Neo-Jovian Character Dossier
Player Characters
Morgana LaCroix

- Former wingmate of Max Gotto
- True Beliver in Max
- Wanted for Battle of Houston 5
- Battlefield junkie
- Implacable
- Genotype: Outlier Superior
- Core Attributes +3 to Physique, +1 to all + 1 to clarity +1 perception
- Physique 6
- Wits 4
- Intellect 4
- Clarity 5
- Perception 5
- Charisma 4
- Special Stuff
- Aleph 0 (-1)
- Pluck 1
- Skills +1 to Pilot and Leadership
- Pilot 3
- Gunnery 3
- Melee 2
- E-War 2
- Gunplay 2
- Leadership 4
- Zero-G: 1
- Terrorism: 1
- Fieldcraft 2
- Traits:
- Veteran
- Zealot
- Cybernewtype (Former MA Pilot)
- Quirk:
- +1 Prone to Monologing
- CP points 71/71 (1 from the quirk)
- 36 for +3 core attributes
- 8 for Veteran
- 5 Zealot
- 1 for aelph
- 21 for skills
- XP 1/10
- Field Craft 1 -1
- Field Craft 2 -2
- Gunplay 2 -2
- Gunnery 3 -4
Rosebud Hemingway


Rosebud Hemingway was decanted in the postwar years to be one of the new generation of Seraphim to lead the Federation to greatness. In Atziluth Academy she developed a close friendship with Maria Huxley, star pupil and Jovian fangirl, whose fascination with the losing side of the war deepened into apologia and then obsession. Eventually, Maria was quietly removed for therapy, and came back happy, well-adjusted, and committed to the ideals of the Federation. Rosebud found this intolerable. Her grades declined, and after a violent post-graduation misadventure saw her committed to Federation jail, she escaped and fled the Solar System entirely. She found her way, or was led, to Neo Jove.
Rosebud fights for the creation of a free aleph nation around Saturn, where the 'new race' of aleph-capable Seraphim can seek their own destiny. The Federation itself she finds detestable, a honey trap that tricks and enslaves her people to the husk of the old world. On the Haydée, she is intensely protective of Avonlea, who she sees as the light of a new generation of free Seraphim.
Genotype: Seraph
Machine: Coristrel Cerise ('Amy Rose')
Machine
Kinetic Defense: 6/10 +7
Energy Defense: 7/10 +8
Electronic Defense: 7 +5
Melee Defense: 11 +8 +parry
Speed: 8
Thrust: 8
Armor: 4
Durability: 18
Electronics: 2
Stealth: 2
Fixed Armament
- Light Vulcan Array
- G1 Ivy Blade
External Equipment 12
- 2x G1 thrusters
- 1x alpha edge OR beam sabre
- 1x linear carbine
The engineers on Oddventure looked askance at Lt. Hemingway when she presented her request for internal thruster modifications to her Coristrel's calf sections, but acquiesced. It was not until she had returned to the Haydée and it was approaching Cygnus space once more that the extent of her designs became apparent, in the form of an enormous confection of thrusters and auxiliary fuel tanks ready for bolting to the antique suit's back.
"They will never," she told a skeptical Kazimir, "see it coming."
Attributes
Physique: 3+2 [6CP]
Wits: 4+2 [10CP]
Intellect: 4+1 [10CP]
Clarity: 4 [10CP]
Perception: 4+1 [10CP]
Charisma: 3+1 [6CP]
Pluck (Crusader?): 1 [5CP]
Aleph: 3+2 [6CP]
Skills
E-War: 1 [1CP]
Fieldcraft: 2 [1CP]
Gunnery: 2 [3CP]
Gunplay: 2 [1CP]
Leadership: 1
Mechanic: 1 [1CP]
Melee: 3 [3CP]
Pilot: 2 [3CP]
Zero-G: 1 [1CP]
Traits
Adventurer [5CP]
Rival: Maarrriiiieeeee [+5CP]
Quirk: Gunpla addict [+1 CP]
- Morrigan -2SS Huxley Custom: Modified and hand-painted from the base RG Morrigan kit.
- MS-10X Virago Bradamante: A Virago customised with a variety of prewar equipment, with intent to produce 'the ultimate antebellum machine'.
- Adamant Knight 'Zainas': From the obscure ZR Chronicles animated mil-fantasy. No major modifications, but painted to reflect wear and tear.
- Heracles II [1st Edition] From the first production run of the kit, with the misaligned verniers uncorrected. Not a Rosebud original, but bought from an obscure Oddventure hobby shop for a (literally) princely sum.
Bonuses
Melee Attack: 9
Electronic Attack: 6
Ranged Attack: 7
Kinetic Defense: 7
Energy Defense: 8
Melee Defense: 8
Electronic Defense: 5
Command: 10
Aleph Powers
High-Level Control
Newtype Flash
Peak Senses
Spatial Awareness
Trick Shooting
Experience
- The Great Train Robbery: +1 (1)
- The Beginning of the Dawn of the Awakening of Neo-Neo-Neo-Jove: +1 (2)
- Heir to the White Throne: +1 (3)
- GM Jack: +1 (4)
- Mechanic 1: -1 (3)
- The White Ghost: +1 (4)
- Fieldcraft 2: -1 (3)
- Gunplay 2: -1 (2)
- Melee 3: -2 (0)
- Hercules II: +1 (1)
- Sylia: +2 (3)
- mystery meat: +1 (4)
- inventory: +1 (5)
- Leadership 1: -1 (4)
- Heist: Space: +1 (5)
- Heist: Ground: +1 (6)
- Terrorket: +4 (10)
Avonlea Montgomery
Avonlea Montgomery was brought to term in a medical institute on Siluria-3 Colony and adopted by Akira Montgomery and Bellmary Testarossa. Although a Seraph, her origin and that of the rest of her genetic material is unknown. Her parents, both former SIA officers, were loving but fervent and her path towards the Neo-Jove insurgency began naturally through various linked youth groups before progressing to recruitment into their elite training academy. While her results in other areas are very good, she was most noted for her extraordinarily high Aleph potential. However, her parents' objections prevented her from being drafted as a minor into Neo-Jove's frankly suspect Aleph studies programs although no doubt various people in white coats are keeping an eye on her. Her sensitivity subconsciously draws her to others like herself, manifesting (among other things) as starry-eyed admiration of her "senpai" on the Haydée, Rosebud Hemingway.
- Young, immature and also Seraph
- Squeeze the triggers with straightforward feeling!
- Onee-sama is so cool!
Exp: 1/20
Kills: 1
Assists: 2
Other
- 1 train, lots of train people
- some folks in a theatre
Attributes
Physique: 3+2 [6CP]
Wits: 3+2 [6CP]
Intellect: 4+1 [10CP]
Clarity: 3 [6CP]
Perception: 3+1 [6CP]
Charisma: 4+1 [10CP]
Pluck (Heavy Sleeper): 1 [5CP]
Aleph: 7+3 [21CP+15XP]
Skills
Computers: 2 [1CP+2XP]
Fieldcraft: 1 [1CP]
Gunnery: 1 [1CP]
Gunplay: 1 [1CP]
Melee: 1 [1CP]
Music: 1 [1XP]
Pilot: 1 [1CP]
Zero-G: 1 [1CP]
Bonuses
Kinetic Defense: 5
Energy Defense: 4
Melee Attack: 4
Melee Defense: 4
Gunnery: 4
Electronic Defense: 3
Command: 10
Quirks (+2CP)
Onee-samaaa~!
On file with white coats.
Neo-Jove Jugend with heart of pink.
Aleph Powers [1XP]
Empathic Detection
Enhanced High Level Control
Illusions
Enhanced Limit Break
Mind Trick
Enhanced Newtype Flash
Telepathy
Trick Shooting
Mobile Suit
MS-12NJ Virago II+
MS-17XSY Knightress Symphony
Benjamin "Ben" Adams

Ben Adams was born during the First Neo-Jove War to William and Katherine Adams on the world of Alpha Centauri. For his first eight years Ben lived a quiet childhood on the family homestead in the Neo Buena Vista Valley, and then came the Alpha Centauri War. During the mad dash to evacuate the world Ben lost his mother and ended up alone in a refugee camp on the world of Novo Petrograd until his father, now a member of the Interstellar Army for Freedom, found and brought young Ben to the military camp set up onworld.
Raised in the camps alongside other “military brats”, Ben found a natural attribute for piloting becoming a quick student in both the operation and maintenance of militia’s various mobile suits. During the Second Jovian war young Ben followed the exploits of Max Gotto and other Jovian aces and committed himself to becoming a mobile suit pilot and bringing his people home. Ben’s natural abilities earned him an early induction into the Academy where he passed at the top of his class and the chance to join Major LaCroix’s new 404th Squadron.
Since joining the 404th Ben has proven himself a valuable asset to squadron both in and out of the cockpit. In his first engagement Ben first transported the squadron to ambush point and then scored two kills after taking control of his first mobile suit, a Virago II. Ben then added another mobile suit kill to his credit off Port Glory, downing a Hylas piloted by a Seraph mercenary. He also assisted in upgrading the unit’s mobile suits but the most extraordinary episode involved Ben’s actions following a failed intelligence operation on Oddventure. After becoming separated from the rest of the 404, Ben somehow responded to a duel challenge from Major Coran, stole a mobile suit, and then faced her in one-on-one combat. While many scoff at the idea that a rookie pilot, let alone a baseline rookie pilot, would survive a fight with an experienced combat veteran, the fact remains that Ben arrived at the Oddventure base in a wrecked mobile suit carrying a Seraph Glaive. With the apparent demise of Major Coran shortly afterwards to an 404 assassination operation only the young baseline from Alpha Centauri knows for certain.
Still young, idealistic and impressionable, Ben believes in liberating Alpha Centauri and to prove himself a capable mobile suit pilot in a battlespace increasingly dominated by genetically “superior” transhuman genotypes. While some would say that recent events and successes have made Ben ‘cocky’, he remains committed to taking on new challenges along with constantly improving and pushing himself to know and then overcome his limits.
- Son of Alpha Centuri
- Blue hair
- Possibly wears glasses
- Might be getting cocky
- Has an Atlas girlfriend
- Dueled the White Death and lived to tell the tale
- Lost his first mobile suit :[
- Might be into the Maid Cafe scene >.>'
- Reunited with childhood friend/sweetheart
Genotype: Grounder
Attributes
75/75
Physique: 4 [6CP+4XP]
Wits: 4 [6CP+4XP]
Intellect: 3 [6CP]
Clarity: 3 [6CP]
Perception: 4 [10CP]
Charisma: 3 [6CP]
Pluck (Second Wind): 0+4 [0CP]
Skills
E-War: 3 [6CP]
Fieldcraft: 2 [1CP+2XP]
Gunnery: 3 [6CP]
Gunplay: 2 [1CP+2XP]
Mechanic: 2 [3CP]
Melee: 3 [3CP+3XP]
Pilot: 4 [10CP]
Scrounging: 1 [1XP]
Streetwise: 1 [1XP]
Zero-G: 1 [1CP]
Traits
Idealist [5CP]
Hotblooded [0CP]
Quirk (Volunteer Spirit!) [+1CP]
Enemy: Limit Cardinal
Bonuses
Melee Attack:7
Electronic Attack: 6
Ranged Attack: 7
Kinetic Defense: 8
Energy Defense: 8
Melee Defense: 9
Electronic Defense: 6
Command: 6
Experience
4/21
- XP spent: 4 for Wit
- XP spent: 4 for Physique
- XP spent: 3 for Melee
- XP spent: 1 for Streetwise
- XP spent: 1 for Scrounging
- XP spent: 2 for Feildcraft
- XP spent: 2 for gunplay
Special Equipment
Major Coran's Seraph Glaive (Tech 3 (+3 to attack rolls + 3 free upgrade slots), +2 size +1 piercing +3 Balance, +1 Power)
- Size: 5
- Type: +4 Melee
- Glancing: 4
- Solid: 7 (+4)
- Smashing: 14 (+8)
- Range: Brawl
- Tags: Shield Ignore, Parry (+6)
Mobile Suits
MS-12 Virago IIC "Katherine" (severely damaged at Tangerine, sent to Oddventure(?) for salvage)
MS-12 Virago IIC (formerly Major LaCroix's suit)
Kinetic Defense (Land)/(Air): 5/8+8
Energy Defense (Land)/(Air): 6/8+8
Electronic Defense: 5+6
Melee Defense: 7+9+6(parry with Glaive)
Speed: 5
Flight: 3
Thrust: 8
Armor: 3
Durability: 14
Electronics: 2
Stealth: 2
External Equipment 10
- Pulse Carbine with Power Generator
- Seraph Glaive
Kills
2 WRM-177 Asukas
WRM-166 Weissritter/Hylas WR
C6 Terracotta
Zeus ty-Rain II
Zeus ty-Rain II was raised as a scion of the House of the Eagle from the lineage ty-Rain, second of his name and heir apparent to the leadership of a circle of rarefied true S-class transhumans. As he grew up, Zeus had only three companions: the tutors meant to mould him into the epitome of transhuman excellence, the handful of batch survivors his age but most of all Rhea, his younger sister. He excelled with terrifying determination in all manners, even displaying a rarefied Aleph potential, and was likely to become an INTACT Lictor before even reaching his mid-twenties.
Instead he became an adventurer traveling the outer systems and fighting in brushfire wars. He eventually found himself embroiled in an affair between the Solar Federation and colonists, and perhaps more out of pride and challenge-seeking than good sense, sided with the colonists. That they won was more a consequence of the poor state of the Federation forces on the frontier and internal conflicts between INTACT and the regular armed forces than his own wit and skill, but he felt compelled. Overnight, he was transformed from a mere princely mercenary to a revolutionary icon.
As punishment for his actions, his sister Rhea has been put under house arrest and the House of the Eagle has effectively disowned him. Some Engo who resent the growing power of the Seraphim and their own shrinking status silently support his actions, although he has made an enemy of his house and in particular his childhood friend and the fiance of his sister Abelio de-Gemein, of the House of the Wasp.
Although superhumanly strong and able in combat, his true strength lies in his cunning and social acumen. Making himself a major political player in the resistance and reestablishing the connections his dynastic scion status previously offered him, he has learned to control things from behind the scenes. The success of the assassination of the White Death and the escape of those involved was as much a consequence of the skill of the two Seraphs as his own resources, silver tongue and cunning misdirection.
- Prince-in-Exile
- Joined the Rebellion for the Challenge
- Moral and Idealistic
- Helped by Engo Conspiracy
- Cunning Infiltrator: Needs to Learn Spycraft
- Produced One Good Poem
Genotype: Engo
Attributes
75/75
Physique: 4+4 [10CP]
Wits: 3+2 [6CP]
Intellect: 3+2 [6CP]
Clarity: 3 [6CP]
Perception: 3+1 [6CP]
Charisma: 5+1 [15CP]
Pluck (Mama Bear): 1 [5CP]
Aleph: 5 [15CP]
Skills
Appearance: 1 [1CP]
Conspiracy: 4 [3CP +7XP]
Expression: 1 [1XP]
Endurance: 2 [3XP]
Leadership: 2 [3CP]
Melee: 3 [3CP +3XP]
Pilot: 3 [3CP +3XP]
Tradecraft: 1 [1XP]
Traits
Char Custom [5CP]
Enemy: Limit Cardinal
Rival: Abelio de-Gemein [+5CP]
Quirk: Aspiring Poet [+1CP]
Quirk: Pride [+1CP]
Aleph Powers
Aggressive Pressure
Enhanced Body Control
Enhanced Char's Allure
Empathic Detection
Limit Break
Bonuses
Melee Offense: 7
Ranged Offense: 4
Guided Offense: 5
Kinetic Defense: 10
Energy Defense: 7
Melee Defense: 7
Electronic Defense: 3
Command: 13
Experience
Experience Gained/Spent/Unspent (21/21/0)
- Session 1 (1)
- Session 2 (1)
- Session 3 (1)
- Session 4 (1)
- Conspiracy 3 (-3)
- Expression 1 (-1)
- Session 5 (1)
- Session 6 (1)
- Session 7 (1)
- Session 8 (2)
- Conspiracy 4 (-4)
- Session 9 (1)
- Aleph Slot (-1)
- Tradecraft (-1)
- Sessions 10-11 (2)
- Aleph 5 (5)
- Sessions 12-?? (5)
- Pilot 3 (-3)
- Melee 3 (-3)
- Endurance 2 (-3)
- Session ?? (1)
- Aleph Slot (-2)
Kazimir Sukhoi

- Second Coming of the Nightmare of Draconis
- Brynhild 5
- Memory Clone
- Veteran
- Photograph doesn't match the official histories
Genotype: Alpha
Attributes
- Physique: 3 [6 CP]
- Wits: 3 + 1 [6 CP]
- Intellect: 3 + 1 [6 CP]
- Clarity: 3 + 1 [6 CP]
- Perception: 3 + 1 [6 CP]
- Charisma: 4 [10 CP]
- Pluck: 1 + 2 [5 CP]
- Aleph: 0
Traits
- Veteran [8 CP]
- No Such Thing As Overkill [5 CP]
- Char Custom [5 CP]
- Quirk (A whole new wo-man) [+1 CP]
Skills
- Pilot: 2 + 1 [1 CP]
- Gunnery: 2 + 1 [1 CP]
- Command: 1 [1 CP]
- Melee: 1 [1 CP]
- Electronic Warfare: 1 [1 CP]
- Gunplay: 1 [1 CP]
- Conspiracy: 2 [3 CP]
- Streetwise: 3 [3 CP]
- Mechanic: 3 [1 CP]
Bonuses
Melee Offense: 5
Ranged Offense: 7
Guided Offense: 5
Kinetic Defense: 6
Energy Defense: 7
Melee Defense: 5
Electronic Defense: 5
Command: 9
Medea Combat Stats
Kinetic Defense (Land): 14
Energy Defense (Land): 16
Kinetic Defense (Air): 20
Energy Defense (Air): 21
Electronic Defense: 14
Melee Defense: 20
Speed: 13
Flight: 8
Thrust: 17
Armor: 3
Durability: 22
Electronics: 3
Stealth: -6
Fixed Armament
- Heavy Vulcan Array
External Equipment 13
- G3 Pulse Rifle (Accurized x 2, Armor Piercing)
- G3 Plasma Blade (Balanced x 3)
XP
Total: 10 XP
- 2 XP spent: Mechanic 2
- 2 XP spent: Gunnery 2
- 2 XP spent: Pilot 2
- 3 XP spent: Mechanic 3
- 3 XP spent: Streetwise 3