Lupis

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Lupis

Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)
Divination: "The only true fear is of dying with your duty not done." +2 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83

Statistics

Attributes

Weapon Skill: 30
Ballistic Skill: 30 [+5] = 35
Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus)
Toughness: 34
Agility: 29
Intelligence: 32 [+10] = 42
Perception: 31 [+10] = 41
Willpower: 41 [+12] = 53
Fellowship: 33

Status

Wounds: 10+5=15
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 3
Insanity Points: 5
Degree of Madness: 0
Disorders: None
Corruption Points: 3
Degree of Corruption: 0
Malignancies: None

Mutations

None

Skills and Traits

Basic

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Concealment (Ag)
Contortionist (Ag)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scale Sheer Surfaces (S)
Scrutiny (Per)
Silent Move (Ag)
Swim (S)


Trained

Awareness (Per)
Speak Language: Low Gothic (Int)
Speak Language: High Gothic(Int)
Deceive (Fel)
Literacy(Int)
Inquiry (Fel)
Common Lore (Tech)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Forbidden Lore (Daemonology)
Common Lore (Architecture)
Psyniscience (Per)
Invocation (WP)
Tech Use (Int)
Trade (Merchant, Soothsayer) (Fel)
Trade (Apothecary) (Int)

Trained +10

Psyniscience (Per)
Inquiry (Fel)

Trained +20

Awareness (Per)
Tech Use (Int)
Invocation (WP)

Traits

Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
Vendetta (Enemy at GM's determination.)
Unreadable Mind (Cannot be mind read. Ever.)
Tank is Fight (You are immune to Daemonic Presence and Fear effects while inside of an armored vehicle.)

Talents

Melee Weapon Training: Primitive
Pistol Weapon Training: SP
Die Hard
Psy Rating: 4
Unreadable Mind
Unshakeable Faith
Strong Minded
Sound Constitution x1
Peer (Nobility, Astropath Academics, the Insane)
Resistance (Psychic Powers)
Power Well (Rank 1 +1 to Psychic Manifestation Roll)
Favored By The Warp

Minor Psychic Powers

Wall Walk
Unnatural Aim
Chameleon
Heal
Lucky
Precognition
Touch of Madness
Resist Possession
Inspiring Aura
Knack
White Noise

Major Psychic Powers (Telekine)

Force Barrage
Telekinetic Shield
Push
Psychic Blade

Major Psychic Powers (Biomancy)

Shape Flesh
Regenerate
Bio-Lightening

Major Psychic Powers (Telepathy)

Compel

Equipment

Weapons

Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
102 Manstopper Rounds, 203 Bullets, 50 'Explosive' Bullets. +5 Damage -1 Pen. X Damage.
Mono-Bastard Sword: Melee (Primitive) 1d10+4 Rending; Pen 3, Adds +5 To WP Skill when used.
Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
AP 25 to Torso and Arm. Can be used as cover for half-action.
Psykana Mercy Blade (Knife)

Armor

Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in.

Misc

1 Skull Charm
1 Grapnel
1 Magnoculars
8 Doses of Panimune
Rations (Grox Jerky and liquids.)
1 Bottle of Quaddis Wine (Golden Tokay Vintage)
1 Microbead
1 Lamp Pack
1 Salvation Auger (Improved Model)
1 Filtration Plugs
Thrones 645

Points Spent

Aspirant

Awareness +10 100 XP

Scholar Materium (2000-2999 XP)

1 Simple Willpower Advance (+5) 100 XP
1 Simple Perception Advance(+5) 100 XP
Psyrating:3 200 XP
Power Well 200 XP
Psychic Power (Force Barrage) 200 XP
1 Common Lore (Architecture) 25 XP
Tech Use +10 100 XP

Scholar Medicae (3000 - 5999 XP)

1 Intermediate Willpower Advance (+5) 250 XP
1 Psy Rating: 4 (1 Major: Psychic Blade 2 Minor: Touch of Madness, Resist Possession) 200 XP
1 Psychic Power (Push) 100 XP
Invocation +10 100 XP
Intermediate Perception Advance (+5) 250 XP
Simple Intelligence Advance (+5) 100 XP
Intermediate Intelligence Advance (+5) 250 XP
Trade (Apothecary) 100 XP
Common Lore (Tech) 100 XP
Awareness +20 100 XP
Inquiry +10 100 XP
Psyniscience +10 100 XP
Simple Ballistics Skill 250 XP
Psychic Power (Shape Flesh, Compel) 200 XP
Sound Constitution 200 XP

Scholar Arcanum (6000 - 7999 XP)

Tech Use +20 100 Exp
Invocation +20 100 Exp
Favored by the Warp 200 Exp
Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp
Psychic Power (Regenerate,Bio-Lightening) 200 Exp
Strong Minded 100 Exp

Remaining XP

1000 XP