Michael Ovid
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Identity
- Codename: pardon?
- Alias: pardon?
- Allegiance: Independent
- Concept: The Next Form of Life
- Eruption: Threatening Situation
Motivations
- Genesis 4
- Ecological Regeneration 3
- Discovering the Secret History 2
- Self-Improvement 3
- Scientific Advancement 2
Vital Statistics
- Quantum: 6
- Quantum Pool: 15/30
- Max Spent per Turn: 20
- Stress Quantum: 5
- Willpower: 3/5
- Health:
- [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0
- [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-1)
- [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-2)
- [ ][ ][ ][ ][ ][ ][ ][ ][ ]: -0 (-4)
- [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] -5 (-10 (Incapacitated))
- [ ] Dead
- Heals at 14x speed, reduces healing times by 4 categories, see also Regeneration II MSta enhancement
- Taint: 1
- Temporary Taint: 2
- Aberrations: 0
Combat
- Initiative: d9
- Dodge DV: 14-5
- Parry DV: 13-5
- MAP: [+4+1]
- Soak (Total): 2A/14L/23B
- Natural Soak: 2A/14L/23B
- Power Soak: 0A/0L/0B
- Equipment/Other Soak: 0A/0L/0B
Attacks
Attributes
Physical
- Strength 5 Potent
- Dexterity 5 Vigorous
- Stamina 6 Alive
- Mega Stamina 6
- Health: Subtract 6 from the potency of any poison, disease or similar bio/chemical intrusion.
- I'll Be Back: +12 Incapacitated health levels. While Incapacitated and unable to act, halve all damage, rounded down, to a minimum of 1 health level.
- Regeneration II: Instantly heal B/L damage at 1Q/level or A at 6Q/level to a max of 6/turn. Passively heal 14B/L/hour or 6A/day. Regrow missing organs in 5 days.
- Robust II: + 2x duplicates of basic health levels.
- Indestructible: Halve post-soak damage of any attack for 3qp
Mental
- Wits 4
- Intelligence 6 Rational
- Perception 4
Social
- Charisma 3
- Manipulation 2
- Appearance 5 A Beautiful Creature
Abilities
Physical
- Athletics 5 (Swimming)
- Close Combat 2
- Endurance 5 (Breath)
- Might 3
- Pilot 3 (Boat)
Mental
- Academics 1 (Literature)
- Art 2 (Sculpture)
- Awareness 2
- Medicine 4
- Science 5 (Biology, Ecology)
- Survival 1
Social
- Etiquette 1
- Leadership 2
- Rapport 2
- Style 1
Merits and Flaws
Merits
- Fame 1 (Divers &c)
- Language 3 (English, French, Malay, Spanish)
- Ally 1 (Juliet Eden, mediocre heptathlete, nova)
- His diving lessons helped her relax and qualify for the Olympics in Rio. Unfortunately she failed to deliver and has been in a slump ever since. They had a fling last year; it didn't work out but they remain close.
- Contacts 2 (Admiral Larue, Professor Ohms (tattoo artist and bodymod fetish blogger), Divers &c)
Flaws
Augmentations and Aberrations
Augmentations
- Superhuman Intelligence I
- Long-Lived III (biologically immortal)
- Encryption (+1 mind reading difficulty)
- Ambidexterity (+1d multiple actions when dual wielding)
- Improved Kinaesthesia (+[1] to all non-dodge Athletics rolls based on movement or precise positioning)
- Environmental Adaption: Aquatic (gills, drink salt water)
- Regenerator (healing times -1 category)
- Biohazard Resistance II (+[1] to resist poisons/diseases, immune to potency <2 toxins)
- Hard To Stop II (-2 wound penalties, incap levels are -10 levels)
- Multithreaded (auto-assistant, +1 mind control resistance sux, +2 MAP)
- Enhanced Processing (computer thought, enhanced reading)
- Enhanced Memory (photographic memory, automatic recall)
Aberrations
- Aberrant Appearance (fishman) (2xp)
- Seizures (4xp)
Equipment
Quantum Powers
Biomanipulation 5
- Level 3
- Pool d9 (man + power)
- Touch
- Grant or remove 4xp bodymods or raise or lower physical attribute by 1 per success. Difficulty is Willpower + 1. Resist with Stamina + Resistance.
Shapeshift 1
- Level 3
- Pool d6+[6]
- Scene
- [+Duration -Slow]
- Gain up to 7 augmentations per use. 1 augmentation allows moving 2 physical dots or adding one physical dot.
- Maximum increase of 3 dots.
[tank]
- Armour Implants IV (+4B/4L soak)
- Reinforced Armour II (+2B/2L soak, -2 armour penalty)
- Protected Vitals (soak lethal, -1 attacker success)
- Net effects: +8L stamina soak, 6B/6L armour soak, -2 armour penalty, -1 success to successful attacks
[power]
- Augmented Strength III
- Superhuman Strength II
- +2 Strength
- Net effects: Strength 7(+[3])
[awesome]
- Superhuman Appearance III
- +3 Appearance
- Enchanting Feature
- Net effects: App 8+[1]
[speed]
- Enhanced Movement V
- Springs
- Ultralight Body
[flight]
- Wings II
- Alternate Sensory Mode: High-Mag Vision
- Navigation Implant
- Rangefinder
- Ultralight Body
- Integrated Weapon
[infiltration]
- Small Size IV
- Chromatophores
- Adhesive Grip
- Multitool
[murder]
[awful]
Spending Log
Experience
- Prelude: +2/2 (2/2)
- Aberrations: +6 (2/8)
- Superhuman Stamina I: -2 (2/6)
- Stamina 6: -8 (0/0)
- The Gang's All Here: +6/6 (6/6)
- Projection: +4/4 (10/10)
- Stealth 1: -4 (6/10)
- Doc Future: +4/4 (10/14)
- Close Combat 1: -4 (6/14)
- Going Nova: +4/4 (10/18)
- Lunch a la Gaza: +4/4 (14/22)
- Genocidal Offal: +4/4 (18/26)
- Intelligence 5: -8 (10/26)
- Multithreaded: -8 (10/18)
- Bunker city: +6/6 (16/24)
- Intelligence 6: -8 (8/24)
- Superhuman Intelligence: -2 (8/22)
- Enhanced Processing: -4 (8/18)
- Paul John: +6/6 (14/24)
- Maker: +4/4 (18/28)
- Enhanced Memory: -2 (18/26)
- Medicine 3: -4 (14/26)
- Close Combat 2: -4 (10/26)
- Home on the Range: +4/4 (14/30)
- Medicine 4: -4 (10/30)
- Quantum 6: -20 (10/10)
- Indestructible: -4 (10/6)