Party Skills

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Party Skills:

Tactics: Each point towards tactics gives a 1% bonus in initiative during combat.

Looting: This skill grants you additional cash and resource loot when you raid an enemy ship or outpost. On the flipside having a high looting skill will make your peers look at you askance.

Quartermaster: The quartermaster skill allows you to unlock higher level equipment. (Equipment has a QM level to it). The QM skill starts at level 1 which costs 5 points. Each level afterwards increases by a cost of 5 points. A character with a quartermaster skill can become very important as you go along.

Chief Astrogator: This skill increases the ability of the ship the character is on to navigate difficult environments such as asteroid belts, planetary rings etc. Each 1 point increases the skill by 1%.

Chief Gunner: The skill increases the accuracy of a ship’s gunnery crews. Each point increases skill by 1%.

Chief Surgeon: This skill increases the likelihood of wounded troops surviving their injuries. Each 1 point increases skill by 1%.

Chief of Security: This skill increases the response time of your personnel to muster for boarding or counter-boarding operations. A chief of security trait increases response time by 1% per 1 point.

Chief of Intelligence: This skill determines how well your ECM/ECCM operations department operates. Each skill point increases efficiency of this department by 1%.

Chief Analyst: This skill increases the efficiency of the sensor/detection department. Each skill point increases effectiveness by 1%.