Difference between revisions of "Mage: the King's Game"

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= Setting Information =
 
= Setting Information =
  
== the Awakened ==
 
 
=== The Technocracy ===
 
 
Canada is completely Technocracy territory. The leeches and EDEs claim its theirs because it's profane or wild, but what it actually serves as is a bastion of the global liberal technocratic dream: progressive, educated, facts-oriented and producing men and women of merit who can be slotted into the machinery of international technology, finance and government. Official bilingualism and the largest percent of immigrants creates a large workforce of people who essentially carry the modern virtues idealized in Europe or the United States, but who can easily assimilate into their assigned roles.
 
 
 
 
Montreal is conventionally a city of the Technocracy, a sanitized version of London or Paris without the accumulated history or ancient relics upon which reality deviants can supp, language barriers that prevent the unilateral saturation of conspiracy theories disruptive to a well-functioning Consensus
 
 
==== NWO ====
 
 
''Canadians are so polite, so nice, so well-read!''
 
 
Those are official fictions encouraged by the national brand, and taken advantage of by New World Order hypermemetics. Expect to see a lot of those, as absent the vast physics experiments or a runaway military budget, the main Conventions involved with the Ottawa government is the NWO. The nation's official multiculturalism, termed 'the two solitudes' and later, 'the cultural mosaic' were coined by the Ivory Tower as a control group versus American 'melting pot' assimilationism. A lean military budget has also given rise to the concept of 'overtraining' and agile organization of the forces. Subsequently, Canadian NWO operatives are generally multi-ethnic chameleons from urban centers like Vancouver, Toronto and Montreal (as opposed to Langley's entrenched aristocracy), switching code and language and making do with relatively nothing.
 
 
Except for a JTF-2 sniper waiting just over the horizon.
 
  
 
= Characters =
 
= Characters =

Revision as of 18:01, 28 April 2020

A Mage game in development.

Overview

Set in Montreal, as a conflict brews between the Sabbat and Technocracy.

Setting Information

Characters

Chargen Rules

  • M20 Standard
  • Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
  • All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
  • All characters have one free dot of Linguistics, granting fluency in English and French.
  • Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.
  • Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.
  • (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.
  • (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city's two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.

PCs

NPCs