Liolanthe

From Sphere
Jump to navigation Jump to search

Back to ReLOE

Liolanthe Confederation as of Jan 1007NE

Government: None Head of State: None

Population: 55,183,000 (+27 Industry) Draft Pool: ~11,000,000

Advantages:
Mystical Society; Terra Incognita Magica

Disadvantages:
Factious World; Weak Government; Technological Intolerance; Technological Ineptitude: Engineering; Pariah

Government

Terrain

Weather:
Basic Climate:

Summer:

Winter:

Advancement Engineering: 0
Chemistry: 0
Physics/Mathematics: 0
Biology: 0
Psychology: 0

Destruction: 510
Creation: 500
Material: 320
Mental: 500
Movement: 500

Production 40 Industry
42 Wealth
41 Research
80 + 50 Ether

Stockpiles as of Jan 1007NE IUU:
Ether: 500
Wealth: 300

In Production


Active Military:

Southern War Host

80,000 Runners (Element: 1,000, Attack: 4 Defense: 4, Hits: 1, Mobility: 2 Save: 5, Upkeep: 3)
2,000 Raiders (Element: 1,000, Attack: 6 Defense: 6, Hits: 3, Mobility: 3 Save: 4, Upkeep: 6 )
2,000 Beast Riders (Element:50, Attack: 3 Defense: 2, Hits: 1, Mobility: 4 Save: 8, Upkeep: 8)
1 Karcacodon (Element:1, Attack: 6, Defense: 6, AA: 4, Hits: 5, Mobility: 1 Save: 4, Big Guns: 9, Upkeep: 6)


200 Sky Fliers 10 Terror Fliers

200 Lilinspawn (Super Infantry) 10 Nightshade Knights (HAA) 1 Vardat Lilitu (Hero HAA)


Army 8,110PP

10,000 Beastriders (650PP) 500 Thunder Runners (2,000PP) 20 Karcacodon (1,300PP) 1,000,000 Ravagers (150PP) 500,000 Warhost Runners (1,125PP) 5,000 Raiders (1635PP) 1,000 Beastmasters (750PP) 10,000 Immolators (500PP)

Air Force 1,500PP

1,000 Sky Fliers (875PP) 40 Terror Fliers (300PP) 5 Canothraptrix (325PP)

Navy 900 PP (half mages)

Army

Beastrider (ML5 Light Armour) 65PP for 1,000, 8 Ether +1 Weapons +2 Range +1 Jungle Training +1 Armor

  • +2 Mage

-Shadowcats/Shadowhawks +2 Speed +2 Stealth +1 Sensors

Thunder Runners (ML5 Simple Hyper Advanced Armour) 80PP for 20, 9 Ether +1 Weapons +2 Range +1 Jungle Training +1 Armor

  • +2 Weapons
  • +3 Mage

-Giant Ape Mounts +2 Speed +1 Armour +2 Shields

Karcacodon (ML5 Simple Land Dreadnought) 65PP for 2, 6 Ether +2 Weapons +1 Range +2 Shields

  • +3 Mage

-Giant Turtle Monster +1 Amphibious +2 Armour +1 Regenerating

Ravagers (ML5 Simple Unskilled Infantry) 30PP for 200,000, 1 Ether +1 Weapons +1 Jungle Training

  • +1 Mage

-Pets +1 Weapons +1 Sensors

Warhost Runners (ML5 Simple Skilled Infantry) 45PP for 20,000, 3 Ether +1 Weapons +1 Range +1 Armor +1 Jungle Training

  • +1 Mage

-Pets +1 Weapons +1 Shields +1 Sensors

Raiders (ML5 Simple Elite Infantry) 65PP for 2,000, 6 Ether +1 Weapons +2 Range +1 Armor +1 Jungle Training

  • +2 Mage

-Pets +2 Weapons +2 Shields +1 Sensors

Beastmaster (ML5 Simple Special Forces) 75PP for 100, 6 Ether +2 Weapons +2 Stealth +1 Jungle Training

  • +1 Poisoned Weapons
  • +3 Mage

-Pets +2 Weapons +2 Shields +1 Sensors


Immolators (ML5 Simple Special Forces) 5PP for 100, 2 Ether +2 Mage -2 Expendable

Navy

Sea Witches

Deep Eel

Megalomoro


Air Force

Sky Fliers (ML5 Simple Fighters) 35PP for 40 +1 Weapons +1 Shield

  • +2 Mage

Treewings +1 Agility +1 Senses

Terror Fliers (ML5 Simple Super Fighters) 60PP for 8 +2 Weapons +1 Shield

  • +3 Mage

Cloudwings +2 Agility +2 Speed +1 Senses

Canothraptrix (ML5 Simple Super Battleship) 65PP for 1 +2 Range +2 Shields +1 Carrying Capacity

  • +3 Mage

Great Canothraptrix +1 Speed +2 Weapons +2 Armour -2 Hungry


Lilinpawn (TL4 Super Infantry) 24PP for 100, 3 Ether +1 Weapons +2 Armour Demonic Gifts +2 Regeneration

Nighshade Knights (TL4 HAA) 48PP for 10, 8 Ether +2 Weapons +2 Boosters

  • +2 Shield

Demonic Gifts +2 Stealth +2 Regeneration +1 ECM

Demon Commander