Difference between revisions of "New Mercia"

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The Collins Government immediately set to work in enacting it's plans to kick start the economy, starting an ambitious programme of public works, expanding the orbital infrastructure and constructing the basis of what is today the high speed rail network that links the arcologies of both the Kingdom and Albion. Other companies, those not directly involved in the works projects but clearly viable and limited only by a lack of liquid cash, were given loans at low or zero interest rates. This did have an effect; the seemingly unstoppable economic decline actually halted, and the economy grew by tiny amounts during the early sixties. Unfortunately, the economic lifeline that was sustaining the economy was becoming increasingly strained. With a shrinking tax base and ballooning expenses, the integrity of the Treasury became increasingly uncertain.<br>
 
The Collins Government immediately set to work in enacting it's plans to kick start the economy, starting an ambitious programme of public works, expanding the orbital infrastructure and constructing the basis of what is today the high speed rail network that links the arcologies of both the Kingdom and Albion. Other companies, those not directly involved in the works projects but clearly viable and limited only by a lack of liquid cash, were given loans at low or zero interest rates. This did have an effect; the seemingly unstoppable economic decline actually halted, and the economy grew by tiny amounts during the early sixties. Unfortunately, the economic lifeline that was sustaining the economy was becoming increasingly strained. With a shrinking tax base and ballooning expenses, the integrity of the Treasury became increasingly uncertain.<br>
  
Nevertheless, the economy showed signs of definite recovery in 2162 and 2163, in large part due to increased domestic Dust demand in space based non-FTL systems, allowing the government to break even on their nationalised Dust production, effectively taking the industry off of direct life support. As a result, Collins was reelected in the 2163 general elections against an opposition candidate running on a platform of inviting the EU or the newly formed ARROWs into the country in return for economic aid. It was into this situation that the ZOCU stepped in 2165.<br>
+
Nevertheless, the economy showed signs of definite recovery in 2162 and 2163, in large part due to increased domestic Dust demand in space based non-FTL systems, allowing the government to break even on their nationalised Dust production, effectively taking the industry off of direct life support. As a result, Collins was reelected in the 2163 general elections against an opposition candidate running on a platform of inviting the EU or the newly formed ARROWs into the country in return for economic aid. It was into this situation that the ZOCU stepped in 2165.<br>
 +
 
 +
Although in hyperwave contact with the rest of the Sphere, the Kingdom had been effectively ignored in the aftermath of the fall of the Administration. Beyond an official protest by the EU, and a refusal to recognise the new regime, there had been no response by any of the Core powers, and the post-revolutionary governments had felt little need to broadcast news of New Mercia's fragile situation far and wide. Thus it was that the theta dust drive equipped jumpship ''Canavan'' arrived in the system with a party of diplomats from the young ZOCU, and a mission to attempt to get the planet to join. By this point, it was clear that a solution to the problems with delta dust based FTL drives was possible, if not imminent, and ZOCU wanted to ensure that, when a solution was at last found, they would have access to an abundant supply.<br>
 +
 
 +
The Collins Government jumped at the opportunity. In return for promises of economic aid and a guaranteed market for dust, New Mercia joined the bloc on the 25th of March 2166.<br>
  
 
(More to come.)
 
(More to come.)

Revision as of 07:32, 20 July 2009

Kingdom of New Mercia
System Info
World Name: New Mercia
Map ID: R 19
Surface Gravity: 9.96 m/s2
Climate: Frozen
Atmosphere: Oxygen-Nitrogen
Population: 30,000,000
Population Breakdown: >95% Baseline
Capital: Landing
Type of Power: ZOCU
Infrastructure
Wealth: 554
Industry: 800 Domestic
Domestic He3: 196
He3 Deliveries: 500
Strategic Resources: Delta Dust: 100
Monopoles: 200
Condensates: 50
Computronium: 25
Military:


Sphere 2

Tentative history paths:

A1)
Early National (+ CIP)


A2)
Dominantly Baseline (+ Pop, + logistics)


A3)
Resource Rich World
A6)
Relic Dust (+ Dust)


B1)
Artifact Find! (+ Dust)


B4)
Ancient Resources (+ Dust)


C1)
Artifact Find! (+ Dust)


B4)
Ancient Resources (+ Dust)


D1)
Broken Down (+ PIP)


D3)
Revolution! (+ Military, + doctrines, + morale, - pop)


E1)
Solidarity! (ToS, - debt)


G1
Internal Collapse (+ Military, + SP, + logistics, + stockpiles, - morale)


G2)
Postwar Depression (+ Logistics, + Military, + CIP, ++ PIP, -- Wealth)


G3)
Fort Up (+ Military, + defensive stuff, + ground doctrines, + ground tech)


Reganomics Keynesian Economics (+ wealth, - debt)


Totals:
+++++ Dust
++++ Military
+++ Logistics
+++ PIP
++ CIP
+ SP
+ Doctrines
+ Ground Doctrines
+ Defensive Stuff
+ Ground Tech
+ Mecha Tech
+ Mega Particle Tech
+ Shield Tech
+ Propulsion Tech
+ Hangarize
+ Stockpiles
-- Debt
- Shipbuilding
- Wealth

General Information

The planet of New Mercia is a frigid world, somewhat larger than Earth, at the extreme outer edge of the liquid water zone of the star Mintaka. The surface temperatures are generally extremely low; fully 90 percent of the surface is glaciated, in higher latitudes with carbon dioxide glaciers at higher latitudes and methane ice present at the poles. Of the remaining 10 percent, more than nine is covered with water. What land there is that is not covered with ice is permanently frozen. An already unpleasant climate is made worse by extremely violent weather. New Mercia has only two seasons; 'summer', effectively the time of year where there are no storms, and 'winter', the period where storms that are commonly more violent than category five hurricanes batter the non-subterranean portions of the arcologies scattered about the surface.

Radar surveys under the ice reveals that the planet possesses a pair of supercontinents, one at each pole, with the northern continent being the largest. Only the southern tip of the roughly triangular northern continent is not located below several hundred meters of ice, and this area is divided by two mountain ranges.

Despite possessing climactic conditions as extreme as it is possible to have and still be considered 'habitable', the planet is host to a considerable industrial, technical and military base. Although considerably damaged in a recent civil war, and currently in the midst of a severe depression, the planet is a major source of delta dust, and other exports include manufactured goods of all types, in addition to raw materials.

Politically, the planet is divided between the Kingdom of New Mercia, the government that arose from the original UN/EU chartered colony, and the Federal Republic of Albion, the breakaway polity that is the result of the New Mercian Civil War. The Kingdom is a ZOCU member state, while the FRA is an EU affiliate. Also present is an ARROWs peacekeeping force, intended to enforce compliance with the ceasefire that brought an end to the Civil War. As both sides are well supplied with advanced weapons, and the UN force small and under-equipped in comparison, the effectiveness of this attempt is low; raids by both sides are commonplace, although the forbidding mountain chains that for the boundary between the two polities make any large scale attempt at military action effectively impossible, and the well developed aerospace and orbital defence infrastructure of either nation makes leapfrogging their natural boundaries difficult, at best.

History

Early History

The origins of the New Mercia Colony are found in Britain, in the late 21st century. Despite long membership in the EU, a portion of the population still disapproved of British membership in the bloc. Efforts to secure a colony to which to emigrate began in the 2060s, when the first wave of longshot colonies was leaving, but a lack of funding and political resistance delayed an expedition until nearly 2082. From the point of view of a Briton wishing to leave the grasp of Brussels behind, this was undesirable, but the delay was fortunate for the colony; they received slightly more detailed survey data on their destination than many colonies, and could therefore adequately prepare for the harsh climate of their new world.

On the 5th of July 2182, the New Mercia Colony Expedition was launched. Although mechanically identical to more far flung longshot colonies, their destination was significantly closer to Earth than many, so much so that while it was decades before any ship from what would become the Core reached the colony, the administrators were in almost constant contact with Earth via hyperwave. This was, while not the ideal situation of complete isolation from the EU the colony members desired, still a significant improvement over remaining on Earth in everybody's opinion. It was also, everybody agreed, a shame about the weather.

Well prepared for the problems of their new world, the colonists completed the construction of their initial shelters at the site of what was to become the unimaginatively named city of Landing before the start of the first stormy season. It was during the construction of these underground shelters that the first cache of precursor materials was discovered. The possibility of such caches had not even been considered by the colony planners, much less the discovery of intact, functional delta dust manufacturing plants several years later.

The discovery of delta dust caches continued as the colony was developed, and was uninterrupted by the reorganisation of the colony's political structure along 'traditional' lines, with a bicameral parliament and a figurehead monarch for purposes of morale. Likewise, when physical recontact brought a more firm Core control over the colony, the rate of new finds was barely affected. If anything, with the backing of Core industrial consortiums, they actually increased.

The relatively peaceful, orderly growth of the colony at this point continued with minor grumbling about EU control for almost another two decades before the first mistake was made in the comedy of errors that would lead to a nuclear war and several million dead.

EU Mismanagement, the Breakdown, and the January Revolution

The EU administration from official recontact until the Breakdown and the subsequent toppling of the Colonial Administration was characterised, in general, by well meaning ineptitude and increasing corporate rapaciousness. Combined with EU policies on Earth that were out of the hands of the colonial government and unpopular in the outworlds- specifically, in this case, official incentives and encouragement to emigrate to various colonies- this resulted in a slowly increasing resentment of the EU in general, and the Administration in particular. A resentment that was extended to immigrants from the EU.

Mostly, those immigrants were brought in to further develop the delta dust production facilities. In a deeply unpopular move, almost every factory and cache had, upon recontact, first been nationalised by the EU, and then sold off to various well established corporations who were, in the eyes of Brussels, in a better position to develop such important strategic resources. Blame for this was attached firmly to the Administration who's task it was to expropriate the relevant properties from their New Mercian owners and the immigrants who came to the planet to work for the megacorps that now owned the dust factories.

The immigrants, for their part, quickly realised that they were unwelcome, and within a decade, most arcologies has a 'European Tower' or something similar, wherein EU citizens and their children or grandchildren could live without facing constant anger over having 'stolen' New Mercian property and jobs. The Administration, for it's part, recognised what was happening very early, and embarked upon numerous schemes with which to alleviate the 'understandable resentment long-term residents of the planet felt,' with an extensive economic stimulus and development package.

It was during this period that the planet's orbital elevator was constructed, as well as the first large scale orbital infrastructure and small civilian shipyards. The diversification of the economy helped somewhat with the problems facing the planet, but megacorp involvement in all stages of the project meant that most of the new industries were dominated by Core world concerns rather than under local ownership. The perception remained, therefore, that the EU, through the Administration, was 'stealing New Mercian prosperity,' and anti-EU demonstrations were commonplace, although always peaceful in nature.

The Breakdown proved unfortunately timed for the Colonial Administration. New Mercia's effective isolation from the EU- certainly enough to make deployment of troops an impossibility- coincided with a number of extremely high profile scandals involving corrupt Administration officials and EU megacorps, some of which had resulted in deaths. In particular, the asphyxiation of thirteen dock workers due to faulty vacsuits provided by the European Starport Authority, and the refusal of the ESA not only to pay out their standard contractual obligation upon the death of one or more workers, but to comply with a New Mercian court ruling finding them at fault and ordering them to pay punitive damages to the families of the dead workers, was causing an upwelling of anger and anti-Core sentiment.

What started as simple street protests in major areas of a handful of arcologies swiftly escalated into a general strike. When the EU and the megacorps failed to respond, and it emerged that reinforcements were not forthcoming, the teetering Administration and frightened corporate security forces deployed to the streets in an attempt to qush the protests before they grew any further.

Exactly what happened is unclear, but a combined team of Administration and corporate personnel were involved in a shooting incident in Landing that left three people dead. This proved to be the straw that broke the camel's back, and what had been extremely angry but generally non-violent protests mutated into a wave of street violence focused on the Administration, the megacorps, and their visible instruments. A tide of shouting and screaming people pulled members of the security forces off their feet, beating many of them to death. Administration offices were stormed all across the planet, and the workers therein assaulted and detained. By the time the riots subsided, the Colonial Administration had effectively been destroyed.

The next day, Oliver Pierce, the Prime Minister and until this point as much a figurehead for the Administration as the King, made a declaration from the steps of Stanley House, the administrative centre of the New Anglia Arcology. Hastily printed on a single sheet of paper, the Stanley House Declaration announced that the Kingdom of New Mercia was an independant state, with all the rights and responsibilities that entailed, the His Majesty's Government assumed for itself all the powers and responsibilities of the EU Colonial Administration, and that the political ties between the Kingdom and the sections of the Colonial Charter outlining the political ties between the Kingdom, the EU and UN were suspended indefinitely.

The January Revolution, as the ousting of the Colonial Administration became known, neatly redressed many of the perceived problems with Core interests on New Mercia; delta dust factories were again seized, and this time sold to domestic operators. It still left, however, the problem of the EU immigrants and their descendants, who were trapped on the planet with nowhere else to go, and suddenly facing a majority populace in a position to take revenge for years of perceived slights, real or imagined.

As it turned out, said 'revenge' failed to materialise in any significant way, although many highly paid immigrants lost their jobs in favour of native New Mercians. Still, the sharp divide between EU immigrant and native was carved deep by the violent overthrow of the Colonial Administration, and the fear amongst the immigrant communities that they might be the next victims of the mob.

Solidarity!

The Breakdown was unexpected, and, beyond leading to the panicked decision to deploy soldiers to attempt to squash the brewing civil unrest, had played little part in the January Revolution. Certainly, in the aftermath, it allowed the independant government to establish itself and get the nation organised without the inconvenience of an EU battlegroup turning up in the system, but there had never been any planning or, indeed, conscious decision to topple the Administration.

There was, therefore, no preparation or planning on what exactly was to be done in the aftermath of the Revolution. The Government ended up in charge not because of any serious qualification- it had been little more than a rubber stamp for Administration policies during the EU era, rather than an actual legislative body- but because it was already in existance immediately after the Revolution, and possessed at least a facsimile of the proper apparatus to control a nation, something that the various demagogues and popular ringleaders lacked. Elected effectively on the basis of who could blow the most hot air, the post-Revolutionary Government- termed the Stanley House Parliament, after the declaration made by Pierce- was in the unenviable position of attempting to deal with a sudden and apparently complete isolation. With no theta dust drives available, there was no way of traveling outside the system.

The New Mercian economy until that point had largely relied on exporting dust to the EU, with conventional industry taking a much smaller second place. Many manufactured necessities were imported from the EU, and although the capability to produce the needed items existed, the ability to produce them in quantity did not. Likewise, with no transport, there was no way to sell dust.

The effect, unsurprisingly, was an economic meltdown.

The new owners of the dust factories, with almost no income, imploded within months. Likewise, the companies that did buisness with imports from the EU and elsewhere died almost instantly. The only spark of light in the economic darkness was the explosive expansion of the domestic industrial sector to fill the void left by the unwilling departure of their Core world competitors. Unfortunately, neither the money or the production capacity to support the necessary expansion existed, and living conditions quickly slumped.

Eventually, the Stanley House Government itself fell victim to the depression, losing decisively to an opposition coalition composed almost entirely of economists, senior ex-military officers, and other specialists in organising and directing complex organisations. Rachel Collins, celebrated political activist and lecturer at the Royal University, was sworn in as Prime Minister on the 9th of July 2158.

The Collins Government immediately set to work in enacting it's plans to kick start the economy, starting an ambitious programme of public works, expanding the orbital infrastructure and constructing the basis of what is today the high speed rail network that links the arcologies of both the Kingdom and Albion. Other companies, those not directly involved in the works projects but clearly viable and limited only by a lack of liquid cash, were given loans at low or zero interest rates. This did have an effect; the seemingly unstoppable economic decline actually halted, and the economy grew by tiny amounts during the early sixties. Unfortunately, the economic lifeline that was sustaining the economy was becoming increasingly strained. With a shrinking tax base and ballooning expenses, the integrity of the Treasury became increasingly uncertain.

Nevertheless, the economy showed signs of definite recovery in 2162 and 2163, in large part due to increased domestic Dust demand in space based non-FTL systems, allowing the government to break even on their nationalised Dust production, effectively taking the industry off of direct life support. As a result, Collins was reelected in the 2163 general elections against an opposition candidate running on a platform of inviting the EU or the newly formed ARROWs into the country in return for economic aid. It was into this situation that the ZOCU stepped in 2165.

Although in hyperwave contact with the rest of the Sphere, the Kingdom had been effectively ignored in the aftermath of the fall of the Administration. Beyond an official protest by the EU, and a refusal to recognise the new regime, there had been no response by any of the Core powers, and the post-revolutionary governments had felt little need to broadcast news of New Mercia's fragile situation far and wide. Thus it was that the theta dust drive equipped jumpship Canavan arrived in the system with a party of diplomats from the young ZOCU, and a mission to attempt to get the planet to join. By this point, it was clear that a solution to the problems with delta dust based FTL drives was possible, if not imminent, and ZOCU wanted to ensure that, when a solution was at last found, they would have access to an abundant supply.

The Collins Government jumped at the opportunity. In return for promises of economic aid and a guaranteed market for dust, New Mercia joined the bloc on the 25th of March 2166.

(More to come.)

The Path to War

The Black Thursday Coup: War Begins

Brother Against Brother

Partition and the Present Day

National Overview

As of August 2195

Kingdom of New Mercia
Archetype: ZOCU Member State
Genre: Space British!
Head of State: Contested
Head of Government: Contested
Government: Constitutional Monarchy/Parlimentary Democracy
Political Alignment: ZOCU

Background

Located at the outer edge of it's star's liquid water zone, New Mercia is a cold world, much further from it's sun than Earth. Although it has a breathable atmosphere, the planet is almost entirely covered in glaciers. A narrow band of non glaciated surface runs around the equator of the planet, although the majority of this area is instead covered by ocean. What little exposed land there is- less than 10,000 square miles, less than half the size of the Earth nation of the Republic of Ireland- is frozen most of the year round, with average temperatures of -10 degrees centigrade, and temperatures only a few degrees above zero on the warmest summer days. The majority of the population live in three cities (Landing, New London and New Anglia), although there are many smaller towns between the three main population centres, and even some on the glaciers themselves. These cities are built at least half underground, in an attempt to assist with insulation. These vast underground caverns are the location of much of the planet's industry, and the heat generated through myriad industrial processes is used to heat aboveground structures as much as possible.

The weather tends towards snow and storms, with one half of the year being relatively mild and the other half characterised by violent, intense weather patterns. This time is often referred to as the 'Dark', because the constant unbroken clouds hide the sun.

During the Dark, temperatures plummet, leading to many people leaving outlying towns and moving into the cities, where efforts are made to keep streets heated and clear of snow. As a result, the population of the Three Cities sees a marked increase in the Dark as many towns are temporarily abandoned, and ownership of two houses is relatively common. The majority of food production takes place in and around the cities, in huge, heated greenhouses covering hundreds of square miles. Most visitors to the planet never leave the environmentally controlled, domed spaceport, not because of any legal restrictions, but because the spaceport itself is capable of meeting most needs, and many do not want to brave the chill outside, especially not in the Dark.

Located on the major trade route extending from the Pac-Am arm of the core, New Mercia is well placed in terms of trade potential. Populated by enthusiastic traders and industrialists, New Mercia boasts a strong, wealthy economy for a non Core World, and is determined to see that economic muscle grow. Drawing colonists originally from the British Isles, New Mercia is governed as a Constitutional Monarchy with a figurehead King (the only hereditary position in the government), and two Houses of Parliament; the Commons, the people's representatives, and the Lords, in actuality composed of appointed experts and not hereditary nobles. Major exports include monopoles, Bose-Einstein condensates for use in many varients of gravity drives, and Delta Dust, as well as military equipment, civilian shipping and finished goods.

Originally a second stage colony, New Mercia threw off it's ties to the Core Worlds and joined the ZOCU only shortly before the war began. Unlike many other ZOCU member states, New Mercia has a negligible post human population, and even as a satellite of the Core Worlds, it's citizens enjoyed relative freedom. However, Core World trade and development policy proved overly restrictive, with a severe impact on the standard of living as the population grew and space became a problem. The Core's refusal to help fund a terraforming project to increase the amount of liveable space tipped an already unhappy populace over into open rebellion, and the government, seeing the writing on the wall, joined the population, declaring the Kingdom of New Mercia completely independent of the Core Worlds. Shortly after, the Kingdom negotiated entry into the ZOCU, and plans were drawn up to begin large scale terraforming.

In the war, the was relatively little action within the New Mercia system itself. In the early stages of the conflict, the Royal Navy defeated raids by the fleets of the two nearest second stage colonies, and seized control of the privately owned jump catapults connecting the system to it's loyalist neighbours. However, since the Government had guaranteed that trade from any side would be able to move through the system unhindered, although Core World aligned ships would not be able to stop at any in system facilities, and would have to pay large tolls, the Core Worlds paid little attention to New Mercia, focusing their efforts towards Harraway's World and the more belligerent ZOCU members along the European arm. This relative neutrality was revoked later in the war, under pressure from the rest of the ZOCU, but by that point, the Core Worlds were heavily committed elsewhere, and the New Mercian area of operations was considered low priority.

The New Mercian military performed well in the war, but not exceptionally, gaining a reputation of being solid and dependable in battle, mostly in support of allies far away from their homeworld. The He3 embargo crippled the nation, and led to the loss of a large portion of it's fleet before a ceasefire could be proclaimed, as well as a large number of deaths on the planet itself as it became difficult to heat homes. The government was forced to decide between using it's emergency reserves of He3 to sustain the fleet or to keep the population alive and heat the vital agricultural greenhouses. After the war, plans were drawn up to construct extensive domestic He3 extraction facilities, and the terraforming projects were to be slowed. However, in the initial stages of terraforming, it was revealed that large quantities of exotic particles, monopoles, were trapped in the vast New Mercian ice sheets. The He3 production plans were placed on the back burner and the area left to small private corporations with limited government investment. The government instead turned it's attention to this newly discovered resource, sinking huge amounts of money into extraction infrastructure and making New Mercia much less dependant on He3 for it's power supplies.

New Mercians will trade with just about anyone if they can make a profit, and this attitude has seen a rapid recovery from the war, and indeed, an industrial expansion now that the planet is out from under the thumb of the Core Worlds, despite the fact that the HEC has imposed He3 sanctions upon the Kingdom due to excessive use of energy in it's terraforming projects.


Resource Stockpiles

Wealth: 608
He3: 6601
Supplies: 1087

Delta Dust: 316
Drexler Assemblers: 1
Monopoles: 1386
B-Titanium: 4
Condensates: 320
Computronium: 246

Traits

Advantages

Hangarize!
Medium Shipyards
Heavy Shipyards
Tank Industry
Aerospace Industry
Access to Space
Industrious
Deep Core Mining
Logicians
Impractical Engineering
Advanced Technology

Disadvantages

Treaty of Sirius
Access to Information Act
Environmental Trainwreck
Active Terraforming
Currently on Fire

Military

Doctrine

-1 Espionage (Access to Information)

+2 Decisive Battle
+2 Air Dominance
+1 Butter, not guns

Royal Army

2x Line Infantry Battalions
Tech 4 Regular Infantry
+1 cold weather specialists
+1 weapons
+1 armour
Upkeep: 1 Supply
Cost: 5 IP


1x Guards Infantry Battalions
Tech 4 Elite Infantry
+1 cold weather specialists
+1 weapons
+1 armour
Upkeep: 2 Supply
Cost: 25 IP


2x Special Operations Forces
Tech 4
+1 cold weather specialists
+1 weapons
+1 armour
+1 melee weapons
+1 stealth
Upkeep: 1 Supply
Cost: 70 IP


3x IFV Mobilisation
Tech 4 IFV mobilisation +1 cold weather specialists
+1 weapons
+1 armour
Upkeep: 4 Supply
Cost: 40 IP


1x Artillery Battery
TL4 Artillery Battery
+1 cold weather specialists
+3 weapons
Upkeep: 3 Supply
Cost: 30 IP


6x Hellcat Tank Destroyer Regiments
TL4 Armored Cavalry Battalion
+1 Anti-Tank Gun
+1 Pin-Point Barrier
+2 Mobility
Upkeep: 4 Supply
Cost: 48 IP
Cargo Size: 5,000


New Mercian Royal Air Force

10x UAV Flight
+1 cold weather specialists
Cost: 6
Upkeep: 1 Supply, 1 He3
DP:2 (each)


5x Dazzler UAV
Tech 4 UAV
+2 disguise
+2 computronium ECM
Upkeep: 1 supply, 1 He3
cost: 12 IP, 4 computronium


11x Pinnacle UAV
Tech 4 UAV
+4 computronium sensors
Upkeep: 1 supply, 1 He3
cost: 12 IP, 8 computronium


2x SF-10 Cyclone Strike Fighter Flight
+1 cold weather specialists
+1 weapons
Upkeep: 4 Supply, 8 He3
Cost: 32 IP
DP: 4 (each)


12x IF-20 Stomwind Interceptor Flight
Tech 4 Interceptor Fighter flight
+1 cold weather specialists
monopole core
+1 weapons (fast tracking micro-missiles)
+1 sensors
+1 speed
+1 agility
Upkeep: 4 Supply, 12 Monopoles/year
Cost: 64 IP
DP: 4 (each)


12x SF-19 Blizzard Strike Fighter Flight
Tech 4 Strike Fighter flight
+1 cold weather specialists
monopole core
+1 weapons
+1 ECM
+1 shields
Upkeep: 4 Supply, 12 Monopoles/year
Cost: 56 IP
DP: 4 (each)


6x Hobgoblin Strike Fighter Flight
TL4 Strike Fighter Flight
+1 Maneuverability
+1 Weapons
+1 Boosters
+1 ECM
Upkeep: 4 supplies, 8 He3
Cost: 48 IP
DP: 4


4x Thunderbolt Air Superiority Fighter
Tech 4 Superfighter
+1 cold weather specialist
monopole core
+1 weapons (quick manoeuvre micro-missiles)
+2 speed
+1 agility
Upkeep: 4 Supply, 15 Monopoles/year
Cost: 96 IP
DP: 4 (each)


2x Farangis Orbital Frame
TL4 Orbital Frame
+1 Zero Shift System
+1 B-Titanium Composite Armor
+1 Hepatizon Dispersion Fields
+1 Sakuradite Beam Rifle
+1 ACE System
+3 Systems Integration
Upkeep: 4 Supply, 10 He3 Upkeep, requires 4 DP
Cost: 150 IP, 15 Theta Dust, 15 B-Titanium, 15 Hepatizon, 15 Hyperglions, 30 Sakuradite cost/unit
DP: 4


1x B-80 Hailstorm Bomber
Tech 4 Bomber
+1 cold weather specialist<r> monopole core
+1 weapons
+1 shields
+1 ECM
Upkeep: 4 Supply, 12 Monopoles/year
Cost: 56 IP
DP: 8 (Each)


Royal Navy

Royal Marines

6x Naval Infantry battalions
TL4 Elite Infantry
+1 cold weather specialists
+1 weapons
+2 armour
+1 shields
cost: 35 IP
Upkeep: 2 supply


4x Royal Marine Drop Commandos
TL4 Shocl Infantry
+1 cold weather specialists
+1 weapons
+1 armour
+1 shields
+1 condensate boosters
Cost: 70 IP, 10 condensates
Upkeep: 5 supply


4x Olympus Assault Shuttle Flight
TL4 Utility Flight
+1 computronium ECM
+1 armour
+1 shields
+1 condensate boosters
Upkeep: 2 Supply, 2 He3
Cost: 24 IP, 4 condensates, 4 computronium
DP: 4


4x Helldiver Strike Fighter Flight
TL4 Strike Fighter
+1 cold weather specialists
+1 Air-to-ground weapons
+1 armour
+1 shields
+1 condensate boosters
-1 low agility
Upkeep: 4 supply, 8 He3
Cost: 48 IP, 8 condensates
DP:4


Orbital Defence Command

HMSS Mercury
Tech 4 Star Fort
+1 shields
+2 Command
Upkeep: 25 Supply, 75 monopoles/year
Cost: 1250 IP
DP: 100
Base Dock Capacity: 1000


Spiretop Terminus
Tech 4 Starfort
Upkeep: 25 Supply, 50 He3
Cost: Free! (AtS)
DP: 100
Base Dock Capacity: 1000


5x Starfire weapons satellites
Tech 4 Weapons satellite
monopole core
+2 particle beam cannons
+2 shields
Upkeep: 1 supply, 3 monopoles
Cost: 70 IP


5x Sunstrike weapons satellites
Tech 4 weapons satellite
monopole core
+2 AA
+2 shields
Upkeep: 1 supply, 3 monopoles
Cost: 70 IP

Fleet Command

11x Emerald class frigates
[1]
Tech 4 Frigate
+0 Condensate Grav drive
+0 DD FTL
+0 Super Hanger
monopole core
+1 AA
+1 ECM
+1 shields
+1 fast tracking
-1 high profile
Upkeep: 2 Supply, 4 He3
Cost: 48 IP, 8 DD, 8 condensates
DP: 2


11x Arrow class frigates
[2]
Tech 4 Frigate
+0 Condensate Grav drive
+0 DD FTL
+0 Super Hanger
monopole core
+2 Point Defence
+1 shields
+1 fast tracking
-1 high profile
Upkeep: 2 Supply, 4 He3
Cost: 48 IP, 8 DD, 8 condensates
DP: 2


6x County class destroyers
[3]
Tech 4 destroyer
+0 Condensate Gravity Drive
+0 DD FTL
Monopole Reactor
+0 Super Hangar
+2 Sensors
+1 Shields
+1 AA Weapons
Upkeep: 4 Supply, 16 monopoles
Cost: 112 IP, 16 DD, 16 Condensates
DP: 4 (each)


3x County-B class destroyers
[4]
Tech 4 destroyer
+0 Condensate Gravity Drive
+0 DD FTL
Monopole Reactor
+0 Super Hangar
+2 Computronium Sensors
+1 Shields
+1 AA Weapons
Upkeep: 4 Supply, 16 monopoles
Cost: 112 IP, 16 DD, 16 Condensates, 32 computronium
DP: 4 (each)


10x Myrmidon class destroyers
[5]
Tech 4 Destroyer
+0 Condensate Drive
+0 DD FTL
+0 Super Hanger
+1 Monopole Core
+1 Weapons
+1 Sensors
-1 High Profile
Upkeep: 4 Supply, 16 monopoles
Cost: 64 IP, 16 Condensates, 16 DD


6x Leander class Light Cruisers
[6]
Tech 4 Destroyer
+0 condensate gravity drive
+0 DD FTL drive
+0 Super hangar
monopole core
+2 particle beam cannons
+1 shields
+1 AA
Upkeep: 4 Supply, 16 monopoles
Cost: 112 IP, 16 Condensates, 16 Delta Dust
DP: 4


5x Defiant class Light Crusiers
[7]
Tech 4 Destroyer
+0 condensate gravity drive
+0 DD FTL drive
+0 Super hangar
monopole core
+1 particle beam cannons
+1 point defence
+1 shields
+1 B-tit armour
Upkeep: 4 Supply, 16 monopoles/year
Cost: 112 IP, 16 Condensates, 16 Delta Dust, 16 B-tit
DP: 4


1x Indefatigable class cruiser
[8]
Tech 4 Cruiser
+0 Condensate Gravity Drive
+0 DD FTL
Monopole Core
+0 Super Hangar
+1 Particle Beam Cannons
+1 Shields
+2 ECM
Upkeep: 10 Supply, 40 monopoles/year
Cost: 280 IP, 40 Condensates, 40 Delta Dust
DP: 16


1x Bellerophon class battleship
[9]
TL4 Battleship
+0 Condensate drive
+0 DD FTL
+0 Super Hanger
+1 Monopole Core
+1 Particle Beam Cannons
+1 Armour
+1 Shields
+1 Long Range weapons
-1 High Upkeep
Upkeep: 50 Supply, 160 Monopoles
Cost: 600 IP, 100 Condensates, 100 DD
DP: 40

Civilian Shipping

16x Conveyors
22x HCP
10x HLV
2x Bulk freighter


6x Maestro Fast Freighter
Tech 4 Courier
monopole core
+0 Rocket Drive +2 DD FTL
+2 Cargo Capacity
-1 High Maintainance
cago space: 20,000
Upkeep: 2 Supply, 10 monopoles/year
cost: 24 IP, 12 DD


14x Trojan class freight hauler
TL4 Bulk Freighter
+0 Rocket Drive
+0 DD FTL
+4 Cargo
Upkeep: 5 supply, 25 He3
Cost: 120 IP, 20 DD
Cargo: 750,000

Merchant Marine

3x Maestro class
8x conveyor (16x HCP)
1x bulk frieghter
14x Trojan class
Total CP: 13,002,000