Difference between revisions of "Lupis"
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Player Name: Soresu<br> | Player Name: Soresu<br> | ||
Homeworld: Noble Born (Void Born)<br> | Homeworld: Noble Born (Void Born)<br> | ||
− | Career Path/Rank: Psyker, Rank | + | Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)<br> |
Divination: "The only true fear is of dying with your duty not done." +2 Wound<br> | Divination: "The only true fear is of dying with your duty not done." +2 Wound<br> | ||
Quirk:Screaming Devotions: Common Quality Vox Implant <br> | Quirk:Screaming Devotions: Common Quality Vox Implant <br> | ||
Line 20: | Line 20: | ||
Attributes | Attributes | ||
:Weapon Skill: 30 | :Weapon Skill: 30 | ||
− | :Ballistic Skill: 30 | + | :Ballistic Skill: 30 [+5] = 35 |
− | :Strength: 32 | + | :Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus) |
:Toughness: 34 | :Toughness: 34 | ||
:Agility: 29 | :Agility: 29 | ||
:Intelligence: 32 [+10] = 42 | :Intelligence: 32 [+10] = 42 | ||
:Perception: 31 [+10] = 41 | :Perception: 31 [+10] = 41 | ||
− | :Willpower: 41 [+ | + | :Willpower: 41 [+12] = 53 |
:Fellowship: 33 | :Fellowship: 33 | ||
Status | Status | ||
− | :Wounds: 10+ | + | :Wounds: 10+5=15 |
::Fatigue: 0 | ::Fatigue: 0 | ||
::Critical Damage: 0 | ::Critical Damage: 0 | ||
:Fate Points: 3 | :Fate Points: 3 | ||
::Current: 3 | ::Current: 3 | ||
− | :Insanity Points: | + | :Insanity Points: 5 |
:: Degree of Madness: 0 | :: Degree of Madness: 0 | ||
:: Disorders: None | :: Disorders: None | ||
− | :Corruption Points: | + | :Corruption Points: 3 |
:: Degree of Corruption: 0 | :: Degree of Corruption: 0 | ||
:: Malignancies: None | :: Malignancies: None | ||
Line 48: | Line 48: | ||
Basic | Basic | ||
− | :Awareness (Per) | + | :Awareness (Per) |
:Barter (Fel) | :Barter (Fel) | ||
:Carouse (T) | :Carouse (T) | ||
Line 58: | Line 58: | ||
:Evaluate (Int) | :Evaluate (Int) | ||
:Gamble (Int) | :Gamble (Int) | ||
− | :Inquiry (Fel) | + | :Inquiry (Fel) |
:Intimidate (S) | :Intimidate (S) | ||
:Logic (Int) | :Logic (Int) | ||
Line 80: | Line 80: | ||
:Common Lore (Architecture) | :Common Lore (Architecture) | ||
:Psyniscience (Per) | :Psyniscience (Per) | ||
− | :Invocation | + | :Invocation (WP) |
− | :Tech Use | + | :Tech Use (Int) |
:Trade (Merchant, Soothsayer) (Fel) | :Trade (Merchant, Soothsayer) (Fel) | ||
:Trade (Apothecary) (Int) | :Trade (Apothecary) (Int) | ||
Trained +10 | Trained +10 | ||
+ | :Psyniscience (Per) | ||
+ | :Inquiry (Fel) | ||
Trained +20 | Trained +20 | ||
− | + | :Awareness (Per) | |
+ | :Tech Use (Int) | ||
+ | :Invocation (WP) | ||
Traits | Traits | ||
:Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.) | :Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.) | ||
Line 102: | Line 106: | ||
:Unreadable Mind | :Unreadable Mind | ||
:Unshakeable Faith | :Unshakeable Faith | ||
+ | :Strong Minded | ||
:Sound Constitution x1 | :Sound Constitution x1 | ||
:Peer (Nobility, Astropath Academics, the Insane) | :Peer (Nobility, Astropath Academics, the Insane) | ||
:Resistance (Psychic Powers) | :Resistance (Psychic Powers) | ||
:Power Well (Rank 1 +1 to Psychic Manifestation Roll) | :Power Well (Rank 1 +1 to Psychic Manifestation Roll) | ||
+ | :Favored By The Warp | ||
==== Minor Psychic Powers ==== | ==== Minor Psychic Powers ==== | ||
Line 116: | Line 122: | ||
:Touch of Madness | :Touch of Madness | ||
:Resist Possession | :Resist Possession | ||
+ | :Inspiring Aura | ||
+ | :Knack | ||
+ | :White Noise | ||
==== Major Psychic Powers (Telekine) ==== | ==== Major Psychic Powers (Telekine) ==== | ||
Line 122: | Line 131: | ||
:Push | :Push | ||
:Psychic Blade | :Psychic Blade | ||
+ | |||
+ | ==== Major Psychic Powers (Biomancy) ==== | ||
+ | :Shape Flesh | ||
+ | :Regenerate | ||
+ | :Bio-Lightening | ||
+ | |||
+ | ==== Major Psychic Powers (Telepathy) ==== | ||
+ | :Compel | ||
==== Equipment ==== | ==== Equipment ==== | ||
Line 138: | Line 155: | ||
Armor | Armor | ||
:Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn) | :Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn) | ||
− | :Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) | + | :Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in. |
Misc | Misc | ||
Line 178: | Line 195: | ||
:Awareness +20 100 XP | :Awareness +20 100 XP | ||
:Inquiry +10 100 XP | :Inquiry +10 100 XP | ||
+ | :Psyniscience +10 100 XP | ||
+ | :Simple Ballistics Skill 250 XP | ||
+ | :Psychic Power (Shape Flesh, Compel) 200 XP | ||
+ | :Sound Constitution 200 XP | ||
− | + | ==== Scholar Arcanum (6000 - 7999 XP) ==== | |
− | : | + | :Tech Use +20 100 Exp |
+ | :Invocation +20 100 Exp | ||
+ | :Favored by the Warp 200 Exp | ||
+ | :Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp | ||
+ | :Psychic Power (Regenerate,Bio-Lightening) 200 Exp | ||
+ | :Strong Minded 100 Exp | ||
==== Remaining XP ==== | ==== Remaining XP ==== | ||
− | + | 1000 XP |
Latest revision as of 20:45, 25 November 2010
Lupis
Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)
Divination: "The only true fear is of dying with your duty not done." +2 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83
Statistics
Attributes
- Weapon Skill: 30
- Ballistic Skill: 30 [+5] = 35
- Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus)
- Toughness: 34
- Agility: 29
- Intelligence: 32 [+10] = 42
- Perception: 31 [+10] = 41
- Willpower: 41 [+12] = 53
- Fellowship: 33
Status
- Wounds: 10+5=15
- Fatigue: 0
- Critical Damage: 0
- Fate Points: 3
- Current: 3
- Insanity Points: 5
- Degree of Madness: 0
- Disorders: None
- Corruption Points: 3
- Degree of Corruption: 0
- Malignancies: None
Mutations
- None
Skills and Traits
Basic
- Awareness (Per)
- Barter (Fel)
- Carouse (T)
- Charm (Fel)
- Concealment (Ag)
- Contortionist (Ag)
- Disguise (Fel)
- Dodge (Ag)
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S)
- Logic (Int)
- Scale Sheer Surfaces (S)
- Scrutiny (Per)
- Silent Move (Ag)
- Swim (S)
Trained
- Awareness (Per)
- Speak Language: Low Gothic (Int)
- Speak Language: High Gothic(Int)
- Deceive (Fel)
- Literacy(Int)
- Inquiry (Fel)
- Common Lore (Tech)
- Forbidden Lore (Psykers)
- Forbidden Lore (Warp)
- Forbidden Lore (Daemonology)
- Common Lore (Architecture)
- Psyniscience (Per)
- Invocation (WP)
- Tech Use (Int)
- Trade (Merchant, Soothsayer) (Fel)
- Trade (Apothecary) (Int)
Trained +10
- Psyniscience (Per)
- Inquiry (Fel)
Trained +20
- Awareness (Per)
- Tech Use (Int)
- Invocation (WP)
Traits
- Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
- Vendetta (Enemy at GM's determination.)
- Unreadable Mind (Cannot be mind read. Ever.)
- Tank is Fight (You are immune to Daemonic Presence and Fear effects while inside of an armored vehicle.)
Talents
- Melee Weapon Training: Primitive
- Pistol Weapon Training: SP
- Die Hard
- Psy Rating: 4
- Unreadable Mind
- Unshakeable Faith
- Strong Minded
- Sound Constitution x1
- Peer (Nobility, Astropath Academics, the Insane)
- Resistance (Psychic Powers)
- Power Well (Rank 1 +1 to Psychic Manifestation Roll)
- Favored By The Warp
Minor Psychic Powers
- Wall Walk
- Unnatural Aim
- Chameleon
- Heal
- Lucky
- Precognition
- Touch of Madness
- Resist Possession
- Inspiring Aura
- Knack
- White Noise
Major Psychic Powers (Telekine)
- Force Barrage
- Telekinetic Shield
- Push
- Psychic Blade
Major Psychic Powers (Biomancy)
- Shape Flesh
- Regenerate
- Bio-Lightening
Major Psychic Powers (Telepathy)
- Compel
Equipment
Weapons
- Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
- 102 Manstopper Rounds, 203 Bullets, 50 'Explosive' Bullets. +5 Damage -1 Pen. X Damage.
- Mono-Bastard Sword: Melee (Primitive) 1d10+4 Rending; Pen 3, Adds +5 To WP Skill when used.
- Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
- AP 25 to Torso and Arm. Can be used as cover for half-action.
- Psykana Mercy Blade (Knife)
Armor
- Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
- Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in.
Misc
- 1 Skull Charm
- 1 Grapnel
- 1 Magnoculars
- 8 Doses of Panimune
- Rations (Grox Jerky and liquids.)
- 1 Bottle of Quaddis Wine (Golden Tokay Vintage)
- 1 Microbead
- 1 Lamp Pack
- 1 Salvation Auger (Improved Model)
- 1 Filtration Plugs
- Thrones 645
Points Spent
Aspirant
- Awareness +10 100 XP
Scholar Materium (2000-2999 XP)
- 1 Simple Willpower Advance (+5) 100 XP
- 1 Simple Perception Advance(+5) 100 XP
- Psyrating:3 200 XP
- Power Well 200 XP
- Psychic Power (Force Barrage) 200 XP
- 1 Common Lore (Architecture) 25 XP
- Tech Use +10 100 XP
Scholar Medicae (3000 - 5999 XP)
- 1 Intermediate Willpower Advance (+5) 250 XP
- 1 Psy Rating: 4 (1 Major: Psychic Blade 2 Minor: Touch of Madness, Resist Possession) 200 XP
- 1 Psychic Power (Push) 100 XP
- Invocation +10 100 XP
- Intermediate Perception Advance (+5) 250 XP
- Simple Intelligence Advance (+5) 100 XP
- Intermediate Intelligence Advance (+5) 250 XP
- Trade (Apothecary) 100 XP
- Common Lore (Tech) 100 XP
- Awareness +20 100 XP
- Inquiry +10 100 XP
- Psyniscience +10 100 XP
- Simple Ballistics Skill 250 XP
- Psychic Power (Shape Flesh, Compel) 200 XP
- Sound Constitution 200 XP
Scholar Arcanum (6000 - 7999 XP)
- Tech Use +20 100 Exp
- Invocation +20 100 Exp
- Favored by the Warp 200 Exp
- Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp
- Psychic Power (Regenerate,Bio-Lightening) 200 Exp
- Strong Minded 100 Exp
Remaining XP
1000 XP