Difference between revisions of "Militaries"

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== Defense Condition and Mobilization ==
 
== Defense Condition and Mobilization ==
  
In times of war, the population bonus to wealth can be cnverted to industry.  This also increases draft, and represents a nation gearing up for war.
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In times of war, the population bonus to wealth can be converted to industry.  This also increases draft, and represents a nation gearing up for war.  DefCon 5 denotes normal life, and DefCon 1 denotes full wartime production.
  
 
*DefCon 5: 1% Draft, 100% Wealth
 
*DefCon 5: 1% Draft, 100% Wealth
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*DefCon 2: 5% Draft, 75% Industry, 25% Wealth
 
*DefCon 2: 5% Draft, 75% Industry, 25% Wealth
 
*DefCon 1: 10% Draft, 100% Industry
 
*DefCon 1: 10% Draft, 100% Industry
 
  
 
= Other Useful Information =
 
= Other Useful Information =

Revision as of 16:41, 12 August 2008

General Military Information

Defense Condition and Mobilization

In times of war, the population bonus to wealth can be converted to industry. This also increases draft, and represents a nation gearing up for war. DefCon 5 denotes normal life, and DefCon 1 denotes full wartime production.

  • DefCon 5: 1% Draft, 100% Wealth
  • DefCon 4: 2% Draft, 25% Industry, 75% Wealth
  • DefCon 3: 3% Draft, 50% Industry, 50% Wealth
  • DefCon 2: 5% Draft, 75% Industry, 25% Wealth
  • DefCon 1: 10% Draft, 100% Industry

Other Useful Information

Orders of Battle

NPC Orders of Battle

Jane’s Information Group

Jane's Ground Vehicles

Jane's Aerospace Craft

Jane's Warships

Jane's Civilian Vehicles

Rules

Sphere Rules
Government Nation Creation Traits Infrastructure Conversion Rules Old Rules
Industry Production Added Capabilities Slot-Free Added Capabilities Externals Support
Military Ground Battalions Aerospace Craft Warships Orbital Fortifications Military Doctrines
Trade Travel Diplomacy Merchant Marines Civilian Shipping