M:tAw Converted Cara

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Vital Statistics

Name: Cara Stang
Path: Mastigos (Space/Mind, inferior Matter)
Order: Silver Ladder
Virtue: Prudence
Vice: Lust

Attributes

4 dots converted into +attributes

Physical

Strength: 2
Dexterity: 4
Stamina: 4

Social

Presence: 2
Manipulation: 2
Composure: 4

Mental

Wits: 3
Intelligence: 3
Resolve: 4

Abilities

33 dots, lost 5 from the conversion (51 dots originally), 13 spare dots

Physical

14 dots

Athletics 3
Brawl 2
Drive 0
Firearms 3
Larceny 0
Stealth 2
Survival 0
Weaponry 4 (Swords)

Social

10 dots

Animal Ken 0
Empathy 0
Expression 4
Intimidation 4 (Cold Contempt)
Persuasion 0
Socialize 0
Streetwise 0
Subterfuge 2

Mental

9 dots

Academics 0
Computer 0
Crafts 0
Investigation 4
Medicine 0
Occult 3
Politics 2 (Law)
Science 0

Merits

Avatar, Legend, Node have no equivalents, transformed to (10) freestanding points, 9 * 1.5 = 13 bonus merits

Physical

Fighting Finesse (Rapier) 2
Fighting Style (Fencing) 4
Thrust (+1 bonus to attack)
Feint (make a fake attack, if successful it deals no damage but the opponent cannot apply defense towards the next attack)
Riposte (while Dodging, may make a counterattack at -1 penalty, not penalized by defense. Further attacks against character on same turn are not affected by Defense)
Moulinet (spend 1 WP to deal [Dexterity] lethal damage to a victim on a successful hit)
Fighting Style (Gladiatorial) 3
Stunning Attack (if successes on a Weaponry roll are more than victim's Composure, victim loses next action)
Weapon Slap (make an attack that deals no damage. Success prevents victim from applying Defense, including shields, to next attack)
Lethal Accuracy (weapons dealing lethal damage have Armor Piercing 1, penalties to hit specific targets reduced by 2)
Iron Stamina 3 (reduce penalties for fatigue/injury by 3)
Quick Draw (Weaponry) 1 (may draw and attack with a melee weapon w/o penalty)

Mental

Difficult to Ride 4 (add +2 to all attempts to resist spirit possession or mental influence)
Language (Chinese) 1
Language (Russian) 1

Social

Mentor 3
Predator's Bearing 2 (+1d to any rolls which benefit from causing unease, no effect on apex predators)
Resources 1
Status 3
Striking Looks 2 (+1d to social rolls where appearance plays a factor)

Supernatural

Enhanced Item: Sword of Mars 5

Gnosis & Arcana

Gnosis 6 (15/6 Mana/mana per turn, attribute maximum of 6)

Life 4
Forces 2
Death 1
Mind 4
Prime 3