Kurilara

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Kurilara
Politics and Religion
Capital: Krinia
Religion: The Eight (Old Gods)
Government: Monarchy / Service Nobility
Ruler: Prince-Marshal Fyodor III Petrov
Primary Magic: Will-Working
Population and Economy
Population: Dokkar 90% Other 10%
Languages: Imperial Alfar
Tax Revenue: 1950
Resources: Mana 2641
Food surplus 5
Adamantium 750
Levistone 10
Books 50
Common Draft 8
Noble Draft 3
Horses 0
Beasts 0


Introduction

The Alfar Empire has had many advantages over the barbarians abroad. It has had a strong martial tradition, a considerable edge in arms and armor, superior utilization of magic, and the assimilation of any useful advantages into the Empire. Many of these advantages can be found with the deep halls of Kurilara, the ancient abode of the Imperial Warforges and a stronghold of the Legion. For the last generation, it was the home of many of the Empire's vices as well. With a new king and a new opportunity, it remains to be

History

During the early days of the Alfar Empire, contact was made with the lords of the Underdark - the Dokkar. The Dokkar were divided, but they were wise in the ways of craft, and they controlled nearly unassailable strongholds. Of the leaders that the Alfar encountered, only one sought an alliance. King Vonril had negotiated with a colony of dwarves when he was still young, and had secured their alliance. Unlike his peers, he knew that just as the strength of steel came from alloying iron together with coal and metals, the strength of nations was in their joining together in alliance. He brought the Empire his army and his stronghold of Kurilara, in exchange for power within the Empire. His decision led several other Dokkar lords to pledge to the Empire, and their combined army brought many others under his rule. A figure of legend now, Prince Vonril the Great is said to have invented Adamant Weave and Golems, among other things. All Prince-Marshals rule somewhat within in his shadow.

Kurilara has long mirrored the Empire's fortunes, and its warriors and machines have served most of the legendary campaigns of its height. Kurilara was once the ruler of several vassal states during the height of the Empire, with an impressive aerial navy and tremendous legions. It was not to last.

Politics

To be noble is an action, or so Vonril the Great wrote. The nobles of Kurilara must earn their privileged status in the military, service to the state, or by working as a common laborer for a period. This produces a somewhat elitist attitude toward nobles of other lands, who simple receive the title without work. Nobles have a considerable amount of power, and make up a surprisingly large portion of society. Most common farmers are tenants of larger landowners, and usually have some restriction on their freedom, though this varies greatly from free tenants to actual serfdom. Slavery is illegal within Kurilara, though criminals and those captured in battle may be sentenced to punitive service for a term of years.

Religion

Kurilara follows the Old Gods as an official religion, recognizing the Eight as supreme. The Four Lords and Four Ladies are known only by title. Other forms of religion are tolerated if they recognize the Eight and do not conspire against the throne. The most notable example of this is the Soreistic cult of the Good Lady known as the Shadow of Death. Magic is linked to the worship of the various gods, so an disciple of the Verdant Lady could control plants or heal, while an adept of the Brilliant Lady could blind enemies or determine the truth. Adepts have understood multiple paths, while Masters know them all. Archmagi are rumored to work with the Gods directly.

The Lord of Storms - patron of warriors and great changes His spouse the Good Lady - Death, (always referred to deferentially), The Lord Maker, patron of craft and craftsmen, (said to forge every Dokkar soul from Ether) His spouse the Verdant Lady - patroness of natural life, mothers, and farmers. The Lord Huntsman - patron of predators, shadows, the Moon, and Alfar. His spouse The Brilliant Lady - patron of the Sun, the Empire, and justice. The Lord of Chronicles - patron of memory, history, stars, and scholars. His spouse The Blissful Lady - patron of happiness, lovers, and wine. (In many tales, she and the Lord Huntsman are in love, and continually plotting tricks to cover up their escapades)

Persons of note

Prince-Marshal Fyodor III Petrov - Current monarch. Iron-willed, though often catching ill, some say only his fierce glare keeps the Good Lady at bay. He seeks to bring Kurilara back to its days of glory.

Domains

Narogdov Mountains
Mana Seep
Caer Narsdae (Air Node)
Levistone Quarry
The Gates of Vonril (Keep)

The very air crackles with magic in these mountains, which hold the ancient summit of Caer Narsdae, an Air Node, and numerous temples to the Lord of Storms. His presence is felt strongly here, as the mountains are regularly wracked by massive storms. The main entrance to the Kurilaran Underdark is guarded by the vast fortress built by Prince Vonril the Great.

The Gatelands
Underdark Lightfield
Adamantium Mine
Adamantium Mine
Ryazadan (Town)


Vorodera Mountains
Mana Seep
Gold Mine

The quieter siblings of the Narogdov mountains, these mountains are relatively quiet save for a few mining operations and small outposts.

The Heartlands
Gold Mine
Adamantium Mine
Karalgrad (Underhold)


Miryansk Forests
Wilds

A largely undeveloped and untamed region descending from the mountains, and sacred grounds to the Lord Huntsman

The Twilight Forests
Underdark Lightfield
Gold Mine

The Forests below mirror the forests above, save that they are more tame and shrouded in the perpetual twilight of the Underdark.

The Shining Hinterlands
Countryside

Home to most of the surface-dwellers of Kurilara, the pastoral hills and meadows here shine with the spark of life and the reflection of the sun.

Military

All men and all women who shall inherit property are required to serve in the military. The nobility generally act as officers and magi, though a number choose to join military orders dedicated to one of the Eight.

Military Orders

Order of the Stormlord
Dark Elf Warlocks
Alfar Blade / Longsword
Adamant Weave / Plated Chain
Charged Adamant Full Shield
Adamant Order
Knights
Adamant Full Plate
Adamant Sorcerous Arbalest
Adamant Swords
Common Magic
Order of the Edelweiss
Knights
Alfar Adamant Longbow
Adamant Longsword
Barrier Skirmish Armor
Knight Magic
The Shadow of Death
Men at Arms
Barrier Skirmish Armor
Two-Handed Lightswords
Common Magic

The Infantry

Royal Guard
Men at Arms
Adamant Weave / Plated Chain
Adamant Halberds
Common Magic
Legionnaires
Men at Arms
Adamant Weave / Mail
Adamant Pike
Sidesword
Charged Tower Shield
Fusiliers
Men at Arms
Adamant Weave / Mail
Leadcaster
Sidesword
Sword Militia
Lamellar
Sidesword
Charged Full Shield
Arquebus Militia
Militia
Skirmish Armor
Arquebus / Spear
Pike Militia
Militia
Lamellar
Pike
Charged Tower Shield
Light Artillery
Light Carriage
Falconet
Medium Artillery
Medium Carriage
Culverin
Stormcaller

Striders & Navy

Knight Striders
Concussion Bow
Adamant Battle Plate
Giant Adamant Sword
Awakened Armor
Golems
Giant Sword
Giant Leadcaster
Battle plate
Transport
Air Galley
Wood Cladding
Thunderhead-class
Skyship
Adamantium Cladding
Lightning Launcher
Firebird-class
Skyship
Reinforced Wood Cladding
Hammerer

TOTAL POINTS
DOMAINS (305)
Dark Elves (20)
MILITARY (75)]