Lynn Yan-Shui
Personnel Record
Name: Lynn Yan-Shui
- Known Aliases: Tsun-ami; The Flood; Queen of Sotei; Tigris;
Phenotype: Female
Age: 17
Classification: Esper
- Sub-Type: Hydrokine manipulation; expansion to liquification control
Known Family: Father (Richard Yan, works off-city, more or less estranged); Sister (Nerys Yan-Shui, low-grade esper currently enrolled in Sukitte Primary school); Mother (Hazuki Shui, deceased).
School: Sotei Gakuen
Biography
Lynn Yan-Shui was born during the last few years of the Third World War, those final gasps as the great armies exchanged what blows they could across a shattered planet. She had the unfortunate chance of being exposed to one of the rogue bioweapons as a young child, only a month before the end of the war proper. She managed to survive through it, her mother taking her to New Eden, in the hopes of receiving medical care. But its effects still linger - Lynn's sleeping pattern is irregular at best, and her skin is thin and papery, even years later.
While at the hospital, a casual set of checks was done on her as part of the routine checks. The results were surprising. Lynn was an esper, with the potential for a rather impressive degree of power. She was, as such, enrolled - through the virtue of a scholarship and a 'coincidental' job offer to her mother (who was a research chemist) before her death. Her power development has been closely monitored, and it has proven to be as expected. She is the most powerful water manipulator in the city, currently.
As she moved through the years and schools, Lynn was consistently under pressure. As one of the best, she was held up as an objective for other's power developments to reach. She was expected to thrive. To constantly strive. To be the best, to be great in everything. After all, with such investment, shouldn't you be constantly acing the tests? Don't you have a responsibility to the city? She was burning out, in short. She's not that clever. She's not that strong willed. And there's only so long someone can operate at maximum effort.
And then her mother died. She was only fifteen. She hadn't seen her father, at that point, in four years. And she was now expected to be the best, to look after her sister, and to handle everything her mother had taken care of.
She arguably managed one of those. Because she broke. Her performance in exams suffered first, her records slipping lower and lower. And as that happened at first she studied more. But then that began to slip to, as it didn't help. Until she was no longer going to the cram school. Until she was skipping lessons.
She made new friends along the way, the high fliers who thought that she'd be someone to know -mostly- dropping away. She made new ones, though. Other delinquents, espers whose powers have never developed, espers who just don't care, or even those few unfortunates who have no powers at all. And, as people know, your social circle isn't ineffectual on you. Her choice of clothing changed, over the years. She became more laidback - she used to be so incredibly intense. She picked up a few bad habits. And, despite "stalling" for two years, she still remains an incredible esper. She's got her place in the world - lax, irresponsible, and arguably stupid as it is. And she is, more or less, happy with it.
Mechanics
Stats
Reflexes: 3
Constitution: 1
Logos: 3
Social: 4
Awareness: 3
Esper Drain: 7
Derived
HP: 3
Skills
30/23
1,2,4,8,16
Combat Skills
- Ranged Weapons
- Heavy Weapons
- Melee Weapons 1
- Martial Arts 2
- Small Arms 1
Darkside Skills
- Esper Lore 3
- Magic Lore
- Enigmas 2
- Dowsing
- Summoning
Politic Skills
- Savoir Faire 4
- Threatening 2
- Flowcharting
- Bureaucracy 1
- Finances 1
Dirty Business
- Stealth 2
- Hacking
- Social Engineering 2
- Disguise 2
- Contacts 1
Esper
Hydrodynamic Manipulation - 10; (Commonly called Susanoo) Manipulation of liquids, both in detail and at scale.
- Normal: +1 to Utility Rolls, extra free reroll a scene.
Equipment
- Hydration pack, in satchel, 5L capacity.
- A small vial of Sulphuric acid, gotten from a school lab.
- A satchel
- No Chill
Misc
Experiance
Current
3xp
History
2xp first session 1xp second session