Michael Ovid

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Identity

  • Codename: pardon?
  • Alias: pardon?
  • Allegiance: Independent
  • Concept: The Next Form of Life
  • Eruption: Threatening Situation

Motivations

?

Vital Statistics

  • Quantum: 5
    • Quantum Pool: 10/30
    • Max Spent per Turn: 20
    • Stress Quantum: 5
  • Willpower: 5
  • Health:
    • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0
    • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-1)
    • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-2)
    • [ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-4)
    • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] -5 (-10 (Incapacitated))
    • [ ] Dead
    • Heals at 14x speed, reduces healing times by 4 categories, see also Regeneration II MSta enhancement
  • Taint: 1
    • Temporary Taint: 1
    • Aberrations: 0

Combat

  • Initiative: d9
  • Dodge: d
  • Parry: d +[]
  • MAP Reduction:
  • Soak (Total): 2A/13L/22B
    • Natural Soak: 2A/13L/22B
    • Power Soak: 0A/0L/0B
    • Equipment/Other Soak: 0A/0L/0B

Attacks

Attributes

Physical

Strength 5 Potent
Dexterity 5 Vigorous
Stamina 6 Alive
Mega Stamina 6
Health: Subtract 6 from the potency of any poison, disease or similar bio/chemical intrusion.
I'll Be Back: +12 Incapacitated health levels. While Incapacitated and unable to act, halve all damage, rounded down, to a minimum of 1 health level.
Regeneration II: Instantly heal B/L damage at 1Q/level or A at 6Q/level to a max of 6/turn. Passively heal 14B/L/hour or 6A/day. Regrow missing organs in 5 days.
Robust II: + 2x duplicates of basic health levels.

Mental

Wits 4
Intelligence 4
Perception 4

Social

Charisma 3
Manipulation 2
Appearance 5 A Beautiful Creature

Abilities

Physical

Athletics 5 (Swimming 2)
Endurance 5 (Breath 1)
Might 3
Pilot
Boat 3

Mental

Academics
Literature 1
Art
Sculpture 2
Awareness 2
Medicine 2
Science
Biology 5
Survival 1

Social

Etiquette 1
Leadership 2
Rapport 2
Style 1

Merits and Flaws

Merits

Fame 1 (Divers &c)
Language 3 (English, French, Malay, Spanish)
Ally 1 (Juliet Eden, mediocre heptathlete, nova)
His diving lessons helped her relax and qualify for the Olympics in Rio. Unfortunately she failed to deliver and has been in a slump ever since. They had a fling last year; it didn't work out but they remain close.
Contacts 2 (Admiral Larue, Professor Ohms (tattoo artist and bodymod fetish blogger), Divers &c)

Flaws

Augmentations and Aberrations

Augmentations

Long-Lived III (biologically immortal)
Encryption (+1 mind reading difficulty)
Ambidexterity (+1d multiple actions when dual wielding)
Improved Kinaesthesia (+[1] to all non-dodge Athletics rolls based on movement or precise positioning)
Environmental Adaption: Aquatic (gills, drink salt water)
Regenerator (healing times -1 category)
Biohazard Resistance II (+[1] to resist poisons/diseases, immune to potency <2 toxins)
Hard To Stop II (-2 wound penalties, incap levels are -10 levels)

Aberrations

Altered Skin (biocorrosive slime) (3xp)
Aberrant Appearance (xenomorph boy) (3xp)

Equipment

Quantum Powers

Biomanipulation 5

  • Level 3
  • Pool d9 (man + power)
  • Touch
  • Grant or remove 4xp bodymods or raise or lower physical attribute by 1 per success. Difficulty is Willpower + 1. Resist with Stamina + Resistance.

Shapeshift 1

  • Level 3
  • Pool d6+[6]
  • Scene
  • [+Duration -Slow]
  • Gain up to 7 augmentations per use. 1 augmentation allows moving 2 physical dots or adding one physical dot.
  • Maximum increase of 3 dots.

[tank]

  • Armour Implants IV (+4B/4L soak)
  • Reinforced Armour II (+2B/2L soak, -2 armour penalty)
  • Protected Vitals (soak lethal, -1 attacker success)
  • Net effects: +8L stamina soak, 6B/6L armour soak, -2 armour penalty, -1 success to successful attacks

[power]

  • Augmented Strength III
  • Superhuman Strength II
  • +2 Strength
  • Net effects: Strength 7(+[3])

[awesome]

  • Superhuman Appearance III
  • +3 Appearance
  • Enchanting Feature
  • Net effects: App 8+[1]

[speed]

[murder]

[awful]

Spending Log

Experience

  • Prelude: +2/+2 (2/2)
  • Aberrations: +6 (2/8)
    • Superhuman Stamina I: -2 (2/6)
    • Stamina 6: -8 (0/0)