Mara Scheele

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Profile

Plot Hooks

1) Mistaken for Sam and dragged along into some sort of affair out of her depth, but where she's unable to clear up the mistake. 2) A man/woman from the past appears looking for Mara to settle a score - real or imagined. 3) Her family and their ship come into some sort of trouble with the mob. . . 4) Identity crisis.

Character

Concept: Former solar-system drifter, mercenary, turned bounty hunter turned firewall agent.
Motivation: +Get a Ship

Ego

Background: Drifter(+10 Navigation skill, +20 Pilot:Spacecraft skill, +10 Networking: [Field]
Faction:Brinker (+10 Pilot: Spacecraft Skill, +10 to a skill, +20 to a Networking: [Field])
Gender Identity: Female
Morph: Fury
Muse: ?

Aptitudes
(105 free points) Cognition: 10
Coordination: 20
Intuition: 15
Reflexes: 15
Savvy: 15
Somatics: 15
Willpower: 15
Moxie 1

Networking
@-List 45
g-List 75

Base secondary stats
Lucidity [Willpower aptitude * 2] 30
Trauma Threshold 6
Insanity Rating [Lucidity * 2] 60
Initiative [Intuition + Reflexes Aptitudes * 2] 60
Damage Bonus 0
Speed 1
Stress: 8


Morph

Morph Type: Fury
Aptitude Maximum 30
Bonus: +5 COO, REF, +10 SOM, +5 Will, +5 Any [COG]
Implant bonus: +10 Dur, +10 REF, +2 Speed, +5 SOM
Speed Modifier 0
Wound Threshold: Durability / 5
Death Rating Dur*1.5 for Biomorphs.
Durability 65

Stats in Morph

Cognition: 10+5+0
Coordination: 20+5+0
Intuition: 15+0+0
Reflexes: 15+5+10
Savvy: 15+0+0
Somatics: 15+10+5
Willpower: 15+5

Lucidity 40
Trauma Threshold 8
Insanity Rating 80
Initiative 90
Damage Bonus 0
Speed 1+2
Death DUR*21.5

Skills

Drifter(+10 Navigation skill, +20 Pilot:Spacecraft skill, +10 Networking: [Field]
Brinker (+10 Pilot: Spacecraft Skill, +20 to a Networking: [Field])
Format: [BASE]+[Bonus or Background]/[Total w/morph aptitude)

SKILLS 535.

Beam Weapons (COO) 35/60
Blades (SOM) 15/45
Deception (SAV) 10/25
Demolitions (COG) 30/45
Disguise (INT) 15/30
Flight (SOM) 15/45
Fray (REF) 30/60
Free Fall (REF) 30/60
Freerunning (SOM) 30/60
Gunnery (INT) 30/45
Infiltration (COO) 25/50
Interfacing (COG) 10/25
Intimidation (SAV) 45/60
Investigation (INT) 15/30
Kinesics (SAV) 30/45
Kinetic Weapons (COO) 25/50
Navigation (INT) Specialty: Astrogation 15+10/40
Networking: [@-List] (SAV) 0+10/25
Networking: [g-List] (SAV) 0+20/35
Perception (INT) 35/50
Persuasion (SAV) 35/50OK
Pilot (Spacecraft) (REF) 0+30/70
Scrounging (INT) 15/30
Seeker Weapons (COO) 0+10/35
Unarmed Combat (SOM) 45/75 (Specialization: Neck Breaking in Bed)

KNOWLEDGES (300)

Interest [Spaceflight]: (COG) 25/40
Interest [Drifter Culture]: (COG) 10/25
Language: Russian: 70+Int (Native)(INT)
Language: English: (INT) 45/60
Language: Arabic (INT) 45/60
Language: Mandarin: (INT) 45/60
Profession (Starship Pilot) (COG) 60/75
Profession (Bounty Hunter) (COG) 50/65
Profession (Law Enforcement) (COG) 20/40

Advantages

Striking Looks Level 2 (20)
Ambidextrous (10) P145

Disadvantages

Minor Addiction:Sex (+5)

Combat

Morph: 2/3
Heavy Body Armor: 13/13 P313
Second Skin: 1/3 P312
Riot Shield 3/2
TOTAL Laser/kinetic 19/24
Particle Beam Bolter: AP -2, 2d10+4 DV, Average DV 15, SA, Ammo 50.
Submachinegun: AP - 2, 2d10+3, Average DV 14, SA, BF, FA, 20
Reactive Armor-Piercing AP Modifier -6, DV modifier -1 (SMG: AP -8, DV 2d10+2)
SA. Fired Twice.
Burst Fire. 3
Full Auto: AP-8, DV 3d10+12
Plasma Rifle AP-8, DV 3d10+12, SS, Ammo 10.
Smartlink: +10 accuracy
Cybernetic Laser Hand 2d10, 50 shots
Smartlink: +10 accuracy
Heavy Railgun Pistol: AP -7, DV 2d10+6, SA, BF, FA. Ammo 16.
Armor-Piercing AP Modifier -5, DV modifier -2 (SMG: AP -13, DV 2d10+4)
Base init [ (30 + 15) * 2 ] + 1d100
Durability: 65
Damage 22, 0 Wound

Gear

~5,000 Base.

Particle Beam Bolter. P339. 5,000.

Implants
Basic Biomods, Basic Mesh Inserts, Bioweave Armour (light) (Armor rating 2/3 cumlative), Cortical Stack, Enhanced Vision (+20 on Perception tests involving vision), Neurachem (level 1) (Speed+1), Toxin Filters, Enhanced hearing (+20 tests involving hearing) (250) T-Ray Emitter (250), Adrenal Boost (p302) (5000), Eidetic Memory(250) Access Jack (250), Medichines (250)(Ignore 1 wound), Clean Metabolism (1000), Respiocytes (250) (+5SOM), Enhanced Pheromones (250)(P305; +10 to appropriate social tests), Enhanced respiration (250) Reflex Booster (20,000(REF+10, Speed+1), Nanophages (1000) (P309), Hardened Skeleton (5000) (+5DUR, +5 SOM bonus), Oracles (1000)(+10 to investigation tests, +30 memory related), Wings (1000).

33000 thousand.


CP List

1000 CP Total

-75+33 on Fury Morph
-20CP Cornucopia machine bullshit
-535, 300, abilities.
-Striking good looks L2, -20.
+Minor Addiction 5
-2 CP = +20 REP
-2 CP = +20 REP
-10 Ambidextrous
-5 1 Specialization
-3 CP = +30 REP

0CP

Rez

Session 1 - 6 Rez
Interlude
Plasma Rifle Favoured, Ticket to the Big Party. . ., Cybernetic laser finger, future plot hook.
Session 2
Combat Loot heavy rail pistol, an armor vest, and second skin
+5 Rez
Interlude Shit
Flamethrower thing.
+5 i-rep and a thousand credits each (not listed in sheet above)
+8000 Credits (not listed in sheet above)
Session 3 - 5 Rez, 5 pts in Profession: TQZ Survivor