MDP Magic Armour

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Magic armour!

Magic Armour

ML1

Infused Armour
Enchantment
Armour: +#
Requires Mage
A standard enchantment placed upon armour. Infused armour increases the Armour Save roll of the ship by the enchantment's Milieu level.

ML2

Magic Barrier
Shielding Enchantment
Shield: (10-#)+
Requires Mage
A standard enchantment placed upon a ship, creating a magical shield. The shield's Target Number is ten minus the Milieu level of the enchantment.

ML3

ML4

+4 Adamantium Armour
Artifice Armour (req. Adamantium)
Armour: 6+
Stacking Bonus: Armour Save +1
Effect: Adamantium Armour is immune to Armour Break and Armour Piercing.
Adamantium is the hardest and densest material known to mages and makes superlative quality of armour if a ship-artificer can accomodate its mass.

+2 Mithril Plate
Artifice Armour (req. Mithril)
Armour 8+ (6+ vs. Energy)
Stacking Bonus: Armour Save +1
Effect: When using normal Armour Slots to mount Mithril Plate, half the slots spent is refunded in Option Slots.
Mithril is as strong as steel but much lighter, and its silvery sheen provides additional protection against some weapons. The saved weight can contribute significantly to the ship's versatility in other areas.

+2 Cirnoguard
(req. Cirno)

+2 Gravashield
Artifice Shield (req. Sildron)
Shield: 8+
Stacking Bonus: Shield Save +1
Effect: Only works against physical attacks.

+2 Andalium Plating
(req. Andalium)

+2 Rifulhulled Construction (Bioships only)
(req. Elixir of Life)

+2 Rifulplate (Bioships only)
(req. Protoplasma)

ML5

+2 Mobium Hull
(req. Mobium)

+6 Parma Alchemica
(req. Weaponized Philosopher's Stone)

+8 Zettai Ryouiki
(req. Aerenite)


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