Difference between revisions of "Lupis"

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Player Name: Soresu<br>
 
Player Name: Soresu<br>
 
Homeworld: Noble Born (Void Born)<br>
 
Homeworld: Noble Born (Void Born)<br>
Career Path/Rank: Psyker, Rank 5 (Scholar Medicae)<br>
+
Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)<br>
 
Divination: "The only true fear is of dying with your duty not done." +2 Wound<br>
 
Divination: "The only true fear is of dying with your duty not done." +2 Wound<br>
 
Quirk:Screaming Devotions: Common Quality Vox Implant <br>
 
Quirk:Screaming Devotions: Common Quality Vox Implant <br>
Line 20: Line 20:
 
Attributes
 
Attributes
 
:Weapon Skill: 30
 
:Weapon Skill: 30
:Ballistic Skill: 30
+
:Ballistic Skill: 30 [+5] = 35
:Strength: 32
+
:Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus)
 
:Toughness: 34
 
:Toughness: 34
 
:Agility: 29
 
:Agility: 29
 
:Intelligence: 32 [+10] = 42
 
:Intelligence: 32 [+10] = 42
 
:Perception: 31 [+10] = 41
 
:Perception: 31 [+10] = 41
:Willpower: 41 [+10] = 51
+
:Willpower: 41 [+12] = 53
 
:Fellowship: 33
 
:Fellowship: 33
  
 
Status
 
Status
:Wounds: 10+4=14
+
:Wounds: 10+5=15
 
::Fatigue: 0
 
::Fatigue: 0
 
::Critical Damage: 0
 
::Critical Damage: 0
 
:Fate Points: 3
 
:Fate Points: 3
 
::Current: 3
 
::Current: 3
:Insanity Points: 0
+
:Insanity Points: 5
 
:: Degree of Madness: 0
 
:: Degree of Madness: 0
 
:: Disorders: None
 
:: Disorders: None
:Corruption Points: 0
+
:Corruption Points: 3
 
:: Degree of Corruption: 0
 
:: Degree of Corruption: 0
 
:: Malignancies: None
 
:: Malignancies: None
Line 48: Line 48:
  
 
Basic
 
Basic
:Awareness (Per)+20
+
:Awareness (Per)
 
:Barter (Fel)
 
:Barter (Fel)
 
:Carouse (T)
 
:Carouse (T)
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:Evaluate (Int)
 
:Evaluate (Int)
 
:Gamble (Int)
 
:Gamble (Int)
:Inquiry  (Fel)+10
+
:Inquiry  (Fel)
 
:Intimidate (S)
 
:Intimidate (S)
 
:Logic (Int)
 
:Logic (Int)
Line 80: Line 80:
 
:Common Lore (Architecture)  
 
:Common Lore (Architecture)  
 
:Psyniscience (Per)
 
:Psyniscience (Per)
:Invocation +10 (WP)
+
:Invocation (WP)
:Tech Use +10(Int)
+
:Tech Use (Int)
 
:Trade (Merchant, Soothsayer) (Fel)
 
:Trade (Merchant, Soothsayer) (Fel)
 
:Trade (Apothecary) (Int)
 
:Trade (Apothecary) (Int)
  
 
Trained +10
 
Trained +10
 +
:Psyniscience (Per)
 +
:Inquiry  (Fel)
  
 
Trained +20
 
Trained +20
 
+
:Awareness (Per)
 +
:Tech Use (Int)
 +
:Invocation (WP)
 
Traits
 
Traits
 
:Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
 
:Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
Line 102: Line 106:
 
:Unreadable Mind
 
:Unreadable Mind
 
:Unshakeable Faith
 
:Unshakeable Faith
 +
:Strong Minded
 
:Sound Constitution x1
 
:Sound Constitution x1
 
:Peer (Nobility, Astropath Academics, the Insane)
 
:Peer (Nobility, Astropath Academics, the Insane)
 
:Resistance (Psychic Powers)
 
:Resistance (Psychic Powers)
 
:Power Well (Rank 1 +1 to Psychic Manifestation Roll)
 
:Power Well (Rank 1 +1 to Psychic Manifestation Roll)
 +
:Favored By The Warp
  
 
==== Minor Psychic Powers ====
 
==== Minor Psychic Powers ====
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:Touch of Madness
 
:Touch of Madness
 
:Resist Possession
 
:Resist Possession
 +
:Inspiring Aura
 +
:Knack
 +
:White Noise
  
 
==== Major Psychic Powers (Telekine) ====
 
==== Major Psychic Powers (Telekine) ====
Line 122: Line 131:
 
:Push
 
:Push
 
:Psychic Blade
 
:Psychic Blade
 +
 +
==== Major Psychic Powers (Biomancy) ====
 +
:Shape Flesh
 +
:Regenerate
 +
:Bio-Lightening
 +
 +
==== Major Psychic Powers (Telepathy) ====
 +
:Compel
  
 
==== Equipment ====
 
==== Equipment ====
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Armor
 
Armor
 
:Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
 
:Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
:Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.)
+
:Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in.
  
 
Misc
 
Misc
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:1 Salvation Auger (Improved Model)
 
:1 Salvation Auger (Improved Model)
 
:1 Filtration Plugs
 
:1 Filtration Plugs
:Thrones 145
+
:Thrones 645
  
 
==== Points Spent ====
 
==== Points Spent ====
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:Awareness +20 100 XP
 
:Awareness +20 100 XP
 
:Inquiry +10 100 XP
 
:Inquiry +10 100 XP
 +
:Psyniscience +10 100 XP
 +
:Simple Ballistics Skill 250 XP
 +
:Psychic Power (Shape Flesh, Compel) 200 XP
 +
:Sound Constitution 200 XP
  
 
+
==== Scholar Arcanum (6000 - 7999 XP) ====
:Spent XP For This Rank: 1,650
+
:Tech Use +20 100 Exp
 +
:Invocation +20 100 Exp
 +
:Favored by the Warp 200 Exp
 +
:Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp
 +
:Psychic Power (Regenerate,Bio-Lightening) 200 Exp
 +
:Strong Minded 100 Exp
  
 
==== Remaining XP ====
 
==== Remaining XP ====
50 XP
+
1000 XP

Latest revision as of 20:45, 25 November 2010

Lupis

Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)
Divination: "The only true fear is of dying with your duty not done." +2 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83

Statistics

Attributes

Weapon Skill: 30
Ballistic Skill: 30 [+5] = 35
Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus)
Toughness: 34
Agility: 29
Intelligence: 32 [+10] = 42
Perception: 31 [+10] = 41
Willpower: 41 [+12] = 53
Fellowship: 33

Status

Wounds: 10+5=15
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 3
Insanity Points: 5
Degree of Madness: 0
Disorders: None
Corruption Points: 3
Degree of Corruption: 0
Malignancies: None

Mutations

None

Skills and Traits

Basic

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Concealment (Ag)
Contortionist (Ag)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scale Sheer Surfaces (S)
Scrutiny (Per)
Silent Move (Ag)
Swim (S)


Trained

Awareness (Per)
Speak Language: Low Gothic (Int)
Speak Language: High Gothic(Int)
Deceive (Fel)
Literacy(Int)
Inquiry (Fel)
Common Lore (Tech)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Forbidden Lore (Daemonology)
Common Lore (Architecture)
Psyniscience (Per)
Invocation (WP)
Tech Use (Int)
Trade (Merchant, Soothsayer) (Fel)
Trade (Apothecary) (Int)

Trained +10

Psyniscience (Per)
Inquiry (Fel)

Trained +20

Awareness (Per)
Tech Use (Int)
Invocation (WP)

Traits

Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
Vendetta (Enemy at GM's determination.)
Unreadable Mind (Cannot be mind read. Ever.)
Tank is Fight (You are immune to Daemonic Presence and Fear effects while inside of an armored vehicle.)

Talents

Melee Weapon Training: Primitive
Pistol Weapon Training: SP
Die Hard
Psy Rating: 4
Unreadable Mind
Unshakeable Faith
Strong Minded
Sound Constitution x1
Peer (Nobility, Astropath Academics, the Insane)
Resistance (Psychic Powers)
Power Well (Rank 1 +1 to Psychic Manifestation Roll)
Favored By The Warp

Minor Psychic Powers

Wall Walk
Unnatural Aim
Chameleon
Heal
Lucky
Precognition
Touch of Madness
Resist Possession
Inspiring Aura
Knack
White Noise

Major Psychic Powers (Telekine)

Force Barrage
Telekinetic Shield
Push
Psychic Blade

Major Psychic Powers (Biomancy)

Shape Flesh
Regenerate
Bio-Lightening

Major Psychic Powers (Telepathy)

Compel

Equipment

Weapons

Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
102 Manstopper Rounds, 203 Bullets, 50 'Explosive' Bullets. +5 Damage -1 Pen. X Damage.
Mono-Bastard Sword: Melee (Primitive) 1d10+4 Rending; Pen 3, Adds +5 To WP Skill when used.
Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
AP 25 to Torso and Arm. Can be used as cover for half-action.
Psykana Mercy Blade (Knife)

Armor

Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in.

Misc

1 Skull Charm
1 Grapnel
1 Magnoculars
8 Doses of Panimune
Rations (Grox Jerky and liquids.)
1 Bottle of Quaddis Wine (Golden Tokay Vintage)
1 Microbead
1 Lamp Pack
1 Salvation Auger (Improved Model)
1 Filtration Plugs
Thrones 645

Points Spent

Aspirant

Awareness +10 100 XP

Scholar Materium (2000-2999 XP)

1 Simple Willpower Advance (+5) 100 XP
1 Simple Perception Advance(+5) 100 XP
Psyrating:3 200 XP
Power Well 200 XP
Psychic Power (Force Barrage) 200 XP
1 Common Lore (Architecture) 25 XP
Tech Use +10 100 XP

Scholar Medicae (3000 - 5999 XP)

1 Intermediate Willpower Advance (+5) 250 XP
1 Psy Rating: 4 (1 Major: Psychic Blade 2 Minor: Touch of Madness, Resist Possession) 200 XP
1 Psychic Power (Push) 100 XP
Invocation +10 100 XP
Intermediate Perception Advance (+5) 250 XP
Simple Intelligence Advance (+5) 100 XP
Intermediate Intelligence Advance (+5) 250 XP
Trade (Apothecary) 100 XP
Common Lore (Tech) 100 XP
Awareness +20 100 XP
Inquiry +10 100 XP
Psyniscience +10 100 XP
Simple Ballistics Skill 250 XP
Psychic Power (Shape Flesh, Compel) 200 XP
Sound Constitution 200 XP

Scholar Arcanum (6000 - 7999 XP)

Tech Use +20 100 Exp
Invocation +20 100 Exp
Favored by the Warp 200 Exp
Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp
Psychic Power (Regenerate,Bio-Lightening) 200 Exp
Strong Minded 100 Exp

Remaining XP

1000 XP