LOE Tech Trees Test
Classical Mechanic alternate tree
Milieu 1
Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)
Milieu 2
Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)
Milieu 3
Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults
Milieu 4
Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back
Etheric Chemistry
Milieu 1
Salt Acids - Perfect against nosy archeologists invading your tomb.
Milieu 2
Weird Ceramics
Milieu 3
Milieu 4
Hyperacids
Animal Husbandry
Milieu 1
Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes
Milieu 2
Milieu 3
Animal Weapons Delivery: Bat Bombs
Milieu 4
Bioships
Subtrees
Each of these can be 'blocked off' for bonus SP.
Gravity Control (milieu 4)
- Artificial Gravity (Infrastructure, increases space habitability)
- All ML4+ reactionless drives
- Deflector Shields (eg evasion-boosting shields)
- Gravity weapons & derived weapons (eg bendy beams)
Rocketry (milieu 2)
- Orbital Correction (Infrastructure, increases space industry)
- All reaction drives
- All rockets, missiles and derived weapons