Assault Rifle: Grants an increase to accuracy when you are armed with an assault rifle. 1 point grants 1% bonus to accuracy.

Pistol: Grants an increase to accuracy when you are armed with a pistol. 1 point grants 1% bonus to accuracy.

Heavy Weapons: Grants an increase to accuracy when you are armed with a heavy weapon. 1 point grants 1% bonus to accuracy.

Assault Training: Costs a flat 15 point to purchase. Increases your personal combat skill
Level 1: Granted on purchase. Increases weapon damage by 5%
Level 2: Costs 10 points. Increases weapon damage by an additional 5%
Level 3: Costs 20 points. Increases weapon damage by an additional 10% for a maximum 20% weapon damage.

Decryption: Costs 15 points to unlock and grants you the ability to decrypt enemy signals.
Level 1: Granted on purchase and allows decryption of basic communications.
Level 2: Costs 10 points and grants the decryption of “secure” communications.
Level 3: Costs 20 points and grants decryption of “military” communications.

Basic Armor: Costs a flat 1 point cost and allows you to equip an exo-suit.

Tactical Armor: Costs a flat 5 points and allows you to equip a hardsuit.

Heavy Armor: Costs 15 points and allows you to equip full power armor.

Trader: The trader skill gives you advantages in negotiating prices with merchants. Each 1 point grants a 1% discount on cost.