Maria Soplica

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Person

Name: Maria Soplica (middle names temporarily omitted)

A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.

Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.

Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)

There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.

Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.

App Sidenote: in terms of raw appearance, Maria is theoretically quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.

The War and What Came After

Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.

The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.

Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family's company's business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.

Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.

What was Maria's rank aboard the cruiser? Well, that's actually a very good question! Not sure ATM.

Stability

  • Person of Importance: [PENDING] (hold on a moment here)
  • Ideology: Intermarium Patriotism/Anti-Sweden Prometheism
  • Significant Place: ORP Golden Liberation, the ship she served on during the Great War
  • Treasured Possession: Grandfather's szabla (saw combat use!)

Stats

  • Luck: 67
  • MP: 14/14
  • Build: +2
  • HP: 32/32
  • Movement Rate: 9
  • Stress: 33 (33 minimum cap)
  • Credit Rating: 90
  • Pools: {Insight 2/2 +3, Vigor 3/3, Moxie 1/1 +1, Flex 2/2} (+ 10 flex for future tech across the whole party)

Attributes

  • Strength (Str) - 75
  • Dexterity (Dex) - 50
  • Intelligence (Int) - 70
  • Constitution (Con) - 75
  • Appearence (Ap) - 40
  • Willpower (Pow) - 70
  • Size (Siz) - 90
  • Education (Edu) - 55

Skills

EDU Skills:

  • Library Use (20% + 39% + 11% + 6%) - 76%
  • Language (Own - Polish) - 70% (EDU + 20%)
  • Language (Other - English) - 50% (1% + 39% + 2% + 8%)
  • Language (Other - Latin) - 32% (1% + 29% + 2%)
  • Persuade - 33% (10% + 15% + 5% + 3%)
  • Charm - 15%
  • Fast Talk - 5%
  • Physics - 30% (1% + 21% + 3% + 2% + 3%)
  • Mathematics - 25% (10% + 12% + 3%)
  • History - 32% (5% + 25% + 2%)

INT Skills:

  • Dodge - 60% (25% + 35%)
  • Firearms (Rifle) - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]
  • Fighting (Sword) - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]
  • Spot Hidden - 99% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8% + 10%. 100% technically!)
  • Listen - 58% (20% + 5% + 7% + 8% + 10% + 6% + 2%)

Skills Acquired Further:

  • Firearms (Shogtun) - 38% (25% + 3% + 10%)
  • Cthulhu Mythos - 33%
  • Strange Angles - 5% (2% + 3%)
  • Brawl - 29% (25% + 4%)
  • Occult - 7% (5% + 2%)

War Skills:

  • Artillery - 55% (1% + 40% + 10% + 4%)
  • Heavy Weapons - 32% (10% + 20% + 2%)
  • Navigate - 28% (10% + 10% + 8%)
  • Immunity to SAN loss from seeing death, corpses and gross injury