Difference between revisions of "LOE Tech Trees Test"
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==Classical Mechanic alternate tree== | ==Classical Mechanic alternate tree== | ||
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===Milieu 1=== | ===Milieu 1=== | ||
− | |||
Auto-Crossbow<br> | Auto-Crossbow<br> | ||
Flywheel motors/power systems for sieges/ships<br> | Flywheel motors/power systems for sieges/ships<br> | ||
Line 10: | Line 8: | ||
===Milieu 2=== | ===Milieu 2=== | ||
− | |||
Steam cannons<br> | Steam cannons<br> | ||
Difference Engines-earlier but bulkier computers for stuff you need computers for?<br> | Difference Engines-earlier but bulkier computers for stuff you need computers for?<br> | ||
Line 20: | Line 17: | ||
===Milieu 3=== | ===Milieu 3=== | ||
− | |||
Radial 'guns'<br> | Radial 'guns'<br> | ||
Mechanical cogitation - 'thinking gears'<br> | Mechanical cogitation - 'thinking gears'<br> | ||
Electrically powered ballistae/catapults<br> | Electrically powered ballistae/catapults<br> | ||
− | === | + | ===Milieu 4=== |
− | |||
Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br> | Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br> | ||
Nanoflywheels-The Flywheel strike back<br> | Nanoflywheels-The Flywheel strike back<br> | ||
+ | |||
+ | ==Etheric Chemistry== | ||
+ | ===Milieu 1=== | ||
+ | Salt Acids - Perfect against nosy archeologists invading your tomb. | ||
+ | ===Milieu 2=== | ||
+ | Weird Ceramics<br> | ||
+ | ===Milieu 3=== | ||
+ | ===Milieu 4=== | ||
+ | Hyperacids<br> | ||
+ | |||
+ | ==Animal Husbandry== | ||
+ | ===Milieu 1=== | ||
+ | Catapult Ammo: ''The Mummy'' beetles, bees, etc.<br> | ||
+ | Exotic Non-Magical Cavalry<br> | ||
+ | Animal Weapons Delivery: 200 Burning Foxes<br> | ||
+ | ===Milieu 2=== | ||
+ | ===Milieu 3=== | ||
+ | Animal Weapons Delivery: Bat Bombs<br> | ||
+ | ===Milieu 4=== | ||
+ | Bioships<br> | ||
+ | |||
[[LOE Rules|Back]] | [[LOE Rules|Back]] |
Revision as of 08:24, 4 February 2009
Classical Mechanic alternate tree
Milieu 1
Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)
Milieu 2
Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)
Milieu 3
Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults
Milieu 4
Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back
Etheric Chemistry
Milieu 1
Salt Acids - Perfect against nosy archeologists invading your tomb.
Milieu 2
Weird Ceramics
Milieu 3
Milieu 4
Hyperacids
Animal Husbandry
Milieu 1
Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes
Milieu 2
Milieu 3
Animal Weapons Delivery: Bat Bombs
Milieu 4
Bioships