Lissah Quattiel

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Lissah Quattiel

Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty.

Character Name:
Player Name: Andronicus
Career Path/Rank: Arch-Militant, Rank 1

Birthright: Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4)

Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect)

Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.
Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.
Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.
Lure of the Void: Tainted

--Mutant. -200 XP ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn't have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.

Trial: Hand of War.
Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].
The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.
Motivation: Endurance +1 Wound
Divination:
Quirk:

Gender: Female
Build: Well built
Height: 1.75m
Weight: 65kg
Hair Color: Brunette
Skin Color: Sickly Pallid
Eye Color: Brown
Age:24

Statistics

Attributes

Weapon Skill: 25 + 22 + 5 (52) Bonus: 5
Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4
Strength: 25 + 12 - 5 (33) Bonus: 3
Toughness: 25 + 8 (33) Bonus: 3
Agility: 25 + 8 + 1 (34) Bonus: 3
Intelligence: 25 + 11 (36) Bonus: 3
Perception: 25 + 9 (34) Bonus: 3
Willpower: 25 + 10 + 5 (40) Bonus: 4
Fellowship: 25 + 8 (33) Bonus: 3

Status

Wounds: [3] + 6 + 1 = 10
Damage: 0
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 3
Insanity Points: 4
Degree of Madness: 0
Disorders: None
Corruption Points:
Degree of Corruption: 0
Malignancies: None

Mutations

---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn't have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.

Combat

Initiative. 1d10+AG Bonus

Skills and Traits

Skills

Common Lore War (Int)
Dodge (AG)
Intimidate (S)
Scholastic Lore Tactica Imperialis (Int)
Secret Tongue Military (Int)
Speak Language Low Gothic (Int)
Navigation (steller; int)
Pilot (Spacecraft; Ag)

Trained +10

Trained +20

Talents

Basic Weapon Training Universal
Pistol Weapon Training
Melee Weapon Training
Thrown Weapon Training
Sound Constitution +1 Wound
Unremarkable
Exotic Weapon Training
Hatred Talent Chaos.
Psy Rating 2
Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.
Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.
Regenerate. Threshold 23, Full Action, Sustained
Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.
Quickdraw - Ready as Free Action.

Traits

Special Ability (Arch-Militant)

Equipment

0 Throne gelt, starting.

Income:

Weapons

Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full
Reliable
Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]
Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.
Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.
Reliable
Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack
Micro-bead
Void suit
Enforcer light carapace armour
AP: 5, all Locations covered
medikit
manacles
3 doses of stimm

Experience Points

Total XP: xxxx XP 5000 XP Base
500 XP Starter


Points Spent

Rank 1

200 XP Mutant

Session 1 300 + 700XP

Simple Ballistic Skill +5 (-100XP)
Intermediate Ballistic Skill +5 (-250)
Quickdraw (-200XP)
Simple Weapon Skill +5 (-250XP) 200 XP left

Session 2 200 XP + 500

Session 3 700 XP + 0

Session 4 500 XP + 500

Session 5 1000 XP + 700

Session 6 1700 XP + 800