Difference between revisions of "Lordstech"
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(Created page with '==Primary Aim== *Produce glorious new reimagining (/unfuck) of Btech starting from 3025 (assumption is that most everything in the setting is on the chopping block until specif…') |
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*The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord. | *The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord. | ||
− | *The Star League was feudal, but enlightened and industrialized; | + | *The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort. |
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+ | **The Clans could be considered the equivalent of Mongols. | ||
==Goals== | ==Goals== |
Revision as of 19:26, 1 June 2010
Primary Aim
- Produce glorious new reimagining (/unfuck) of Btech starting from 3025
(assumption is that most everything in the setting is on the chopping block until specifically pardoned)
Data
Essentials
- The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord.
- The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.
- The Clans could be considered the equivalent of Mongols.
Goals
- Analyze setting for things worth keeping.
Participants
- Shrike
- Zeke
- MJ12
- Ent?