Difference between revisions of "LOE Ship Armour Test"

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====ML1====
 
====ML1====
 +
 +
+2 '''Petty Infused Armour'''<br>
 +
Armour<br>
 +
8+ Armour Save<br>
 +
 
====ML2====
 
====ML2====
 +
 +
+2 '''Minor Infused Armour'''<br>
 +
Armour<br>
 +
7+ Armour Save
 +
 
====ML3====
 
====ML3====
 +
 +
+2 '''Lesser Infused Armour'''<br>
 +
Armour<br>
 +
6+ Armour Save<br>
 +
 
====ML4====
 
====ML4====
 +
 +
+2 '''Major Infused Armour'''<br>
 +
Armour<br>
 +
5+ Armour Save<br>
 +
 
====ML5====
 
====ML5====
  
+2 Infused Armour<br>
+
+2 '''Greater Infused Armour'''<br>
Doubles soak or MDP bonus of physical armour only.<br>
+
Armour<br>
Must be bought separately for each instance of armour.<br>
+
4+ Armour Save<br>
  
  
 
[[LOE Ship Test Rules#Armour|Back]]
 
[[LOE Ship Test Rules#Armour|Back]]

Revision as of 15:14, 24 January 2009

Armor

Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade active at any time, but as many protection upgrades as desired.

HA# - Heavy Armor; reduces the rating of Pierce or Break effects (as appropriate) by the Heavy Armor rating.


TL1

+1 Oak Boarding
Armor
9+ Armor Save

'+1 Mayope boarding
8+ Armor Save

+1 Hides
Armor
8+ Armor Save vs Energy

+1 Bracing
Structural upgrade
+1 MDP

+1 Fore/Aftercastle
Structural upgrade
Extra defense vs boarding actions
May be built as an Option

TL2

+2 Ironclad
Armor
8+ Armor Save

+2 Silvered
Armor
7+ Armor Save vs Energy

+2 Metal Frame
Structural upgrade
+3 MDP

TL3

+2 Light Belt
Armor
8+ Armor Save

+3 Medium Belt
Armor
7+ Armor Save

+5 Heavy Belt
Armor
5+ Armor Save

+6 Superheavy Belt
Armor
4+ Armor Save

+1 Improved Bulkheads
Structural upgrade
+2 MDP

+0 All or Nothing Armor
Structural upgrade
-2 MDP, -50% Critical chance

+1 Kevlar protection
+1 MDP, +1 DamCon

+1 Mirrored
Structural upgrade
+1 Armor Save vs Energy weapons

+1 Torpedo Blisters
Structural upgrade
+1 Armor Save vs Slow weapons

+1 Reactive Armor
Shield
9+ Shield save

TL4

+0 Composite Belt upgrade
Structural upgrade (may only be applied once)
-25% base MDP, +1 Armor Save, brings armor to Milieu 4

+4 Scattering Field
Shield
6+ Shield save, -2 to all AA, Stealth and Sensor rolls

+3 Kinetic Battle Screen
Shield
7+ Shield save vs non-Energy weapons

+4 Deflectors
Shield
7+ Shield save

+3 Inteference Field
Shield
3+ Shield Save
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.

+2 Bubble Field
Protection Upgrade
5 MDP field

TL5

+1 Matrix belt upgrade
Structural upgrade (may only be applied once)
HA1, Armor is type Hybrid, brings armor to Milieu 5

+3 Unobtainium belt upgrade
Structural upgrade (may only be applied once)
+1 Armor Save, HA1, brings armor to Milieu 5

+3 Intra-Hull Shielding
Structural upgrade
4 MDP
Regeneration 1/turn - may not regenerate more than the MPD gained from Intra-Hull Shielding.

+2 Battle Pods
Structural upgrade
-2 MDP, Adds 3 Option Slots

+3 Ballenger Shields
Shield
7+ Shield Save
Counts as armor, not shield for penetration purposes

+3 Perimeter Shields
Shield
7+ Shield Save, 4+ Shield Save vs attacks of 8+ or higher

+1 Hard Shields
Protection upgrade
HA1, brings shield up to Milieu 5

ML1

+2 Petty Infused Armour
Armour
8+ Armour Save

ML2

+2 Minor Infused Armour
Armour
7+ Armour Save

ML3

+2 Lesser Infused Armour
Armour
6+ Armour Save

ML4

+2 Major Infused Armour
Armour
5+ Armour Save

ML5

+2 Greater Infused Armour
Armour
4+ Armour Save


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