Difference between revisions of "LOE Tech Trees Test"

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(New page: ==Classical Mechanic alternate tree== ===Milieu 1=== Auto-Crossbow Flywheel motors/power systems for sieges/ships ===Milieu 2=== Steam cannons Mechanical calculation - clockwork mooks ...)
 
 
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==Classical Mechanic alternate tree==
 
==Classical Mechanic alternate tree==
 +
===Milieu 1===
 +
Auto-Crossbow<br>
 +
Flywheel motors/power systems for sieges/ships<br>
 +
Autonager<br>
 +
Hollowhead bolts (ouch!)<br>
 +
Hollowhead ''ballista'' bolts (ouch!^2)
 +
 +
===Milieu 2===
 +
Steam cannons<br>
 +
Difference Engines-earlier but bulkier computers for stuff you need computers for?<br>
 +
Clockwork mooks<br>
 +
Ornithopters<br>
 +
Auto-Armor<br>
 +
Clockwork masts and yards for ships (crew reduction?)<br>
 +
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)<br>
 +
 +
===Milieu 3===
 +
Radial 'guns'<br>
 +
Mechanical cogitation - 'thinking gears'<br>
 +
Electrically powered ballistae/catapults<br>
 +
 +
===Milieu 4===
 +
Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br>
 +
Nanoflywheels-The Flywheel strike back<br>
 +
 +
==Etheric Chemistry==
 +
===Milieu 1===
 +
Salt Acids - Perfect against nosy archeologists invading your tomb.
 +
===Milieu 2===
 +
Weird Ceramics<br>
 +
===Milieu 3===
 +
===Milieu 4===
 +
Hyperacids<br>
  
 +
==Animal Husbandry==
 
===Milieu 1===
 
===Milieu 1===
 +
Catapult Ammo: ''The Mummy'' beetles, bees, etc.<br>
 +
Exotic Non-Magical Cavalry<br>
 +
Animal Weapons Delivery: 200 Burning Foxes<br>
 +
===Milieu 2===
 +
===Milieu 3===
 +
Animal Weapons Delivery: Bat Bombs<br>
 +
===Milieu 4===
 +
Bioships<br>
  
Auto-Crossbow
 
Flywheel motors/power systems for sieges/ships
 
  
===Milieu 2===
+
==Subtrees==
 +
Each of these can be 'blocked off' for bonus SP.
  
Steam cannons
+
===Gravity Control (milieu 4)===
Mechanical calculation - clockwork mooks
+
*Artificial Gravity (Infrastructure, increases space habitability)
Ornithopters
+
*All ML4+ reactionless drives
Auto-Armor
+
*Deflector Shields (eg evasion-boosting shields)
 +
*Gravity weapons & derived weapons (eg bendy beams)
  
===Milieu 3===
+
===Rocketry (milieu 2)===
 +
*Orbital Correction (Infrastructure, increases space industry)
 +
*All reaction drives
 +
*All rockets, missiles and derived weapons
  
Radial 'guns'
 
Mechanical cogitation - 'thinking gears'
 
  
 
[[LOE Rules|Back]]
 
[[LOE Rules|Back]]

Latest revision as of 12:00, 25 February 2009

Classical Mechanic alternate tree

Milieu 1

Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)

Milieu 2

Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)

Milieu 3

Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults

Milieu 4

Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back

Etheric Chemistry

Milieu 1

Salt Acids - Perfect against nosy archeologists invading your tomb.

Milieu 2

Weird Ceramics

Milieu 3

Milieu 4

Hyperacids

Animal Husbandry

Milieu 1

Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes

Milieu 2

Milieu 3

Animal Weapons Delivery: Bat Bombs

Milieu 4

Bioships


Subtrees

Each of these can be 'blocked off' for bonus SP.

Gravity Control (milieu 4)

  • Artificial Gravity (Infrastructure, increases space habitability)
  • All ML4+ reactionless drives
  • Deflector Shields (eg evasion-boosting shields)
  • Gravity weapons & derived weapons (eg bendy beams)

Rocketry (milieu 2)

  • Orbital Correction (Infrastructure, increases space industry)
  • All reaction drives
  • All rockets, missiles and derived weapons


Back