Missionary Vern

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Missionary Vern

[1]

Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.

While the Guardsman's claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor's holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.

Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it's inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.

At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault's main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.

Character Name: Severus Vern
Player Name: Kokuten
Homeworld: Imperial World, Agri-World, Toria VII
Career Path/Rank: Missionary

Birthright: Child of the Creed
Lure of the Void: Duty-Bound to the Throne
Trial: The Hand of War: Quintus IV
Motivation: Endurance
Divination: "Violence solves everything." +3 Weapon Skill.
Quirk: Devotional Scar, Aquilla symbol burned on the top of his right hand.

Gender: Male
Build: Fit
Height: 5'9"/175cm.
Weight: 154lb./70kg.
Hair Color: Blond
Skin Color: Tan
Eye Color: Grey
Age: 27

Statistics

Attributes

  • Weapon Skill: 25 + [20] - [Child 3] + [Divination 3] + [Trained 15] = 60
  • Ballistic Skill: 25 + [5] = 30
  • Strength: 25 + [15] + [Intermediate 10]= 50
  • Toughness: 25 + [15] = 40
  • Agility: 25 + [10] +[Simple 5] = 40
  • Intelligence: 25 + [15] = 40
  • Perception: 25 + [5] = 30
  • Willpower: 25 + [14] + [Imperial 3] + [Duty 3] + [Intermediate 10] = 55
  • Fellowship: 25 + [21] + [Child 3] + [Intermediate 10'] = 59

Status

Wounds: 15
Damage: 0
Fatigue: 0
Critical Damage: 0

Fate Points: 3
Current: 3

Insanity Points: 0
Degree of Madness: 0
Disorders: None

Corruption Points: 0
Degree of Corruption: 0
Malignancies: None

Movement-Half: 4
Movement-Full: 8
Movement-Hurry: 12
Movement-Run: 24

Max. Carry Weight: 67 kg.
Max. Lift Weight: 135 kg.
Max. Push Weight: 270 kg.

Mutations

None

Skills and Traits

Basic

  • Barter (Fel)
  • Carouse (Fel)
  • Common Lore (War) (Int)
  • Concealment (Ag)
  • Contortionist (Ag)
  • Deceive (Fel)
  • Disguise (Fel)
  • Evaluate (Int)
  • Gamble (Int)
  • Inquiry (Fel)
  • Logic (Int)
  • Scale Sheer Surfaces (S)
  • Scrutiny (Per)
  • Silent Move (Ag)
  • Swim (S)

Trained

  • Awareness (Per)
  • Charm (Fel)
  • Common Lore (Ecclesiarchy) (Int)
  • Common Lore (Imperial Creed) (Int)
  • Enemy (House Arenberg)
  • Intimidate (S)
  • Literacy (Int)
  • Medicae (Int)
  • Peer (House Kolapsch)
  • Performer (Musician) (Fel)
  • Scholastic Lore (Imperial Creed) (Int)
  • Secret Tongue (Ecclesiarchy) (Int)
  • Secret Tongue (Rogue Trader) (Int)
  • Speak Language (Low Gothic) (Int)
  • Speak Language (High Gothic) (Int)

Trained +10

  • Common Lore (Imperium) (Int)
  • Dodge (Ag)
  • Forbidden Lore (Heresy) (Int)

Traits

  • Blessed Ignorance[Imperial]: -5 on Forbidden Lore Tests.
  • Endurance: Severus gains +1 Wounds.
  • The Face of the Enemy: -10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.

Talents

  • Armour of Contempt[Duty-Bound]: Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.
  • Basic Weapon Training (Universal)
  • Crushing Blow: Severus does +2 damage with all melee attacks.
  • Divine Ministration:
- When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.
- Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.
- Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.
  • Frenzy: Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.
  • Hatred(Chaos Worshipers): Severus gains +10 to attack rolls against Chaos Worshipers
  • Leap Up: Severus may stand as a Free Action.
  • Melee Weapon Training (Universal)
  • Orthoproxy: Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.
  • Pure Faith:
-Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.
-May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.
-May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.
  • Purge the Unclean:
-As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.
-As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.
-As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.
  • Resistance(Fear)[Missionary]: Severus has +10 resistance against Fear rolls.
  • Resistance(Psychic Techniques): Severus has +10 resistance against Psychic Techniques.
  • Sound Constitution[5]: Severus gets +5 wounds
  • Unarmed Warrior: Severus' unarmed combat attacks do 1d10-3 (+SB) Damage instead of 1d5-3.
  • Unshakeable Faith[Child of the Creed]: Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.

Equipment

Weapons

[Melee]
  • Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / A gift from Ioesephus Viridius.
  • Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /
  • Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /
[Ranged]
  • D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /

Armor

  • Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /
+10 against direct Psychic Attack and Manipulation
Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.
Fist attacks deal Holy damage.
All supernatural creatures within 20 meters take -10 to Willpower tests.
  • Ecclesiarchal Robes

Misc

  • Aquila Pendant
  • Censer and Incense
  • Medikit(Advanced)
  • Micro-bead
  • Sepulchre
  • 8x Sanctified Silver Stakes

Points Spent

Total: 12150
Spent: 12150
Unspent:

Abilities

  • Weapon Skill
+5: 100
+10: 250
+15: 500
  • Strength
+5: 250
+10: 500
  • Agility
+5: 250
  • Willpower
+5: 100
+10: 250
  • Fellowship
+5: 100
+10: 250

Skills

Rank 1
  • Awareness: 100
  • Common Lore (Ecclesiarchy): 100
  • Charm (Fel): 100
  • Dodge (Agi): 100
  • Literacy (Int): 100
  • Performer (Musician) (Fel): 100
  • Secret Tongue (Ecclesiarchy) (Int): 100
  • Secret Tongue (Rogue Trader) (Int): 100
  • Sound Constitution: 200


Rank 2
  • Charm +10: 200
  • Common Lore (Imperium) +10: 200
  • Crushing Blows: 500
  • Divine Ministration: 500
  • Dodge +10: 200
  • Frenzy: 200
  • Forbidden Lore (Heresy): 200
  • Orthoproxy: 200
  • Resistance(Psychic Techniques): 200
  • Sound Constitution x2: 400
Rank 3
  • Intimidate: 200
  • Purge the Unclean: 500
  • Sound Constitution x2: 400
  • Unarmed Warrior: 200