LOE Tech Trees Test

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Classical Mechanic alternate tree

Milieu 1

Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)

Milieu 2

Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)

Milieu 3

Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults

Milieu 4

Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back

Etheric Chemistry

Milieu 1

Salt Acids - Perfect against nosy archeologists invading your tomb.

Milieu 2

Weird Ceramics

Milieu 3

Milieu 4

Hyperacids

Animal Husbandry

Milieu 1

Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes

Milieu 2

Milieu 3

Animal Weapons Delivery: Bat Bombs

Milieu 4

Bioships


Subtrees

Each of these can be 'blocked off' for bonus SP.

Gravity Control (milieu 4)

  • Artificial Gravity (Infrastructure, increases space habitability)
  • All ML4+ reactionless drives
  • Deflector Shields (eg evasion-boosting shields)
  • Gravity weapons & derived weapons (eg bendy beams)

Rocketry (milieu 2)

  • Orbital Correction (Infrastructure, increases space industry)
  • All reaction drives
  • All rockets, missiles and derived weapons


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