Kirie Millard Tecklenburg

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Kirie Millard Tecklenburg

Vital Statistics

Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.
--- King Solomon the Wise, Proverbs 22:29.

Craft Name:
Shadow Name:
Player: Andronicus
Affiliation:
Hermetic House:
Avatar: Pattern; the Castellum
Demeanor: Hermetic Deviant (Shatter Boundaries; Perversion) '
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 1
Willpower: 6/4 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)

Avatar [1][1][1][0] + Parma Magica [1][1][1][1] + Free Quint [0][0][0][0] + Paradox [P][P][P][P][P][P][P][P]

Initiative: 7
Paradox: 0

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]

Movement:

Regular Speed: 16 yards
Running Speed: 32 yards

Standing Spells

Attributes

Physical
Strength: 0
Dexterity: 0
Stamina: 0
Social
Charisma: 0
Manipulation: 0
Appearance: 0
Mental
Perception: 0
Intelligence: 0
Wits: 0

Abilities

Talents (Base 13)
Alertness: 0
Athletics: 0
Awareness: 0
Brawl: 0
Dodge: 0
Intimidation: 0
Subterfuge: 0
Skills (Base 9)
Crafts: 0
Disguise: 0
Fast-Draw: 0
Firearms: 0
Meditation: 0
Melee: 0
Stealth: 0
Performing: 0
Knowledges (5)
Occult: 0
Enochian: 0
Linguistics: 2 (Native: English) (Chinese, Russian)
Investigation: 0
Lore: 0
Law: 0

Backgrounds

Avatar: 4 A woman in bound in chains at the bottom of a dark dungeon pit. She whispers words of irrefutable and terrible wisdom through bars in the ceiling to Cara that cannot be ignored.


Ars Hermetici

The Foundation, Modus: ******

Ars Animae (The Refining Fire): 4 (Specialty: Wounding) (Arete 6 Specialty)
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 1
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 4 (Specialty Sphere) (Specialty: Mind Control)
Ars Temporia (All Men Know): 0
Ars Vis (The South): 3

Paradigm

Word: Gevurah, strength, power, severity and the judgment.

Root Styles:Goetia, precision of instruments and rites. Theurgia, the symbolic union with the divine. Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.
General Foci: Enochian invocations, Runes (Enochian) to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own essence. Mirrors. Enochian calligraphy.
Ars Animae: Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the Word. Owl-feathers. The numbers 3 and 11.
Ars Essentiae: The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.
Ars Manium: Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [1], the All-Father. Oski, God of Wishes, and so on.
Ars Mentis : Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether.
Ars Vis: Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.

Specific Foci
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Unique foci. Also a talismen. For Ars Mentis. The most important Foci.
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis.
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae.
Owl-feather quill

Wonder-Making
Enochian calligraphy. (Dex+Enochian)


Inventory

Magickal Panoply

Noethung (Sword of Mars)(Foci for Ars Mentis) Dam: Str[2]+3 (Arete 2; 10/5 Quintessence)
Noethung is a powerful rune sword inscribed with enochian runes inlaid with silver along its blade with Cara's true name inscribed within, in a manner befitting such a relic.
Attack, Parry, Damage @ Difficulty 3.
Sword Arete 2, @ Difficulty 5, to add Forces damage (Arete+1x2) to a attack. Pool of 10.
As with all Swords of Mars, Noethung carries a geas. If the following rules (in order of priority) are not followed, the sword loses all its magickal powers and will botch on any failed attack roll:
Obey all orders from the Justicars of House Quaesitor as if their will were your own;
Do not act against the Traditions, or by failing to act allow others to do so;
Let your eyes weep tears of justice - wherever they fall let them wash away the darkness and expose those who would destroy the Traditions from within to the light;
Act always in a manner that brings credit to the Houses of Hermes.
Destiny of the Jade Demon. Rating: 5. 5 free successes on a Mundane Roll or 5 Free dice on a Arete Roll while in Combat. Slowly unravel. Each time she uses it, its rating will decrease by one.

Regular Weapons

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
X-5 Pistol. 11 Rounds in the clip. 6L damage, rate ?, range 40.


Fashionables

Misc

Character

For she who knows not the way she must walk
Life is sweet but with little reward
She who wields a sword
Must be prepared to shed her blood
Pain she must endure
And know too well that she must be strong
--Power Symphony, Way of the Sword.


Merits and Flaws

Iron Will (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects
Insensible to Pain (-5)
Psychic Vampire
(Echos) No Reflection/Vampire Mythos (+4)
Vampire Tell (Paradox 4 pts)

Biography

Experience

  • Session 1 - ??


Possible Plans

Solid Needs
Possible Needs

  • Ars Manium 2 (8XP)
  • Ars Manium 3 (16XP)

Wants

  • Linguistics to 3 (+German, +Greek?) (2XP)
  • Lore (Nephandi) 1 (3XP)
  • Occult 3 (3XP)

Peer-Pressure

  • Charisma 3 (8XP)
  • Charisma 4 (12XP)

Life Lessons