OCP Foundation: Recruiting Personnel

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Recruiting Personnel: At the beginning of each turn-and assuming there is barracks space-a player may attempt to recruit new personnel for their facilities (unless otherwise stated by organization type). There are six categories of personnel that the player can recruit from.

D- Class: D class personnel are “recruited” from various prisons and correctional facilities across the world. They are then “persuaded” to work for your organization as disposable personnel for handling dangerous objects retrieving dangerous artifacts were carrying out suicide missions other operatives and too valuable to sacrifice.
Cost: €1000


Operative: Operatives are elite special forces soldiers trained to carry out assignments that might require more muscle than agents or science teams are capable of handling.
Cost: €15,000


Agent: Agents are the best of the best as far as field operatives go, they are capable of field investigations, combat, infiltration, espionage and site management.
Cost: €30,000


Scientist: These personnel are required to carry out any sort of research work or scientific endeavor by your organization. They require a lab to be of any actual value and will otherwise simply occupy barracks space.
Cost: €20,000


Engineer: These personnel are required to carry out any sort of construction work or manufacturing of equipment or vehicles. They require a workshop to be of any value and will otherwise simply occupy barracks space.
Cost €20,000


Pilot/Driver: These personnel are required to fly any of your aircraft, or to drive any of your vessels.
Cost: €6000.