M:tA First Edition

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Canon Cards

Spell Cards

Spell cards produce a standard, reproducible effect by drawing out the power behind the image printed on them.

  • Countermagic
  • Universal
This card displays a wizard, palm out in the 'halt' gesture. with it, Elizabeth can stop and undo the works of others.
  • Seven Seals
  • Universal
This card displays a complex array of runic locks. It can seal gateways and workings.

Plot

  • Glimpse of Spoilers
  • Entropy 1
This card displays a page of text, seen at an oblique angle that renders it unreadable. With it, Elizabeth can see the threads of plot that run through the world, and their intersection with things and people.
  • Dapper Fellow
  • Entropy 2
The Dapper Fellow is always well-dressed, and can ensure that his wielders are too.
  • Lucky Rogue
  • Entropy 2
The Lucky Rogue can sneak anywhere and steal anything, though more by luck than judgement.

Inspiration

  • Garden of Eden
  • Prime 3
This card displays the wonders of the primordial garden of creation. It was used to channel quint into the barren chantry realm.
  • Wellspring
  • Prime 3
This card displays the ideas bursting from the head of an artist. With it, Elizabeth can release the creativity (quintessence) stored in objects, locations and people.

Idea

  • Psychic Investigator
  • Spirit 1
This card displays an image of a noir detective with squiggly lines emerging from his fedora. With it, Elizabeth can call upon his power to discern esoteric influences.
  • Second Sight
  • Spirit 1
  • Prime 1
This card displays an image of the cosmic eye, that sees all. With it, Elizabeth can see the portion of the Umbra that is closest, and the threads of creativity that sustain it.
  • Living Legend
  • Spirit 3
This card displays a beast formed of words, emerging from a page. With it, Elizabeth can awaken the personal story of an object.
  • Map of Myths
  • Spirit 1
This card displays a map of a place that cannot exist, yet does. It shows the way to places and what lies through doors.
  • Ofuda
  • Spirit 3
  • Prime 2
This card displays the markings of an ofuda. It can paralyse and suppress demons.
  • Porthole of Worlds
  • Spirit 3
  • Prime 2
This card displays a circle in darkness, through which can be seen all possibility. With it small gaps can be opened between stories that other magic can be used through.
  • Spirit-Rending Scythe
  • Spirit 3
This card displays a wicked scythe, trailing ectoplasm from the edge. It can wound spirits directly or cut away their support.

Summon Cards

Summon cards have a figment - a spirit of the imaginary - bound to their image, to provide power. However, once they are used the figment escapes.

  • Cherry Blossom Blessing
  • Kitsune
  • 5d healing
This card restores health to the wounded.

Spirit Cards

Spirit cards are like Summon cards, but have a figment permanently woven into their image, which can be called upon repeatedly.