Nexus: Lost Keys

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"The Nexus Event brought us together, from universes as varied as the imagination. Why? What could cause us to be drawn here? What would any being desire from so many different universes?

I believe I have the answer, a belief shared by many of the wisest and most cunning in this world. The creator of the Nexus seeks the Keys, and the Locks for them. What they open, no one can say. What form they take, no one can know. The most dangerous and enigmatic of forces are hunting them. However, they do not ponder an even greater mystery - what happened to the ones who came and went? If they were brought for a reason, why were they sent back? Where did they go?

What if they never actually left?"

Concept

This is a character-level SD set in the Nexus universe. Characters are heroes / antiheroes on a mission to investigate the lost lands of the Nexus. As such, inactive powers are ripe for player character creation. Characters are subject to GM approval - sociopaths and Moogle Dr. Mengele need not apply.

Traits

Skills

Are you good, or are you something more? Taking the first level of these traits represents heroic skills - movies could be made about your exploits. A Heroic Combat character could fight off a crack team of special forces with equal tech, single-handed, while a Heroic Diplomat could figure out a compromise between two life-long enemies that is equitable on its face, but puts the Diplomat in a favorable position to both. The second level of these traits is for truly legendary skills, where you are one of the best in the Nexus, possibly THE best at your specialty A Combat Legend is a danger to armies on their own, and feared by Crimson Adepts, while a Diplomacy Legend could win over an enemy who has been mind-controlled into hating them, despite being bound and gagged. Just about any skill can be taken as a trait.

Magic

Do the laws of the universe bow to your will?


Resources