Difference between revisions of "Mage: the King's Game"

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* M20 Standard
 
* M20 Standard
 +
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
 
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
 
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
 
* All characters have one free dot of Linguistics, granting fluency in English and French.
 
* All characters have one free dot of Linguistics, granting fluency in English and French.

Revision as of 21:38, 27 April 2020

A Mage game in development.

Overview

Set in Montreal, as a conflict brews between the Sabbat and Technocracy.

Setting Information

Characters

Chargen Rules

  • M20 Standard
  • Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
  • All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
  • All characters have one free dot of Linguistics, granting fluency in English and French.
  • Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.
  • Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.
  • (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.
  • (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city's two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.

PCs

NPCs