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Stat Spam
Final Stats
- SP: 49
- SP Limit: 35
- Population: 384 + 60 Base bonus: 222
- Trangene: 110
- Morale: 16.5
- Wealth: 550 + 222
- PIP: 770 + 200 + 222
- CIP: 570 + 222
- Fabbers: 600
- Delta Dust: 500
- Theta Dust: 0
- Military: 47500 + 5,000
- Doctrines: 35
- Logistics: 50 + 20
- Global Tech Level: 18
- Applications: 100
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 15
- CIP: 15
- Dust: 15
- Theta: 0
- Pop: 4
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 0
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 22
- Mass Production: 35
- Civilian Technologies: 18
- Xenotechnology: 23
- Basic Theotechnology: 23
- Advanced Theotechnology: 18
- Floating Points: 10
Transgenics and Cybernetics
- Common Modification
- Zero-G Adaptation: 2 (3)
- Hard Vacuum Tolerance: 2 (3)
- Radiation Tolerance: 2 (3)
- Cost: 9 x4 = 36 - 18 = 18
Morale Expenditures
- Morale: 16
Path Bonuses
- Single Party Governance: +1 Public Order, +1 Military Discipline
- Ideological Purification: +2 Public Order, +2 Societal Closure, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
Totals
- Public Order: 3 + 3 [6]
- Diplomacy: -2 + 5 [3]
- Military Discipline: 2 + 4 [6]
- Societal Closure: 2 + 4 [6]
- Taxes: 0
Applications
- Universal
- Shipbuild IV
- Aerospace Construction II
- Ground Construction II
- Craft Power II
- Ship Power II
- All Tier 1 Railgun Applications
- Naval Armor I
- Aerospace Armor II
- Ground Armor III
- Basic Armor Formulations
- Naval Shields I
- Aerospace Shields I
- Early Scattering Field
- Naval Propulsion II
- Aerospace Propulsion II
- Open-cycle Fusion Drives
- Obsolete Electronics
- Obsolete RAM
- Political
- Ideological Purification: 500 Discretionary
- Economic
- Fab It Good!: 500 Discretionary
- Military
- Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
- Automatic
- Ground Construction III
- Ground Armor IV
- All Tier 2 Railgun Applications
- Iridium Forging
- Basic Lamination
- Discretionary: 1,200 Points
- Super Ground Construction: 100
- Naval armor II: 300
- Beta Titanium Casting: 75
- Improved Lamination: 100
- Flash Field: 100
- Craft Power III: 100
- Combat Electronics: 50
- Mecha Construction III: 225
- Optical Distortion Generator: 100
- Combat Electronics: 50
- Other Purchases: 100 Applications
- Aerospace Construction III: 90
- 10 Applications converted to 250 stockpiled wealth