Difference between revisions of "Omega Effect"

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(Created page with ""In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling ne...")
 
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The game uses a similar point system to games such as Expanse or FRW.  
 
The game uses a similar point system to games such as Expanse or FRW.  
  
 +
Level 1 - 1 CP - Hobbyist<br>
 +
Level 2 - 3 CP - Amateur<br>
 +
Level 3 - 6 CP - Professional<br>
 +
Level 4 - 10 CP - Skilled Professional<br>
 +
Level 5 - 15 CP - Experienced Professional<br>
 +
Level 6 - 21 CP - Expert<br>
 +
Level 7 - 28 CP - Master<br>
 +
Level 8 - 36 CP - Ancient Master<br>
 +
Level 9 - 45 CP - Superlative<br>
 +
Level 10 - 55 CP - Unmatched<br>
  
 +
In short, to improve a stat costs (current level + 1)
 +
 +
==Stats==
 +
 +
*Physical - Your combined strength and agility, which governs attacking with weapons, doing athletic feats, and dodging.
 +
 +
*Endurance - Your physical toughness.
 +
 +
*Smarts - How much raw intelligence you have and how good you are at thinking on your feat
 +
 +
*Knowledge - Your knowledge of academics and technology.
 +
 +
*Charisma- I'm Commander Shepard and this is my favorite store on the Citadel
 +
 +
*Integrity - Your mental endurance, inner strength, ability to resist torture and other mental influence.
 +
 +
*Perception - Your ability to notice things and track people.
  
 
=== Talents ===
 
=== Talents ===
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;Combat Talents
 
;Combat Talents
 
*Firearms - This covers precision shooting and weapon related talents.  Not having this talent doesn't make you unable to use a  
 
*Firearms - This covers precision shooting and weapon related talents.  Not having this talent doesn't make you unable to use a  
*Heavy Weapons - This
+
*Heavy Weapons - This covers machine guns and all kinds of big weapons.
*Tactics
+
*Tactics - CQB/Melee combat techniques,
  
 
;Tech Talents
 
;Tech Talents
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=== Classes ===
 
=== Classes ===
All classes have  
+
All classes have three talents.  The pure classes get all three from one field, while mixed classes pick 2 from one field and 1 from the other.  Soldier -> Combat, Adept -> Biotic, Engineer-> Tech, Vanguard -> Biotic/Combat, Infiltrator-> Tech/Combat, & Sentinel -> Biotic/Tech
  
 
=== Races ===
 
=== Races ===
As this game is focused on humans, humans are used as the baseline
+
As this game is focused on humans, humans are used as the baseline.  They receive bonuses of +1 to 4 Stats or Talents of their choice.
 +
 
 +
Turians - +1 to Combat Talents, No Biotics, +1 Integrity, +1 Endurance
 +
 
 +
Salarians - +1 to Tech Talents, No Biotics, +2 Smarts, +1 Perception, -1 Endurance
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 +
Asari- +1 to Biotic Talents, +1 Charisma
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 +
Krogan - +1 to Combat Talents, +1 Physical, +2 Endurance, -2 Charisma
 +
 
 +
Quarians - +2 to Tech Talents, No Biotics, +1 Smarts, -2 Endurance
 +
 
 +
Batarian - +1 to Combat Talents, No Biotics, +1 Physical, +1 Perception, -1 Charisma

Revision as of 04:02, 11 March 2012

"In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis of this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history.

The civilizations of the galaxy call it

Mass Effect."

Introduction

Omega Effect is a prospective Mass Effect RPG set a few years before Mass Effect 1.

System

The game uses a similar point system to games such as Expanse or FRW.

Level 1 - 1 CP - Hobbyist
Level 2 - 3 CP - Amateur
Level 3 - 6 CP - Professional
Level 4 - 10 CP - Skilled Professional
Level 5 - 15 CP - Experienced Professional
Level 6 - 21 CP - Expert
Level 7 - 28 CP - Master
Level 8 - 36 CP - Ancient Master
Level 9 - 45 CP - Superlative
Level 10 - 55 CP - Unmatched

In short, to improve a stat costs (current level + 1)

Stats

  • Physical - Your combined strength and agility, which governs attacking with weapons, doing athletic feats, and dodging.
  • Endurance - Your physical toughness.
  • Smarts - How much raw intelligence you have and how good you are at thinking on your feat
  • Knowledge - Your knowledge of academics and technology.
  • Charisma- I'm Commander Shepard and this is my favorite store on the Citadel
  • Integrity - Your mental endurance, inner strength, ability to resist torture and other mental influence.
  • Perception - Your ability to notice things and track people.

Talents

Talents represent your characters

Combat Talents
  • Firearms - This covers precision shooting and weapon related talents. Not having this talent doesn't make you unable to use a
  • Heavy Weapons - This covers machine guns and all kinds of big weapons.
  • Tactics - CQB/Melee combat techniques,
Tech Talents
  • Devices
  • Hacking
  • Covert Action
Biotic Talents
  • Telekinesis - The
  • Kinetic Fields
  • Distortion

Classes

All classes have three talents. The pure classes get all three from one field, while mixed classes pick 2 from one field and 1 from the other. Soldier -> Combat, Adept -> Biotic, Engineer-> Tech, Vanguard -> Biotic/Combat, Infiltrator-> Tech/Combat, & Sentinel -> Biotic/Tech

Races

As this game is focused on humans, humans are used as the baseline. They receive bonuses of +1 to 4 Stats or Talents of their choice.

Turians - +1 to Combat Talents, No Biotics, +1 Integrity, +1 Endurance

Salarians - +1 to Tech Talents, No Biotics, +2 Smarts, +1 Perception, -1 Endurance

Asari- +1 to Biotic Talents, +1 Charisma

Krogan - +1 to Combat Talents, +1 Physical, +2 Endurance, -2 Charisma

Quarians - +2 to Tech Talents, No Biotics, +1 Smarts, -2 Endurance

Batarian - +1 to Combat Talents, No Biotics, +1 Physical, +1 Perception, -1 Charisma